Files
clang-p2996/lldb/source/Host/common/TCPSocket.cpp
Jonas Devlieghere 7cd1d4231a [lldb] Remove __FUNCTION__ from log messages in lldbHost (NFC)
LLDB's logging infrastructure supports prepending log messages with the
name of the file and function that generates the log (see help log
enable). Therefore it's unnecessary to include the current __FUNCTION__
in the log message itself. This patch removes __FUNCTION__ from log
messages in the Host library.

Differential revision: https://reviews.llvm.org/D151762
2023-06-06 13:02:43 -07:00

327 lines
9.4 KiB
C++

//===-- TCPSocket.cpp -----------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#if defined(_MSC_VER)
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#endif
#include "lldb/Host/common/TCPSocket.h"
#include "lldb/Host/Config.h"
#include "lldb/Host/MainLoop.h"
#include "lldb/Utility/LLDBLog.h"
#include "lldb/Utility/Log.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/Support/Errno.h"
#include "llvm/Support/WindowsError.h"
#include "llvm/Support/raw_ostream.h"
#if LLDB_ENABLE_POSIX
#include <arpa/inet.h>
#include <netinet/tcp.h>
#include <sys/socket.h>
#endif
#if defined(_WIN32)
#include <winsock2.h>
#endif
#ifdef _WIN32
#define CLOSE_SOCKET closesocket
typedef const char *set_socket_option_arg_type;
#else
#include <unistd.h>
#define CLOSE_SOCKET ::close
typedef const void *set_socket_option_arg_type;
#endif
using namespace lldb;
using namespace lldb_private;
static Status GetLastSocketError() {
std::error_code EC;
#ifdef _WIN32
EC = llvm::mapWindowsError(WSAGetLastError());
#else
EC = std::error_code(errno, std::generic_category());
#endif
return EC;
}
static const int kType = SOCK_STREAM;
TCPSocket::TCPSocket(bool should_close, bool child_processes_inherit)
: Socket(ProtocolTcp, should_close, child_processes_inherit) {}
TCPSocket::TCPSocket(NativeSocket socket, const TCPSocket &listen_socket)
: Socket(ProtocolTcp, listen_socket.m_should_close_fd,
listen_socket.m_child_processes_inherit) {
m_socket = socket;
}
TCPSocket::TCPSocket(NativeSocket socket, bool should_close,
bool child_processes_inherit)
: Socket(ProtocolTcp, should_close, child_processes_inherit) {
m_socket = socket;
}
TCPSocket::~TCPSocket() { CloseListenSockets(); }
bool TCPSocket::IsValid() const {
return m_socket != kInvalidSocketValue || m_listen_sockets.size() != 0;
}
// Return the port number that is being used by the socket.
uint16_t TCPSocket::GetLocalPortNumber() const {
if (m_socket != kInvalidSocketValue) {
SocketAddress sock_addr;
socklen_t sock_addr_len = sock_addr.GetMaxLength();
if (::getsockname(m_socket, sock_addr, &sock_addr_len) == 0)
return sock_addr.GetPort();
} else if (!m_listen_sockets.empty()) {
SocketAddress sock_addr;
socklen_t sock_addr_len = sock_addr.GetMaxLength();
if (::getsockname(m_listen_sockets.begin()->first, sock_addr,
&sock_addr_len) == 0)
return sock_addr.GetPort();
}
return 0;
}
std::string TCPSocket::GetLocalIPAddress() const {
// We bound to port zero, so we need to figure out which port we actually
// bound to
if (m_socket != kInvalidSocketValue) {
SocketAddress sock_addr;
socklen_t sock_addr_len = sock_addr.GetMaxLength();
if (::getsockname(m_socket, sock_addr, &sock_addr_len) == 0)
return sock_addr.GetIPAddress();
}
return "";
}
uint16_t TCPSocket::GetRemotePortNumber() const {
if (m_socket != kInvalidSocketValue) {
SocketAddress sock_addr;
socklen_t sock_addr_len = sock_addr.GetMaxLength();
if (::getpeername(m_socket, sock_addr, &sock_addr_len) == 0)
return sock_addr.GetPort();
}
return 0;
}
std::string TCPSocket::GetRemoteIPAddress() const {
// We bound to port zero, so we need to figure out which port we actually
// bound to
if (m_socket != kInvalidSocketValue) {
SocketAddress sock_addr;
socklen_t sock_addr_len = sock_addr.GetMaxLength();
if (::getpeername(m_socket, sock_addr, &sock_addr_len) == 0)
return sock_addr.GetIPAddress();
}
return "";
}
std::string TCPSocket::GetRemoteConnectionURI() const {
if (m_socket != kInvalidSocketValue) {
return std::string(llvm::formatv(
"connect://[{0}]:{1}", GetRemoteIPAddress(), GetRemotePortNumber()));
}
return "";
}
Status TCPSocket::CreateSocket(int domain) {
Status error;
if (IsValid())
error = Close();
if (error.Fail())
return error;
m_socket = Socket::CreateSocket(domain, kType, IPPROTO_TCP,
m_child_processes_inherit, error);
return error;
}
Status TCPSocket::Connect(llvm::StringRef name) {
Log *log = GetLog(LLDBLog::Communication);
