hlsl_intrinsics.h - add the round api DXIL.td add the llvm intrinsic to DXIL lowering mapping This change reuses llvm's existing intrinsic `__builtin_elementwise_round`\ `int_round` This change implements: #70077
28 lines
1.1 KiB
HLSL
28 lines
1.1 KiB
HLSL
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// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -fnative-half-type -emit-llvm -disable-llvm-passes -verify -verify-ignore-unexpected
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float test_too_few_arg() {
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return __builtin_elementwise_round();
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// expected-error@-1 {{too few arguments to function call, expected 1, have 0}}
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}
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float2 test_too_many_arg(float2 p0) {
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return __builtin_elementwise_round(p0, p0);
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// expected-error@-1 {{too many arguments to function call, expected 1, have 2}}
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}
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float builtin_bool_to_float_type_promotion(bool p1) {
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return __builtin_elementwise_round(p1);
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// expected-error@-1 {{1st argument must be a vector, integer or floating point type (was 'bool')}}
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}
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float builtin_round_int_to_float_promotion(int p1) {
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return __builtin_elementwise_round(p1);
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// expected-error@-1 {{1st argument must be a floating point type (was 'int')}}
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}
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float2 builtin_round_int2_to_float2_promotion(int2 p1) {
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return __builtin_elementwise_round(p1);
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// expected-error@-1 {{1st argument must be a floating point type (was 'int2' (aka 'vector<int, 2>'))}}
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}
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