Files
clang-p2996/llvm/test/Transforms/SLPVectorizer/X86/reduction-transpose.ll
Alexey Bataev df0fd3a80e [SLP]Try to vectorize small graph with extractelements, used in buildvector.
If the graph incudes only single "gather" node with only
extractelements/undefs, which used only in insertelement-based
buildvector sequences, it still might be profitable to vectorize it.
Need to rely on the cost model, not throw this graph away immediately.

Reviewers: RKSimon

Reviewed By: RKSimon

Pull Request: https://github.com/llvm/llvm-project/pull/83581
2024-03-01 12:48:45 -05:00

176 lines
13 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -passes=slp-vectorizer -mtriple=x86_64-- -mcpu=x86-64 -S | FileCheck %s --check-prefixes=SSE2
; RUN: opt < %s -passes=slp-vectorizer -mtriple=x86_64-- -mcpu=x86-64-v2 -S | FileCheck %s --check-prefixes=SSE42
; RUN: opt < %s -passes=slp-vectorizer -mtriple=x86_64-- -mcpu=x86-64-v3 -S | FileCheck %s --check-prefixes=AVX2
; RUN: opt < %s -passes=slp-vectorizer -mtriple=x86_64-- -mcpu=x86-64-v4 -S | FileCheck %s --check-prefixes=AVX512
; PR51746
; typedef int v4si __attribute__ ((vector_size (16)));
;
; inline int reduce_and4(int acc, v4si v1, v4si v2, v4si v3, v4si v4) {
; acc &= v1[0] & v1[1] & v1[2] & v1[3];
; acc &= v2[0] & v2[1] & v2[2] & v2[3];
; acc &= v3[0] & v3[1] & v3[2] & v3[3];
; acc &= v4[0] & v4[1] & v4[2] & v4[3];
; return acc;
; }
define i32 @reduce_and4(i32 %acc, <4 x i32> %v1, <4 x i32> %v2, <4 x i32> %v3, <4 x i32> %v4) {
; SSE2-LABEL: @reduce_and4(
; SSE2-NEXT: entry:
; SSE2-NEXT: [[TMP0:%.*]] = shufflevector <4 x i32> [[V4:%.*]], <4 x i32> [[V3:%.*]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; SSE2-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[V2:%.*]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; SSE2-NEXT: [[TMP2:%.*]] = shufflevector <16 x i32> [[TMP0]], <16 x i32> [[TMP1]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 poison, i32 poison, i32 poison, i32 poison>
; SSE2-NEXT: [[TMP3:%.*]] = shufflevector <4 x i32> [[V1:%.*]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; SSE2-NEXT: [[TMP4:%.*]] = shufflevector <16 x i32> [[TMP2]], <16 x i32> [[TMP3]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19>
; SSE2-NEXT: [[TMP5:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[TMP4]])
; SSE2-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP5]], [[ACC:%.*]]
; SSE2-NEXT: ret i32 [[OP_RDX]]
;
; SSE42-LABEL: @reduce_and4(
; SSE42-NEXT: entry:
; SSE42-NEXT: [[TMP0:%.*]] = shufflevector <4 x i32> [[V4:%.*]], <4 x i32> [[V3:%.*]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; SSE42-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[V2:%.*]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; SSE42-NEXT: [[TMP2:%.*]] = shufflevector <16 x i32> [[TMP0]], <16 x i32> [[TMP1]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 poison, i32 poison, i32 poison, i32 poison>
; SSE42-NEXT: [[TMP3:%.*]] = shufflevector <4 x i32> [[V1:%.*]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; SSE42-NEXT: [[TMP4:%.*]] = shufflevector <16 x i32> [[TMP2]], <16 x i32> [[TMP3]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19>
; SSE42-NEXT: [[TMP5:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[TMP4]])
; SSE42-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP5]], [[ACC:%.*]]
; SSE42-NEXT: ret i32 [[OP_RDX]]
;
; AVX2-LABEL: @reduce_and4(
; AVX2-NEXT: entry:
; AVX2-NEXT: [[TMP0:%.*]] = shufflevector <4 x i32> [[V4:%.*]], <4 x i32> [[V3:%.*]], <8 x i32> <i32 1, i32 0, i32 2, i32 3, i32 5, i32 4, i32 6, i32 7>
