Files
clang-p2996/llvm/test/Transforms/LoopVectorize/float-induction.ll
Florian Hahn e90d55e1c9 [VPlan] Support sinking recipes with uniform users outside sink target.
This is a first step towards addressing the last remaining limitation of
the VPlan version of sinkScalarOperands: the legacy version can
partially sink operands. For example, if a GEP has uniform users outside
the sink target block, then the legacy version will sink all scalar
GEPs, other than the one for lane 0.

This patch works towards addressing this case in the VPlan version by
detecting such cases and duplicating the sink candidate. All users
outside of the sink target will be updated to use the uniform clone.

Note that this highlights an issue with VPValue naming. If we duplicate
a replicate recipe, they will share the same underlying IR value and
both VPValues will have the same name ir<%gep>.

Reviewed By: Ayal

Differential Revision: https://reviews.llvm.org/D104254
2021-09-15 09:21:39 +01:00

599 lines
39 KiB
LLVM

; RUN: opt < %s -loop-vectorize -force-vector-interleave=1 -force-vector-width=4 -dce -instcombine -S | FileCheck --check-prefix VEC4_INTERL1 %s
; RUN: opt < %s -loop-vectorize -force-vector-interleave=2 -force-vector-width=4 -dce -instcombine -S | FileCheck --check-prefix VEC4_INTERL2 %s
; RUN: opt < %s -loop-vectorize -force-vector-interleave=2 -force-vector-width=1 -dce -instcombine -S | FileCheck --check-prefix VEC1_INTERL2 %s
; RUN: opt < %s -loop-vectorize -force-vector-interleave=1 -force-vector-width=2 -dce -simplifycfg -simplifycfg-require-and-preserve-domtree=1 -instcombine -simplifycfg -simplifycfg-require-and-preserve-domtree=1 -keep-loops=false -S | FileCheck --check-prefix VEC2_INTERL1_PRED_STORE %s
@fp_inc = common global float 0.000000e+00, align 4
;void fp_iv_loop1(float init, float * __restrict__ A, int N) {
; float x = init;
; for (int i=0; i < N; ++i) {
; A[i] = x;
; x -= fp_inc;
; }
;}
; VEC4_INTERL1-LABEL: @fp_iv_loop1_fast_FMF(
; VEC4_INTERL1: vector.ph:
; VEC4_INTERL1: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float %init, i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT2:%.*]] = insertelement <4 x float> poison, float %fpinc, i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT3:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT2]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: [[TMP5:%.*]] = fmul fast <4 x float> [[DOTSPLAT3]], <float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00>
; VEC4_INTERL1-NEXT: [[INDUCTION4:%.*]] = fsub fast <4 x float> [[DOTSPLAT]], [[TMP5]]
; VEC4_INTERL1-NEXT: [[TMP6:%.*]] = fmul fast float %fpinc, 4.000000e+00
; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT5:%.*]] = insertelement <4 x float> poison, float [[TMP6]], i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT6:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT5]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: br label %vector.body
; VEC4_INTERL1: vector.body:
; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ [[INDUCTION4]], %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]]
; VEC4_INTERL1-NEXT: [[TMP9:%.*]] = bitcast float* [[TMP8]] to <4 x float>*
; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP9]], align 4
; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fsub fast <4 x float> [[VEC_IND]], [[DOTSPLAT6]]
; VEC4_INTERL1: br i1 {{.*}}, label %middle.block, label %vector.body
; VEC4_INTERL2-LABEL: @fp_iv_loop1_fast_FMF(
; VEC4_INTERL2: vector.ph:
; VEC4_INTERL2: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float %init, i32 0
; VEC4_INTERL2-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL2-NEXT: [[DOTSPLATINSERT3:%.*]] = insertelement <4 x float> poison, float %fpinc, i32 0