LLDB_LOG(log, "Connect to host/port {0}", name);
Status error;
llvm::Expected<HostAndPort> host_port = DecodeHostAndPort(name);
if (!host_port)
return Status(host_port.takeError());
std::vector<SocketAddress> addresses =
SocketAddress::GetAddressInfo(host_port->hostname.c_str(), nullptr,
AF_UNSPEC, SOCK_STREAM, IPPROTO_TCP);
for (SocketAddress &address : addresses) {
error = CreateSocket(address.GetFamily());
if (error.Fail())
continue;
address.SetPort(host_port->port);
if (llvm::sys::RetryAfterSignal(-1, ::connect, GetNativeSocket(),
&address.sockaddr(),
address.GetLength()) == -1) {
Close();
continue;
}
if (SetOptionNoDelay() == -1) {
Close();
continue;
}
error.Clear();
return error;
}
error.SetErrorString("Failed to connect port");
return error;
}
Status TCPSocket::Listen(llvm::StringRef name, int backlog) {
Log *log = GetLog(LLDBLog::Connection);
LLDB_LOG(log, "Listen to {0}", name);
Status error;
llvm::Expected<HostAndPort> host_port = DecodeHostAndPort(name);
if (!host_port)
return Status(host_port.takeError());
if (host_port->hostname == "*")
host_port->hostname = "0.0.0.0";
std::vector<SocketAddress> addresses = SocketAddress::GetAddressInfo(
host_port->hostname.c_str(), nullptr, AF_UNSPEC, SOCK_STREAM, IPPROTO_TCP);
for (SocketAddress &address : addresses) {
int fd = Socket::CreateSocket(address.GetFamily(), kType, IPPROTO_TCP,
m_child_processes_inherit, error);
if (error.Fail() || fd < 0)
continue;
// enable local address reuse
int option_value = 1;
set_socket_option_arg_type option_value_p =
reinterpret_cast<set_socket_option_arg_type>(&option_value);
if (::setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, option_value_p,
sizeof(option_value)) == -1) {
CLOSE_SOCKET(fd);
continue;
}
SocketAddress listen_address = address;
if(!listen_address.IsLocalhost())
listen_address.SetToAnyAddress(address.GetFamily(), host_port->port);
else
listen_address.SetPort(host_port->port);
int err =
::bind(fd, &listen_address.sockaddr(), listen_address.GetLength());
if (err != -1)
err = ::listen(fd, backlog);
if (err == -1) {
error = GetLastSocketError();
CLOSE_SOCKET(fd);
continue;
}
if (host_port->port == 0) {
socklen_t sa_len = address.GetLength();
if (getsockname(fd, &address.sockaddr(), &sa_len) == 0)
host_port->port = address.GetPort();
}
m_listen_sockets[fd] = address;
}
if (m_listen_sockets.empty()) {
assert(error.Fail());
return error;
}
return Status();
}
void TCPSocket::CloseListenSockets() {
for (auto socket : m_listen_sockets)
CLOSE_SOCKET(socket.first);
m_listen_sockets.clear();
}
Status TCPSocket::Accept(Socket *&conn_socket) {
Status error;
if (m_listen_sockets.size() == 0) {
error.SetErrorString("No open listening sockets!");
return error;
}
NativeSocket sock = kInvalidSocketValue;
NativeSocket listen_sock = kInvalidSocketValue;
lldb_private::SocketAddress AcceptAddr;
MainLoop accept_loop;
std::vector<MainLoopBase::ReadHandleUP> handles;
for (auto socket : m_listen_sockets) {
auto fd = socket.first;
auto inherit = this->m_child_processes_inherit;
auto io_sp = IOObjectSP(new TCPSocket(socket.first, false, inherit));
handles.emplace_back(accept_loop.RegisterReadObject(
io_sp, [fd, inherit, &sock, &AcceptAddr, &error,
&listen_sock](MainLoopBase &loop) {
socklen_t sa_len = AcceptAddr.GetMaxLength();
sock = AcceptSocket(fd, &AcceptAddr.sockaddr(), &sa_len, inherit,
error);
listen_sock = fd;
loop.RequestTermination();
}, error));
if (error.Fail())
return error;
}
bool accept_connection = false;
std::unique_ptr<TCPSocket> accepted_socket;
// Loop until we are happy with our connection
while (!accept_connection) {
accept_loop.Run();
if (error.Fail())
return error;
lldb_private::SocketAddress &AddrIn = m_listen_sockets[listen_sock];
if (!AddrIn.IsAnyAddr() && AcceptAddr != AddrIn) {
if (sock != kInvalidSocketValue) {
CLOSE_SOCKET(sock);
sock = kInvalidSocketValue;
}
llvm::errs() << llvm::formatv(
"error: rejecting incoming connection from {0} (expecting {1})",
AcceptAddr.GetIPAddress(), AddrIn.GetIPAddress());
continue;
}
accept_connection = true;
accepted_socket.reset(new TCPSocket(sock, *this));
}
if (!accepted_socket)
return error;
// Keep our TCP packets coming without any delays.
accepted_socket->SetOptionNoDelay();
error.Clear();
conn_socket = accepted_socket.release();
return error;
}
int TCPSocket::SetOptionNoDelay() {
return SetOption(IPPROTO_TCP, TCP_NODELAY, 1);
}
int TCPSocket::SetOptionReuseAddress() {
return SetOption(SOL_SOCKET, SO_REUSEADDR, 1);
}