; AVX2-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[V2:%.*]], <4 x i32> [[V1:%.*]], <8 x i32> <i32 1, i32 0, i32 2, i32 3, i32 5, i32 4, i32 6, i32 7>
; AVX2-NEXT: [[TMP2:%.*]] = shufflevector <8 x i32> [[TMP0]], <8 x i32> [[TMP1]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
; AVX2-NEXT: [[TMP3:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[TMP2]])
; AVX2-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP3]], [[ACC:%.*]]
; AVX2-NEXT: ret i32 [[OP_RDX]]
;
; AVX512-LABEL: @reduce_and4(
; AVX512-NEXT: entry:
; AVX512-NEXT: [[TMP0:%.*]] = shufflevector <4 x i32> [[V4:%.*]], <4 x i32> [[V3:%.*]], <8 x i32> <i32 1, i32 0, i32 2, i32 3, i32 5, i32 4, i32 6, i32 7>
; AVX512-NEXT: [[TMP1:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP0]])
; AVX512-NEXT: [[TMP2:%.*]] = shufflevector <4 x i32> [[V2:%.*]], <4 x i32> [[V1:%.*]], <8 x i32> <i32 1, i32 0, i32 2, i32 3, i32 5, i32 4, i32 6, i32 7>
; AVX512-NEXT: [[TMP3:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP2]])
; AVX512-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP1]], [[TMP3]]
; AVX512-NEXT: [[OP_RDX1:%.*]] = and i32 [[OP_RDX]], [[ACC:%.*]]
; AVX512-NEXT: ret i32 [[OP_RDX1]]
;
entry:
%vecext = extractelement <4 x i32> %v1, i64 0
%vecext1 = extractelement <4 x i32> %v1, i64 1
%vecext2 = extractelement <4 x i32> %v1, i64 2
%vecext4 = extractelement <4 x i32> %v1, i64 3
%vecext7 = extractelement <4 x i32> %v2, i64 0
%vecext8 = extractelement <4 x i32> %v2, i64 1
%vecext10 = extractelement <4 x i32> %v2, i64 2
%vecext12 = extractelement <4 x i32> %v2, i64 3
%vecext15 = extractelement <4 x i32> %v3, i64 0
%vecext16 = extractelement <4 x i32> %v3, i64 1
%vecext18 = extractelement <4 x i32> %v3, i64 2
%vecext20 = extractelement <4 x i32> %v3, i64 3
%vecext23 = extractelement <4 x i32> %v4, i64 0
%vecext24 = extractelement <4 x i32> %v4, i64 1
%vecext26 = extractelement <4 x i32> %v4, i64 2
%vecext28 = extractelement <4 x i32> %v4, i64 3
%and25 = and i32 %vecext1, %acc
%and27 = and i32 %and25, %vecext
%and29 = and i32 %and27, %vecext2
%and17 = and i32 %and29, %vecext4
%and19 = and i32 %and17, %vecext8
%and21 = and i32 %and19, %vecext7
%and9 = and i32 %and21, %vecext10
%and11 = and i32 %and9, %vecext12
%and13 = and i32 %and11, %vecext16
%and = and i32 %and13, %vecext15
%and3 = and i32 %and, %vecext18
%and5 = and i32 %and3, %vecext20
%and6 = and i32 %and5, %vecext24
%and14 = and i32 %and6, %vecext23
%and22 = and i32 %and14, %vecext26
%and30 = and i32 %and22, %vecext28
ret i32 %and30
}
; int reduce_and4_transpose(int acc, v4si v1, v4si v2, v4si v3, v4si v4) {
; acc &= v1[0] & v2[0] & v3[0] & v4[0];
; acc &= v1[1] & v2[1] & v3[1] & v4[1];
; acc &= v1[2] & v2[2] & v3[2] & v4[2];
; acc &= v1[3] & v2[3] & v3[3] & v4[3];
; return acc;
; }
define i32 @reduce_and4_transpose(i32 %acc, <4 x i32> %v1, <4 x i32> %v2, <4 x i32> %v3, <4 x i32> %v4) {
; SSE2-LABEL: @reduce_and4_transpose(
; SSE2-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[V4:%.*]], <4 x i32> [[V3:%.*]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; SSE2-NEXT: [[TMP2:%.*]] = shufflevector <4 x i32> [[V2:%.*]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; SSE2-NEXT: [[TMP3:%.*]] = shufflevector <16 x i32> [[TMP1]], <16 x i32> [[TMP2]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 poison, i32 poison, i32 poison, i32 poison>
; SSE2-NEXT: [[TMP4:%.*]] = shufflevector <4 x i32> [[V1:%.*]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; SSE2-NEXT: [[TMP5:%.*]] = shufflevector <16 x i32> [[TMP3]], <16 x i32> [[TMP4]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19>
; SSE2-NEXT: [[TMP6:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[TMP5]])
