std::string was used here, likely by mistake. The usual convention for attributes is to use StringAttr.
89 lines
3.9 KiB
MLIR
89 lines
3.9 KiB
MLIR
// RUN: mlir-translate -no-implicit-module -test-spirv-roundtrip -split-input-file -verify-diagnostics %s | FileCheck %s
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spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader, Linkage], []> {
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spirv.func @linkage_attr_test_kernel() "DontInline" attributes {} {
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%uchar_0 = spirv.Constant 0 : i8
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%ushort_1 = spirv.Constant 1 : i16
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%uint_0 = spirv.Constant 0 : i32
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spirv.FunctionCall @outside.func.with.linkage(%uchar_0):(i8) -> ()
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spirv.Return
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}
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// CHECK: linkage_attributes = #spirv.linkage_attributes<linkage_name = "outside.func", linkage_type = <Import>>
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spirv.func @outside.func.with.linkage(%arg0 : i8) -> () "Pure" attributes {
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linkage_attributes=#spirv.linkage_attributes<
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linkage_name="outside.func",
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linkage_type=<Import>
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>
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}
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spirv.func @inside.func() -> () "Pure" attributes {} {spirv.Return}
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}
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// -----
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spirv.module PhysicalStorageBuffer64 GLSL450 requires #spirv.vce<v1.0,
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[Shader, PhysicalStorageBufferAddresses], [SPV_KHR_physical_storage_buffer]> {
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// CHECK-LABEL: spirv.func @func_arg_decoration_aliased(%{{.*}}: !spirv.ptr<i32, PhysicalStorageBuffer> {spirv.decoration = #spirv.decoration<Aliased>})
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spirv.func @func_arg_decoration_aliased(
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%arg0 : !spirv.ptr<i32, PhysicalStorageBuffer> { spirv.decoration = #spirv.decoration<Aliased> }
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) "None" {
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spirv.Return
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}
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}
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// -----
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spirv.module PhysicalStorageBuffer64 GLSL450 requires #spirv.vce<v1.0,
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[Shader, PhysicalStorageBufferAddresses], [SPV_KHR_physical_storage_buffer]> {
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// CHECK-LABEL: spirv.func @func_arg_decoration_restrict(%{{.*}}: !spirv.ptr<i32, PhysicalStorageBuffer> {spirv.decoration = #spirv.decoration<Restrict>})
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spirv.func @func_arg_decoration_restrict(
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%arg0 : !spirv.ptr<i32,PhysicalStorageBuffer> { spirv.decoration = #spirv.decoration<Restrict> }
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) "None" {
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spirv.Return
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}
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}
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// -----
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spirv.module PhysicalStorageBuffer64 GLSL450 requires #spirv.vce<v1.0,
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[Shader, PhysicalStorageBufferAddresses], [SPV_KHR_physical_storage_buffer]> {
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// CHECK-LABEL: spirv.func @func_arg_decoration_aliased_pointer(%{{.*}}: !spirv.ptr<!spirv.ptr<i32, PhysicalStorageBuffer>, Generic> {spirv.decoration = #spirv.decoration<AliasedPointer>})
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spirv.func @func_arg_decoration_aliased_pointer(
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%arg0 : !spirv.ptr<!spirv.ptr<i32,PhysicalStorageBuffer>, Generic> { spirv.decoration = #spirv.decoration<AliasedPointer> }
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) "None" {
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spirv.Return
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}
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}
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// -----
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spirv.module PhysicalStorageBuffer64 GLSL450 requires #spirv.vce<v1.0,
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[Shader, PhysicalStorageBufferAddresses], [SPV_KHR_physical_storage_buffer]> {
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// CHECK-LABEL: spirv.func @func_arg_decoration_restrict_pointer(%{{.*}}: !spirv.ptr<!spirv.ptr<i32, PhysicalStorageBuffer>, Generic> {spirv.decoration = #spirv.decoration<RestrictPointer>})
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spirv.func @func_arg_decoration_restrict_pointer(
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%arg0 : !spirv.ptr<!spirv.ptr<i32,PhysicalStorageBuffer>, Generic> { spirv.decoration = #spirv.decoration<RestrictPointer> }
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) "None" {
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spirv.Return
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}
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}
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// -----
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spirv.module PhysicalStorageBuffer64 GLSL450 requires #spirv.vce<v1.0,
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[Shader, PhysicalStorageBufferAddresses], [SPV_KHR_physical_storage_buffer]> {
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// CHECK-LABEL: spirv.func @fn1(%{{.*}}: i32, %{{.*}}: !spirv.ptr<i32, PhysicalStorageBuffer> {spirv.decoration = #spirv.decoration<Aliased>})
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spirv.func @fn1(
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%arg0: i32,
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%arg1: !spirv.ptr<i32, PhysicalStorageBuffer> { spirv.decoration = #spirv.decoration<Aliased> }
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) "None" {
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spirv.Return
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}
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// CHECK-LABEL: spirv.func @fn2(%{{.*}}: !spirv.ptr<i32, PhysicalStorageBuffer> {spirv.decoration = #spirv.decoration<Aliased>}, %{{.*}}: !spirv.ptr<i32, PhysicalStorageBuffer> {spirv.decoration = #spirv.decoration<Restrict>})
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spirv.func @fn2(
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%arg0: !spirv.ptr<i32, PhysicalStorageBuffer> { spirv.decoration = #spirv.decoration<Aliased> },
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%arg1: !spirv.ptr<i32, PhysicalStorageBuffer> { spirv.decoration = #spirv.decoration<Restrict>}
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) "None" {
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spirv.Return
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}
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}
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