; VEC4_INTERL2-NEXT: [[DOTSPLAT4:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT3]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL2-NEXT: [[TMP5:%.*]] = fmul fast <4 x float> [[DOTSPLAT4]], <float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00>
; VEC4_INTERL2-NEXT: [[INDUCTION5:%.*]] = fsub fast <4 x float> [[DOTSPLAT]], [[TMP5]]
; VEC4_INTERL2-NEXT: [[TMP6:%.*]] = fmul fast float %fpinc, 4.000000e+00
; VEC4_INTERL2-NEXT: [[DOTSPLATINSERT6:%.*]] = insertelement <4 x float> poison, float [[TMP6]], i32 0
; VEC4_INTERL2-NEXT: [[DOTSPLAT7:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT6]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL2-NEXT: br label %vector.body
; VEC4_INTERL2: vector.body:
; VEC4_INTERL2-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ]
; VEC4_INTERL2-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ [[INDUCTION5]], %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ]
; VEC4_INTERL2-NEXT: [[STEP_ADD:%.*]] = fsub fast <4 x float> [[VEC_IND]], [[DOTSPLAT7]]
; VEC4_INTERL2-NEXT: [[TMP9:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]]
; VEC4_INTERL2-NEXT: [[TMP10:%.*]] = bitcast float* [[TMP9]] to <4 x float>*
; VEC4_INTERL2-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP10]], align 4
; VEC4_INTERL2-NEXT: [[TMP11:%.*]] = getelementptr inbounds float, float* [[TMP9]], i64 4
; VEC4_INTERL2-NEXT: [[TMP12:%.*]] = bitcast float* [[TMP11]] to <4 x float>*
; VEC4_INTERL2-NEXT: store <4 x float> [[STEP_ADD]], <4 x float>* [[TMP12]], align 4
; VEC4_INTERL2-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 8
; VEC4_INTERL2-NEXT: [[VEC_IND_NEXT]] = fsub fast <4 x float> [[STEP_ADD]], [[DOTSPLAT7]]
; VEC4_INTERL2: br i1 {{.*}}, label %middle.block, label %vector.body
; VEC1_INTERL2-LABEL: @fp_iv_loop1_fast_FMF(
; VEC1_INTERL2: vector.ph:
; VEC1_INTERL2: br label %vector.body
; VEC1_INTERL2: vector.body:
; VEC1_INTERL2-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ]
; VEC1_INTERL2-NEXT: [[INDUCTION2:%.*]] = or i64 [[INDEX]], 1
; VEC1_INTERL2-NEXT: [[TMP6:%.*]] = sitofp i64 [[INDEX]] to float
; VEC1_INTERL2-NEXT: [[TMP7:%.*]] = fmul fast float %fpinc, [[TMP6]]
; VEC1_INTERL2-NEXT: [[FP_OFFSET_IDX:%.*]] = fsub fast float %init, [[TMP7]]
; VEC1_INTERL2-NEXT: [[TMP8:%.*]] = fsub fast float [[FP_OFFSET_IDX]], %fpinc
; VEC1_INTERL2-NEXT: [[TMP9:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]]
; VEC1_INTERL2-NEXT: [[TMP10:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDUCTION2]]
; VEC1_INTERL2-NEXT: store float [[FP_OFFSET_IDX]], float* [[TMP9]], align 4
; VEC1_INTERL2-NEXT: store float [[TMP8]], float* [[TMP10]], align 4
; VEC1_INTERL2-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 2
; VEC1_INTERL2: br i1 {{.*}}, label %middle.block, label %vector.body
define void @fp_iv_loop1_fast_FMF(float %init, float* noalias nocapture %A, i32 %N) {
entry:
%cmp4 = icmp sgt i32 %N, 0
br i1 %cmp4, label %for.body.lr.ph, label %for.end
for.body.lr.ph: ; preds = %entry
%fpinc = load float, float* @fp_inc, align 4
br label %for.body
for.body: ; preds = %for.body, %for.body.lr.ph
%indvars.iv = phi i64 [ 0, %for.body.lr.ph ], [ %indvars.iv.next, %for.body ]
%x.05 = phi float [ %init, %for.body.lr.ph ], [ %add, %for.body ]
%arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv
store float %x.05, float* %arrayidx, align 4
%add = fsub fast float %x.05, %fpinc
%indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
%lftr.wideiv = trunc i64 %indvars.iv.next to i32
%exitcond = icmp eq i32 %lftr.wideiv, %N
br i1 %exitcond, label %for.end.loopexit, label %for.body
for.end.loopexit: ; preds = %for.body
br label %for.end
for.end: ; preds = %for.end.loopexit, %entry
ret void
}
; We do not need the full 'fast' FMF to vectorize the loop, but the code can't become
; 'fast' spontaneously - FMF should propagate from the original IR.
