Files
clang-p2996/llvm/lib/Transforms/CFGuard/CFGuard.cpp
Nikita Popov 979c275097 [IR] Store Triple in Module (NFC) (#129868)
The module currently stores the target triple as a string. This means
that any code that wants to actually use the triple first has to
instantiate a Triple, which is somewhat expensive. The change in #121652
caused a moderate compile-time regression due to this. While it would be
easy enough to work around, I think that architecturally, it makes more
sense to store the parsed Triple in the module, so that it can always be
directly queried.

For this change, I've opted not to add any magic conversions between
std::string and Triple for backwards-compatibilty purses, and instead
write out needed Triple()s or str()s explicitly. This is because I think
a decent number of them should be changed to work on Triple as well, to
avoid unnecessary conversions back and forth.

The only interesting part in this patch is that the default triple is
Triple("") instead of Triple() to preserve existing behavior. The former
defaults to using the ELF object format instead of unknown object
format. We should fix that as well.
2025-03-06 10:27:47 +01:00

321 lines
11 KiB
C++

//===-- CFGuard.cpp - Control Flow Guard checks -----------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
///
/// \file
/// This file contains the IR transform to add Microsoft's Control Flow Guard
/// checks on Windows targets.
///
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/CFGuard.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/IR/CallingConv.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/Module.h"
#include "llvm/InitializePasses.h"
#include "llvm/Pass.h"
#include "llvm/TargetParser/Triple.h"
using namespace llvm;
using OperandBundleDef = OperandBundleDefT<Value *>;
#define DEBUG_TYPE "cfguard"
STATISTIC(CFGuardCounter, "Number of Control Flow Guard checks added");
namespace {
/// Adds Control Flow Guard (CFG) checks on indirect function calls/invokes.
/// These checks ensure that the target address corresponds to the start of an
/// address-taken function. X86_64 targets use the Mechanism::Dispatch
/// mechanism. X86, ARM, and AArch64 targets use the Mechanism::Check machanism.
class CFGuardImpl {
public:
using Mechanism = CFGuardPass::Mechanism;
CFGuardImpl(Mechanism M) : GuardMechanism(M) {
// Get or insert the guard check or dispatch global symbols.
switch (GuardMechanism) {
case Mechanism::Check:
GuardFnName = "__guard_check_icall_fptr";
break;
case Mechanism::Dispatch:
GuardFnName = "__guard_dispatch_icall_fptr";
break;
}
}
/// Inserts a Control Flow Guard (CFG) check on an indirect call using the CFG
/// check mechanism. When the image is loaded, the loader puts the appropriate
/// guard check function pointer in the __guard_check_icall_fptr global
/// symbol. This checks that the target address is a valid address-taken
/// function. The address of the target function is passed to the guard check
/// function in an architecture-specific register (e.g. ECX on 32-bit X86,
/// X15 on Aarch64, and R0 on ARM). The guard check function has no return
/// value (if the target is invalid, the guard check funtion will raise an
/// error).
///
/// For example, the following LLVM IR:
/// \code
/// %func_ptr = alloca i32 ()*, align 8
/// store i32 ()* @target_func, i32 ()** %func_ptr, align 8
/// %0 = load i32 ()*, i32 ()** %func_ptr, align 8
/// %1 = call i32 %0()
/// \endcode
///
/// is transformed to:
/// \code
/// %func_ptr = alloca i32 ()*, align 8
/// store i32 ()* @target_func, i32 ()** %func_ptr, align 8
/// %0 = load i32 ()*, i32 ()** %func_ptr, align 8
/// %1 = load void (i8*)*, void (i8*)** @__guard_check_icall_fptr
/// %2 = bitcast i32 ()* %0 to i8*
/// call cfguard_checkcc void %1(i8* %2)
/// %3 = call i32 %0()
/// \endcode
///
/// For example, the following X86 assembly code:
/// \code
/// movl $_target_func, %eax
/// calll *%eax
/// \endcode
///
/// is transformed to:
/// \code
/// movl $_target_func, %ecx
/// calll *___guard_check_icall_fptr
/// calll *%ecx
/// \endcode
///
/// \param CB indirect call to instrument.
void insertCFGuardCheck(CallBase *CB);
/// Inserts a Control Flow Guard (CFG) check on an indirect call using the CFG
/// dispatch mechanism. When the image is loaded, the loader puts the
/// appropriate guard check function pointer in the
/// __guard_dispatch_icall_fptr global symbol. This checks that the target
/// address is a valid address-taken function and, if so, tail calls the
/// target. The target address is passed in an architecture-specific register
/// (e.g. RAX on X86_64), with all other arguments for the target function
/// passed as usual.
