In https://reviews.llvm.org/D122373 I delayed the search for the SDK filepath until the simulator platform is Created. In the qProcessInfo binary-addresses key, I have to force-Create every platform to find one that can handle a kernel fileset; this forced all of the simulator platforms to create, taking the SDK filepath discovery perf hit. This patch delays that path search further until the Apple Simulator platform calls a method that actually needs the full filepath; it saves the SDK name ("WatchSimulator.sdk" etc) until it needs to expand it. Differential Revision: https://reviews.llvm.org/D143932 rdar://103380717
150 lines
5.0 KiB
C++
150 lines
5.0 KiB
C++
//===-- PlatformAppleSimulator.h --------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLDB_SOURCE_PLUGINS_PLATFORM_MACOSX_PLATFORMAPPLESIMULATOR_H
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#define LLDB_SOURCE_PLUGINS_PLATFORM_MACOSX_PLATFORMAPPLESIMULATOR_H
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#include "Plugins/Platform/MacOSX/PlatformDarwin.h"
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#include "Plugins/Platform/MacOSX/objcxx/PlatformiOSSimulatorCoreSimulatorSupport.h"
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#include "lldb/Utility/ConstString.h"
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#include "lldb/Utility/FileSpec.h"
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#include "lldb/Utility/ProcessInfo.h"
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#include "lldb/Utility/Status.h"
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#include "lldb/Utility/XcodeSDK.h"
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#include "lldb/lldb-forward.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/TargetParser/Triple.h"
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#include <mutex>
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#include <optional>
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#include <vector>
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namespace lldb_private {
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class ArchSpec;
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class Args;
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class Debugger;
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class FileSpecList;
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class ModuleSpec;
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class Process;
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class ProcessLaunchInfo;
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class Stream;
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class Target;
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class UUID;
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class PlatformAppleSimulator : public PlatformDarwin {
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public:
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// Class Functions
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static void Initialize();
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static void Terminate();
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// Class Methods
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PlatformAppleSimulator(
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const char *class_name, const char *description, ConstString plugin_name,
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llvm::Triple::OSType preferred_os,
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llvm::SmallVector<llvm::StringRef, 4> supported_triples,
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std::string sdk_name_primary, std::string sdk_name_secondary,
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XcodeSDK::Type sdk_type,
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CoreSimulatorSupport::DeviceType::ProductFamilyID kind);
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static lldb::PlatformSP
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CreateInstance(const char *class_name, const char *description,
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ConstString plugin_name,
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llvm::SmallVector<llvm::Triple::ArchType, 4> supported_arch,
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llvm::Triple::OSType preferred_os,
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llvm::SmallVector<llvm::Triple::OSType, 4> supported_os,
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llvm::SmallVector<llvm::StringRef, 4> supported_triples,
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std::string sdk_name_primary, std::string sdk_name_secondary,
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XcodeSDK::Type sdk_type,
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CoreSimulatorSupport::DeviceType::ProductFamilyID kind,
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bool force, const ArchSpec *arch);
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~PlatformAppleSimulator() override;
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llvm::StringRef GetPluginName() override {
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return m_plugin_name.GetStringRef();
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}
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llvm::StringRef GetDescription() override { return m_description; }
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Status LaunchProcess(ProcessLaunchInfo &launch_info) override;
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void GetStatus(Stream &strm) override;
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Status ConnectRemote(Args &args) override;
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Status DisconnectRemote() override;
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lldb::ProcessSP DebugProcess(ProcessLaunchInfo &launch_info,
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Debugger &debugger, Target &target,
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Status &error) override;
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std::vector<ArchSpec>
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GetSupportedArchitectures(const ArchSpec &process_host_arch) override;
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Status
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ResolveExecutable(const ModuleSpec &module_spec, lldb::ModuleSP &module_sp,
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const FileSpecList *module_search_paths_ptr) override;
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Status GetSharedModule(const ModuleSpec &module_spec, Process *process,
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lldb::ModuleSP &module_sp,
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const FileSpecList *module_search_paths_ptr,
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llvm::SmallVectorImpl<lldb::ModuleSP> *old_modules,
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bool *did_create_ptr) override;
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uint32_t FindProcesses(const ProcessInstanceInfoMatch &match_info,
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ProcessInstanceInfoList &process_infos) override;
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void
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AddClangModuleCompilationOptions(Target *target,
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std::vector<std::string> &options) override {
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return PlatformDarwin::AddClangModuleCompilationOptionsForSDKType(
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target, options, m_sdk_type);
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}
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protected:
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const char *m_class_name;
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const char *m_description;
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ConstString m_plugin_name;
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std::mutex m_core_sim_path_mutex;
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std::optional<FileSpec> m_core_simulator_framework_path;
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std::optional<CoreSimulatorSupport::Device> m_device;
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CoreSimulatorSupport::DeviceType::ProductFamilyID m_kind;
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FileSpec GetCoreSimulatorPath();
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llvm::StringRef GetSDKFilepath();
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llvm::Triple::OSType m_os_type = llvm::Triple::UnknownOS;
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llvm::SmallVector<llvm::StringRef, 4> m_supported_triples = {};
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std::string m_sdk_name_primary;
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std::string m_sdk_name_secondary;
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bool m_have_searched_for_sdk = false;
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llvm::StringRef m_sdk;
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XcodeSDK::Type m_sdk_type;
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void LoadCoreSimulator();
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#if defined(__APPLE__)
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CoreSimulatorSupport::Device GetSimulatorDevice();
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#endif
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private:
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PlatformAppleSimulator(const PlatformAppleSimulator &) = delete;
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const PlatformAppleSimulator &
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operator=(const PlatformAppleSimulator &) = delete;
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Status
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GetSymbolFile(const FileSpec &platform_file, const UUID *uuid_ptr,
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FileSpec &local_file);
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};
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} // namespace lldb_private
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#endif // LLDB_SOURCE_PLUGINS_PLATFORM_MACOSX_PLATFORMAPPLESIMULATOR_H
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