define void @fp_iv_loop1_reassoc_FMF(float %init, float* noalias nocapture %A, i32 %N) {
; VEC4_INTERL1-LABEL: @fp_iv_loop1_reassoc_FMF(
; VEC4_INTERL1-NEXT: entry:
; VEC4_INTERL1-NEXT: [[CMP4:%.*]] = icmp sgt i32 [[N:%.*]], 0
; VEC4_INTERL1-NEXT: br i1 [[CMP4]], label [[FOR_BODY_LR_PH:%.*]], label [[FOR_END:%.*]]
; VEC4_INTERL1: for.body.lr.ph:
; VEC4_INTERL1-NEXT: [[FPINC:%.*]] = load float, float* @fp_inc, align 4
; VEC4_INTERL1-NEXT: [[TMP0:%.*]] = add i32 [[N]], -1
; VEC4_INTERL1-NEXT: [[TMP1:%.*]] = zext i32 [[TMP0]] to i64
; VEC4_INTERL1-NEXT: [[TMP2:%.*]] = add nuw nsw i64 [[TMP1]], 1
; VEC4_INTERL1-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i32 [[TMP0]], 3
; VEC4_INTERL1-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VEC4_INTERL1: vector.ph:
; VEC4_INTERL1-NEXT: [[N_VEC:%.*]] = and i64 [[TMP2]], 8589934588
; VEC4_INTERL1-NEXT: [[CAST_CRD:%.*]] = sitofp i64 [[N_VEC]] to float
; VEC4_INTERL1-NEXT: [[TMP3:%.*]] = fmul reassoc float [[FPINC]], [[CAST_CRD]]
; VEC4_INTERL1-NEXT: [[IND_END:%.*]] = fsub reassoc float [[INIT:%.*]], [[TMP3]]
; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float [[INIT]], i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT2:%.*]] = insertelement <4 x float> poison, float [[FPINC]], i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT3:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT2]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: [[TMP4:%.*]] = fmul reassoc <4 x float> [[DOTSPLAT3]], <float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00>
; VEC4_INTERL1-NEXT: [[INDUCTION:%.*]] = fsub reassoc <4 x float> [[DOTSPLAT]], [[TMP4]]
; VEC4_INTERL1-NEXT: [[TMP5:%.*]] = fmul reassoc float [[FPINC]], 4.000000e+00
; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT4:%.*]] = insertelement <4 x float> poison, float [[TMP5]], i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT5:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT4]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: br label [[VECTOR_BODY:%.*]]
; VEC4_INTERL1: vector.body:
; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; VEC4_INTERL1-NEXT: [[TMP6:%.*]] = getelementptr inbounds float, float* [[A:%.*]], i64 [[INDEX]]
; VEC4_INTERL1-NEXT: [[TMP7:%.*]] = bitcast float* [[TMP6]] to <4 x float>*
; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP7]], align 4
; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fsub reassoc <4 x float> [[VEC_IND]], [[DOTSPLAT5]]
; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; VEC4_INTERL1-NEXT: br i1 [[TMP8]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], [[LOOP4:!llvm.loop !.*]]
; VEC4_INTERL1: middle.block:
; VEC4_INTERL1-NEXT: [[CMP_N:%.*]] = icmp eq i64 [[TMP2]], [[N_VEC]]
; VEC4_INTERL1-NEXT: br i1 [[CMP_N]], label [[FOR_END_LOOPEXIT:%.*]], label [[SCALAR_PH]]
; VEC4_INTERL1: scalar.ph:
; VEC4_INTERL1-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[FOR_BODY_LR_PH]] ]
; VEC4_INTERL1-NEXT: [[BC_RESUME_VAL1:%.*]] = phi float [ [[IND_END]], [[MIDDLE_BLOCK]] ], [ [[INIT]], [[FOR_BODY_LR_PH]] ]
; VEC4_INTERL1-NEXT: br label [[FOR_BODY:%.*]]
; VEC4_INTERL1: for.body:
; VEC4_INTERL1-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY]] ]
; VEC4_INTERL1-NEXT: [[X_05:%.*]] = phi float [ [[BC_RESUME_VAL1]], [[SCALAR_PH]] ], [ [[ADD:%.*]], [[FOR_BODY]] ]
; VEC4_INTERL1-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds float, float* [[A]], i64 [[INDVARS_IV]]
; VEC4_INTERL1-NEXT: store float [[X_05]], float* [[ARRAYIDX]], align 4
; VEC4_INTERL1-NEXT: [[ADD]] = fsub reassoc float [[X_05]], [[FPINC]]
; VEC4_INTERL1-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 1
; VEC4_INTERL1-NEXT: [[LFTR_WIDEIV:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32
; VEC4_INTERL1-NEXT: [[EXITCOND:%.*]] = icmp eq i32 [[LFTR_WIDEIV]], [[N]]
; VEC4_INTERL1-NEXT: br i1 [[EXITCOND]], label [[FOR_END_LOOPEXIT]], label [[FOR_BODY]], [[LOOP5:!llvm.loop !.*]]
; VEC4_INTERL1: for.end.loopexit:
; VEC4_INTERL1-NEXT: br label [[FOR_END]]
; VEC4_INTERL1: for.end:
; VEC4_INTERL1-NEXT: ret void
;
; VEC4_INTERL2-LABEL: @fp_iv_loop1_reassoc_FMF(
; VEC4_INTERL2-NEXT: entry:
; VEC4_INTERL2-NEXT: [[CMP4:%.*]] = icmp sgt i32 [[N:%.*]], 0
; VEC4_INTERL2-NEXT: br i1 [[CMP4]], label [[FOR_BODY_LR_PH:%.*]], label [[FOR_END:%.*]]
; VEC4_INTERL2: for.body.lr.ph:
; VEC4_INTERL2-NEXT: [[FPINC:%.*]] = load float, float* @fp_inc, align 4
; VEC4_INTERL2-NEXT: [[TMP0:%.*]] = add i32 [[N]], -1
; VEC4_INTERL2-NEXT: [[TMP1:%.*]] = zext i32 [[TMP0]] to i64
; VEC4_INTERL2-NEXT: [[TMP2:%.*]] = add nuw nsw i64 [[TMP1]], 1
; VEC4_INTERL2-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i32 [[TMP0]], 7
; VEC4_INTERL2-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VEC4_INTERL2: vector.ph:
; VEC4_INTERL2-NEXT: [[N_VEC:%.*]] = and i64 [[TMP2]], 8589934584
; VEC4_INTERL2-NEXT: [[CAST_CRD:%.*]] = sitofp i64 [[N_VEC]] to float
; VEC4_INTERL2-NEXT: [[TMP3:%.*]] = fmul reassoc float [[FPINC]], [[CAST_CRD]]
; VEC4_INTERL2-NEXT: [[IND_END:%.*]] = fsub reassoc float [[INIT:%.*]], [[TMP3]]
; VEC4_INTERL2-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float [[INIT]], i32 0
; VEC4_INTERL2-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL2-NEXT: [[DOTSPLATINSERT2:%.*]] = insertelement <4 x float> poison, float [[FPINC]], i32 0