///
/// For example, the following LLVM IR:
/// \code
/// %func_ptr = alloca i32 ()*, align 8
/// store i32 ()* @target_func, i32 ()** %func_ptr, align 8
/// %0 = load i32 ()*, i32 ()** %func_ptr, align 8
/// %1 = call i32 %0()
/// \endcode
///
/// is transformed to:
/// \code
/// %func_ptr = alloca i32 ()*, align 8
/// store i32 ()* @target_func, i32 ()** %func_ptr, align 8
/// %0 = load i32 ()*, i32 ()** %func_ptr, align 8
/// %1 = load i32 ()*, i32 ()** @__guard_dispatch_icall_fptr
/// %2 = call i32 %1() [ "cfguardtarget"(i32 ()* %0) ]
/// \endcode
///
/// For example, the following X86_64 assembly code:
/// \code
/// leaq target_func(%rip), %rax
/// callq *%rax
/// \endcode
///
/// is transformed to:
/// \code
/// leaq target_func(%rip), %rax
/// callq *__guard_dispatch_icall_fptr(%rip)
/// \endcode
///
/// \param CB indirect call to instrument.
void insertCFGuardDispatch(CallBase *CB);
bool doInitialization(Module &M);
bool runOnFunction(Function &F);
private:
// Only add checks if the module has the cfguard=2 flag.
int cfguard_module_flag = 0;
StringRef GuardFnName;
Mechanism GuardMechanism = Mechanism::Check;
FunctionType *GuardFnType = nullptr;
PointerType *GuardFnPtrType = nullptr;
Constant *GuardFnGlobal = nullptr;
};
class CFGuard : public FunctionPass {
CFGuardImpl Impl;
public:
static char ID;
// Default constructor required for the INITIALIZE_PASS macro.
CFGuard(CFGuardImpl::Mechanism M) : FunctionPass(ID), Impl(M) {
initializeCFGuardPass(*PassRegistry::getPassRegistry());
}
bool doInitialization(Module &M) override { return Impl.doInitialization(M); }
bool runOnFunction(Function &F) override { return Impl.runOnFunction(F); }
};
} // end anonymous namespace
void CFGuardImpl::insertCFGuardCheck(CallBase *CB) {
assert(CB->getModule()->getTargetTriple().isOSWindows() &&
"Only applicable for Windows targets");
assert(CB->isIndirectCall() &&
"Control Flow Guard checks can only be added to indirect calls");
IRBuilder<> B(CB);
Value *CalledOperand = CB->getCalledOperand();
// If the indirect call is called within catchpad or cleanuppad,
// we need to copy "funclet" bundle of the call.
SmallVector<llvm::OperandBundleDef, 1> Bundles;
if (auto Bundle = CB->getOperandBundle(LLVMContext::OB_funclet))
Bundles.push_back(OperandBundleDef(*Bundle));
// Load the global symbol as a pointer to the check function.
LoadInst *GuardCheckLoad = B.CreateLoad(GuardFnPtrType, GuardFnGlobal);
// Create new call instruction. The CFGuard check should always be a call,
// even if the original CallBase is an Invoke or CallBr instruction.
CallInst *GuardCheck =
B.CreateCall(GuardFnType, GuardCheckLoad, {CalledOperand}, Bundles);
// Ensure that the first argument is passed in the correct register
// (e.g. ECX on 32-bit X86 targets).