; SSE2-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP6]], [[ACC:%.*]]
; SSE2-NEXT: ret i32 [[OP_RDX]]
;
; SSE42-LABEL: @reduce_and4_transpose(
; SSE42-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[V4:%.*]], <4 x i32> [[V3:%.*]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; SSE42-NEXT: [[TMP2:%.*]] = shufflevector <4 x i32> [[V2:%.*]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; SSE42-NEXT: [[TMP3:%.*]] = shufflevector <16 x i32> [[TMP1]], <16 x i32> [[TMP2]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 poison, i32 poison, i32 poison, i32 poison>
; SSE42-NEXT: [[TMP4:%.*]] = shufflevector <4 x i32> [[V1:%.*]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; SSE42-NEXT: [[TMP5:%.*]] = shufflevector <16 x i32> [[TMP3]], <16 x i32> [[TMP4]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19>
; SSE42-NEXT: [[TMP6:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[TMP5]])
; SSE42-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP6]], [[ACC:%.*]]
; SSE42-NEXT: ret i32 [[OP_RDX]]
;
; AVX2-LABEL: @reduce_and4_transpose(
; AVX2-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[V4:%.*]], <4 x i32> [[V3:%.*]], <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
; AVX2-NEXT: [[TMP2:%.*]] = shufflevector <4 x i32> [[V2:%.*]], <4 x i32> [[V1:%.*]], <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
; AVX2-NEXT: [[TMP3:%.*]] = shufflevector <8 x i32> [[TMP1]], <8 x i32> [[TMP2]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
; AVX2-NEXT: [[TMP4:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[TMP3]])
; AVX2-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP4]], [[ACC:%.*]]
; AVX2-NEXT: ret i32 [[OP_RDX]]
;
; AVX512-LABEL: @reduce_and4_transpose(
; AVX512-NEXT: [[TMP1:%.*]] = shufflevector <4 x i32> [[V4:%.*]], <4 x i32> [[V3:%.*]], <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
; AVX512-NEXT: [[TMP2:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP1]])
; AVX512-NEXT: [[TMP3:%.*]] = shufflevector <4 x i32> [[V2:%.*]], <4 x i32> [[V1:%.*]], <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
; AVX512-NEXT: [[TMP4:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP3]])
; AVX512-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP2]], [[TMP4]]
; AVX512-NEXT: [[OP_RDX1:%.*]] = and i32 [[OP_RDX]], [[ACC:%.*]]
; AVX512-NEXT: ret i32 [[OP_RDX1]]
;
%vecext = extractelement <4 x i32> %v1, i64 0
%vecext1 = extractelement <4 x i32> %v2, i64 0
%vecext2 = extractelement <4 x i32> %v3, i64 0
%vecext4 = extractelement <4 x i32> %v4, i64 0
%vecext7 = extractelement <4 x i32> %v1, i64 1
%vecext8 = extractelement <4 x i32> %v2, i64 1
%vecext10 = extractelement <4 x i32> %v3, i64 1
%vecext12 = extractelement <4 x i32> %v4, i64 1
%vecext15 = extractelement <4 x i32> %v1, i64 2
%vecext16 = extractelement <4 x i32> %v2, i64 2
%vecext18 = extractelement <4 x i32> %v3, i64 2
%vecext20 = extractelement <4 x i32> %v4, i64 2
%vecext23 = extractelement <4 x i32> %v1, i64 3
%vecext24 = extractelement <4 x i32> %v2, i64 3
%vecext26 = extractelement <4 x i32> %v3, i64 3
%vecext28 = extractelement <4 x i32> %v4, i64 3
%and = and i32 %vecext23, %acc
%and3 = and i32 %and, %vecext15
%and5 = and i32 %and3, %vecext7
%and6 = and i32 %and5, %vecext
%and9 = and i32 %and6, %vecext24
%and11 = and i32 %and9, %vecext16
%and13 = and i32 %and11, %vecext8
%and14 = and i32 %and13, %vecext1
%and17 = and i32 %and14, %vecext26
%and19 = and i32 %and17, %vecext18
%and21 = and i32 %and19, %vecext10
%and22 = and i32 %and21, %vecext2
%and25 = and i32 %and22, %vecext28
%and27 = and i32 %and25, %vecext20
%and29 = and i32 %and27, %vecext12
%and30 = and i32 %and29, %vecext4
ret i32 %and30
}