; VEC4_INTERL2-NEXT: [[DOTSPLAT3:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT2]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL2-NEXT: [[TMP4:%.*]] = fmul reassoc <4 x float> [[DOTSPLAT3]], <float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00>
; VEC4_INTERL2-NEXT: [[INDUCTION:%.*]] = fsub reassoc <4 x float> [[DOTSPLAT]], [[TMP4]]
; VEC4_INTERL2-NEXT: [[TMP5:%.*]] = fmul reassoc float [[FPINC]], 4.000000e+00
; VEC4_INTERL2-NEXT: [[DOTSPLATINSERT4:%.*]] = insertelement <4 x float> poison, float [[TMP5]], i32 0
; VEC4_INTERL2-NEXT: [[DOTSPLAT5:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT4]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL2-NEXT: br label [[VECTOR_BODY:%.*]]
; VEC4_INTERL2: vector.body:
; VEC4_INTERL2-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VEC4_INTERL2-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; VEC4_INTERL2-NEXT: [[STEP_ADD:%.*]] = fsub reassoc <4 x float> [[VEC_IND]], [[DOTSPLAT5]]
; VEC4_INTERL2-NEXT: [[TMP6:%.*]] = getelementptr inbounds float, float* [[A:%.*]], i64 [[INDEX]]
; VEC4_INTERL2-NEXT: [[TMP7:%.*]] = bitcast float* [[TMP6]] to <4 x float>*
; VEC4_INTERL2-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP7]], align 4
; VEC4_INTERL2-NEXT: [[TMP8:%.*]] = getelementptr inbounds float, float* [[TMP6]], i64 4
; VEC4_INTERL2-NEXT: [[TMP9:%.*]] = bitcast float* [[TMP8]] to <4 x float>*
; VEC4_INTERL2-NEXT: store <4 x float> [[STEP_ADD]], <4 x float>* [[TMP9]], align 4
; VEC4_INTERL2-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 8
; VEC4_INTERL2-NEXT: [[VEC_IND_NEXT]] = fsub reassoc <4 x float> [[STEP_ADD]], [[DOTSPLAT5]]
; VEC4_INTERL2-NEXT: [[TMP10:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; VEC4_INTERL2-NEXT: br i1 [[TMP10]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], [[LOOP4:!llvm.loop !.*]]
; VEC4_INTERL2: middle.block:
; VEC4_INTERL2-NEXT: [[CMP_N:%.*]] = icmp eq i64 [[TMP2]], [[N_VEC]]
; VEC4_INTERL2-NEXT: br i1 [[CMP_N]], label [[FOR_END_LOOPEXIT:%.*]], label [[SCALAR_PH]]
; VEC4_INTERL2: scalar.ph:
; VEC4_INTERL2-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[FOR_BODY_LR_PH]] ]
; VEC4_INTERL2-NEXT: [[BC_RESUME_VAL1:%.*]] = phi float [ [[IND_END]], [[MIDDLE_BLOCK]] ], [ [[INIT]], [[FOR_BODY_LR_PH]] ]
; VEC4_INTERL2-NEXT: br label [[FOR_BODY:%.*]]
; VEC4_INTERL2: for.body:
; VEC4_INTERL2-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY]] ]
; VEC4_INTERL2-NEXT: [[X_05:%.*]] = phi float [ [[BC_RESUME_VAL1]], [[SCALAR_PH]] ], [ [[ADD:%.*]], [[FOR_BODY]] ]
; VEC4_INTERL2-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds float, float* [[A]], i64 [[INDVARS_IV]]
; VEC4_INTERL2-NEXT: store float [[X_05]], float* [[ARRAYIDX]], align 4
; VEC4_INTERL2-NEXT: [[ADD]] = fsub reassoc float [[X_05]], [[FPINC]]