GuardCheck->setCallingConv(CallingConv::CFGuard_Check);
}
void CFGuardImpl::insertCFGuardDispatch(CallBase *CB) {
assert(CB->getModule()->getTargetTriple().isOSWindows() &&
"Only applicable for Windows targets");
assert(CB->isIndirectCall() &&
"Control Flow Guard checks can only be added to indirect calls");
IRBuilder<> B(CB);
Value *CalledOperand = CB->getCalledOperand();
Type *CalledOperandType = CalledOperand->getType();
// Load the global as a pointer to a function of the same type.
LoadInst *GuardDispatchLoad = B.CreateLoad(CalledOperandType, GuardFnGlobal);
// Add the original call target as a cfguardtarget operand bundle.
SmallVector<llvm::OperandBundleDef, 1> Bundles;
CB->getOperandBundlesAsDefs(Bundles);
Bundles.emplace_back("cfguardtarget", CalledOperand);
// Create a copy of the call/invoke instruction and add the new bundle.
assert((isa<CallInst>(CB) || isa<InvokeInst>(CB)) &&
"Unknown indirect call type");
CallBase *NewCB = CallBase::Create(CB, Bundles, CB->getIterator());
// Change the target of the call to be the guard dispatch function.
NewCB->setCalledOperand(GuardDispatchLoad);
// Replace the original call/invoke with the new instruction.
CB->replaceAllUsesWith(NewCB);
// Delete the original call/invoke.
CB->eraseFromParent();
}
bool CFGuardImpl::doInitialization(Module &M) {
// Check if this module has the cfguard flag and read its value.
if (auto *MD =
mdconst::extract_or_null<ConstantInt>(M.getModuleFlag("cfguard")))
cfguard_module_flag = MD->getZExtValue();
// Skip modules for which CFGuard checks have been disabled.
if (cfguard_module_flag != 2)
return false;
// Set up prototypes for the guard check and dispatch functions.
GuardFnType =
FunctionType::get(Type::getVoidTy(M.getContext()),
{PointerType::getUnqual(M.getContext())}, false);
GuardFnPtrType = PointerType::get(M.getContext(), 0);
GuardFnGlobal = M.getOrInsertGlobal(GuardFnName, GuardFnPtrType, [&] {
auto *Var = new GlobalVariable(M, GuardFnPtrType, false,
GlobalVariable::ExternalLinkage, nullptr,
GuardFnName);
Var->setDSOLocal(true);
return Var;
});
return true;
}
bool CFGuardImpl::runOnFunction(Function &F) {
// Skip modules for which CFGuard checks have been disabled.
if (cfguard_module_flag != 2)
return false;
SmallVector<CallBase *, 8> IndirectCalls;
// Iterate over the instructions to find all indirect call/invoke/callbr
// instructions. Make a separate list of pointers to indirect
// call/invoke/callbr instructions because the original instructions will be
// deleted as the checks are added.
for (BasicBlock &BB : F) {
for (Instruction &I : BB) {
auto *CB = dyn_cast<CallBase>(&I);
if (CB && CB->isIndirectCall() && !CB->hasFnAttr("guard_nocf")) {
IndirectCalls.push_back(CB);
CFGuardCounter++;
}
}
}
// If no checks are needed, return early.
if (IndirectCalls.empty()) {
return false;
}
// For each indirect call/invoke, add the appropriate dispatch or check.
if (GuardMechanism == Mechanism::Dispatch) {
for (CallBase *CB : IndirectCalls) {
insertCFGuardDispatch(CB);
}
} else {
for (CallBase *CB : IndirectCalls) {
insertCFGuardCheck(CB);
}
}
return true;
}
PreservedAnalyses CFGuardPass::run(Function &F, FunctionAnalysisManager &FAM) {
CFGuardImpl Impl(GuardMechanism);
bool Changed = Impl.doInitialization(*F.getParent());
Changed |= Impl.runOnFunction(F);
return Changed ? PreservedAnalyses::none() : PreservedAnalyses::all();
}
char CFGuard::ID = 0;
INITIALIZE_PASS(CFGuard, "CFGuard", "CFGuard", false, false)
FunctionPass *llvm::createCFGuardCheckPass() {
return new CFGuard(CFGuardPass::Mechanism::Check);
}
FunctionPass *llvm::createCFGuardDispatchPass() {
return new CFGuard(CFGuardPass::Mechanism::Dispatch);
}