Files
clang-p2996/llvm/test/CodeGen/DirectX/ShaderFlags/doubles.ll
Xiang Li 4dc037019f [DirectX] Add DXIL_MODULE_FLAG for ShaderFlags. (#83217)
Add DXIL module flag bit offset for SHADER_FEATURE_FLAG.

Added DXIL_MODULE_FLAG for DXIL module flag which does not have feature flag.

Use DXILModuleFlags for ComputedShaderFlags instead of
ShaderFeatureFlags.

ComputedShaderFlags::getFeatureFlags() was added to get FeatureFlags.

Rename DXContainerGlobals::getShaderFlags to DXContainerGlobals::getFeatureFlags.

Fixes #57925
2024-03-17 19:13:39 -04:00

24 lines
727 B
LLVM

; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC
target triple = "dxil-pc-shadermodel6.7-library"
; CHECK: ; Shader Flags Value: 0x00000004
; CHECK: ; Note: shader requires additional functionality:
; CHECK-NEXT: ; Double-precision floating point
; CHECK-NEXT: ; Note: extra DXIL module flags:
; CHECK-NEXT: {{^;$}}
define double @add(double %a, double %b) {
%sum = fadd double %a, %b
ret double %sum
}
; DXC: - Name: SFI0
; DXC-NEXT: Size: 8
; DXC-NEXT: Flags:
; DXC-NEXT: Doubles: true
; DXC-NOT: {{[A-Za-z]+: +true}}
; DXC: NextUnusedBit: false
; DXC: ...