; VEC4_INTERL2-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 1
; VEC4_INTERL2-NEXT: [[LFTR_WIDEIV:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32
; VEC4_INTERL2-NEXT: [[EXITCOND:%.*]] = icmp eq i32 [[LFTR_WIDEIV]], [[N]]
; VEC4_INTERL2-NEXT: br i1 [[EXITCOND]], label [[FOR_END_LOOPEXIT]], label [[FOR_BODY]], [[LOOP5:!llvm.loop !.*]]
; VEC4_INTERL2: for.end.loopexit:
; VEC4_INTERL2-NEXT: br label [[FOR_END]]
; VEC4_INTERL2: for.end:
; VEC4_INTERL2-NEXT: ret void
;
; VEC1_INTERL2-LABEL: @fp_iv_loop1_reassoc_FMF(
; VEC1_INTERL2-NEXT: entry:
; VEC1_INTERL2-NEXT: [[CMP4:%.*]] = icmp sgt i32 [[N:%.*]], 0
; VEC1_INTERL2-NEXT: br i1 [[CMP4]], label [[FOR_BODY_LR_PH:%.*]], label [[FOR_END:%.*]]
; VEC1_INTERL2: for.body.lr.ph:
; VEC1_INTERL2-NEXT: [[FPINC:%.*]] = load float, float* @fp_inc, align 4
; VEC1_INTERL2-NEXT: [[TMP0:%.*]] = add i32 [[N]], -1
; VEC1_INTERL2-NEXT: [[TMP1:%.*]] = zext i32 [[TMP0]] to i64
; VEC1_INTERL2-NEXT: [[TMP2:%.*]] = add nuw nsw i64 [[TMP1]], 1
; VEC1_INTERL2-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp eq i32 [[TMP0]], 0
; VEC1_INTERL2-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; VEC1_INTERL2: vector.ph:
; VEC1_INTERL2-NEXT: [[N_VEC:%.*]] = and i64 [[TMP2]], 8589934590
; VEC1_INTERL2-NEXT: [[CAST_CRD:%.*]] = sitofp i64 [[N_VEC]] to float
; VEC1_INTERL2-NEXT: [[TMP3:%.*]] = fmul reassoc float [[FPINC]], [[CAST_CRD]]
; VEC1_INTERL2-NEXT: [[IND_END:%.*]] = fsub reassoc float [[INIT:%.*]], [[TMP3]]
; VEC1_INTERL2-NEXT: br label [[VECTOR_BODY:%.*]]
; VEC1_INTERL2: vector.body:
; VEC1_INTERL2-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VEC1_INTERL2-NEXT: [[INDUCTION2:%.*]] = or i64 [[INDEX]], 1
; VEC1_INTERL2-NEXT: [[TMP4:%.*]] = sitofp i64 [[INDEX]] to float
; VEC1_INTERL2-NEXT: [[TMP5:%.*]] = fmul reassoc float [[FPINC]], [[TMP4]]
; VEC1_INTERL2-NEXT: [[OFFSET_IDX:%.*]] = fsub reassoc float [[INIT]], [[TMP5]]
; VEC1_INTERL2-NEXT: [[TMP6:%.*]] = fmul reassoc float [[FPINC]], 0.000000e+00
; VEC1_INTERL2-NEXT: [[TMP7:%.*]] = fsub reassoc float [[OFFSET_IDX]], [[TMP6]]
; VEC1_INTERL2-NEXT: [[TMP8:%.*]] = fsub reassoc float [[OFFSET_IDX]], [[FPINC]]
; VEC1_INTERL2-NEXT: [[TMP9:%.*]] = getelementptr inbounds float, float* [[A:%.*]], i64 [[INDEX]]
; VEC1_INTERL2-NEXT: [[TMP10:%.*]] = getelementptr inbounds float, float* [[A]], i64 [[INDUCTION2]]
; VEC1_INTERL2-NEXT: store float [[TMP7]], float* [[TMP9]], align 4
; VEC1_INTERL2-NEXT: store float [[TMP8]], float* [[TMP10]], align 4
; VEC1_INTERL2-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 2
; VEC1_INTERL2-NEXT: [[TMP11:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; VEC1_INTERL2-NEXT: br i1 [[TMP11]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
; VEC1_INTERL2: middle.block:
; VEC1_INTERL2-NEXT: [[CMP_N:%.*]] = icmp eq i64 [[TMP2]], [[N_VEC]]
; VEC1_INTERL2-NEXT: br i1 [[CMP_N]], label [[FOR_END_LOOPEXIT:%.*]], label [[SCALAR_PH]]
; VEC1_INTERL2: scalar.ph:
; VEC1_INTERL2-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[FOR_BODY_LR_PH]] ]
; VEC1_INTERL2-NEXT: [[BC_RESUME_VAL1:%.*]] = phi float [ [[IND_END]], [[MIDDLE_BLOCK]] ], [ [[INIT]], [[FOR_BODY_LR_PH]] ]
; VEC1_INTERL2-NEXT: br label [[FOR_BODY:%.*]]
; VEC1_INTERL2: for.body:
; VEC1_INTERL2-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY]] ]
; VEC1_INTERL2-NEXT: [[X_05:%.*]] = phi float [ [[BC_RESUME_VAL1]], [[SCALAR_PH]] ], [ [[ADD:%.*]], [[FOR_BODY]] ]
; VEC1_INTERL2-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds float, float* [[A:%.*]], i64 [[INDVARS_IV]]
; VEC1_INTERL2-NEXT: store float [[X_05]], float* [[ARRAYIDX]], align 4
; VEC1_INTERL2-NEXT: [[ADD]] = fsub reassoc float [[X_05]], [[FPINC]]
; VEC1_INTERL2-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 1
; VEC1_INTERL2-NEXT: [[LFTR_WIDEIV:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32
; VEC1_INTERL2-NEXT: [[EXITCOND:%.*]] = icmp eq i32 [[LFTR_WIDEIV]], [[N]]
; VEC1_INTERL2-NEXT: br i1 [[EXITCOND]], label [[FOR_END_LOOPEXIT:%.*]], label [[FOR_BODY]]
; VEC1_INTERL2: for.end.loopexit:
; VEC1_INTERL2-NEXT: br label [[FOR_END]]
; VEC1_INTERL2: for.end:
; VEC1_INTERL2-NEXT: ret void
;
; VEC2_INTERL1_PRED_STORE-LABEL: @fp_iv_loop1_reassoc_FMF(
; VEC2_INTERL1_PRED_STORE-NEXT: entry:
; VEC2_INTERL1_PRED_STORE-NEXT: [[CMP4:%.*]] = icmp sgt i32 [[N:%.*]], 0
; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[CMP4]], label [[FOR_BODY_LR_PH:%.*]], label [[FOR_END:%.*]]
; VEC2_INTERL1_PRED_STORE: for.body.lr.ph:
; VEC2_INTERL1_PRED_STORE-NEXT: [[FPINC:%.*]] = load float, float* @fp_inc, align 4
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP0:%.*]] = add i32 [[N]], -1
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP1:%.*]] = zext i32 [[TMP0]] to i64
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP2:%.*]] = add nuw nsw i64 [[TMP1]], 1
; VEC2_INTERL1_PRED_STORE-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp eq i32 [[TMP0]], 0
; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[FOR_BODY:%.*]], label [[VECTOR_PH:%.*]]
; VEC2_INTERL1_PRED_STORE: vector.ph:
; VEC2_INTERL1_PRED_STORE-NEXT: [[N_VEC:%.*]] = and i64 [[TMP2]], 8589934590
; VEC2_INTERL1_PRED_STORE-NEXT: [[CAST_CRD:%.*]] = sitofp i64 [[N_VEC]] to float
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP3:%.*]] = fmul reassoc float [[FPINC]], [[CAST_CRD]]
; VEC2_INTERL1_PRED_STORE-NEXT: [[IND_END:%.*]] = fsub reassoc float [[INIT:%.*]], [[TMP3]]
; VEC2_INTERL1_PRED_STORE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <2 x float> poison, float [[INIT]], i32 0
; VEC2_INTERL1_PRED_STORE-NEXT: [[DOTSPLAT:%.*]] = shufflevector <2 x float> [[DOTSPLATINSERT]], <2 x float> poison, <2 x i32> zeroinitializer
; VEC2_INTERL1_PRED_STORE-NEXT: [[DOTSPLATINSERT2:%.*]] = insertelement <2 x float> poison, float [[FPINC]], i32 0
; VEC2_INTERL1_PRED_STORE-NEXT: [[DOTSPLAT3:%.*]] = shufflevector <2 x float> [[DOTSPLATINSERT2]], <2 x float> poison, <2 x i32> zeroinitializer
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP4:%.*]] = fmul reassoc <2 x float> [[DOTSPLAT3]], <float 0.000000e+00, float 1.000000e+00>
; VEC2_INTERL1_PRED_STORE-NEXT: [[INDUCTION:%.*]] = fsub reassoc <2 x float> [[DOTSPLAT]], [[TMP4]]
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP5:%.*]] = fmul reassoc float [[FPINC]], 2.000000e+00
; VEC2_INTERL1_PRED_STORE-NEXT: [[DOTSPLATINSERT4:%.*]] = insertelement <2 x float> poison, float [[TMP5]], i32 0
; VEC2_INTERL1_PRED_STORE-NEXT: [[DOTSPLAT5:%.*]] = shufflevector <2 x float> [[DOTSPLATINSERT4]], <2 x float> poison, <2 x i32> zeroinitializer
; VEC2_INTERL1_PRED_STORE-NEXT: br label [[VECTOR_BODY:%.*]]
; VEC2_INTERL1_PRED_STORE: vector.body:
; VEC2_INTERL1_PRED_STORE-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; VEC2_INTERL1_PRED_STORE-NEXT: [[VEC_IND:%.*]] = phi <2 x float> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP6:%.*]] = getelementptr inbounds float, float* [[A:%.*]], i64 [[INDEX]]
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP7:%.*]] = bitcast float* [[TMP6]] to <2 x float>*
; VEC2_INTERL1_PRED_STORE-NEXT: store <2 x float> [[VEC_IND]], <2 x float>* [[TMP7]], align 4
; VEC2_INTERL1_PRED_STORE-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 2
; VEC2_INTERL1_PRED_STORE-NEXT: [[VEC_IND_NEXT]] = fsub reassoc <2 x float> [[VEC_IND]], [[DOTSPLAT5]]
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP8:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[TMP8]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], [[LOOP4:!llvm.loop !.*]]
; VEC2_INTERL1_PRED_STORE: middle.block:
; VEC2_INTERL1_PRED_STORE-NEXT: [[CMP_N:%.*]] = icmp eq i64 [[TMP2]], [[N_VEC]]
; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[CMP_N]], label [[FOR_END]], label [[FOR_BODY]]
; VEC2_INTERL1_PRED_STORE: for.body:
; VEC2_INTERL1_PRED_STORE-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY]] ], [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[FOR_BODY_LR_PH]] ]
; VEC2_INTERL1_PRED_STORE-NEXT: [[X_05:%.*]] = phi float [ [[ADD:%.*]], [[FOR_BODY]] ], [ [[IND_END]], [[MIDDLE_BLOCK]] ], [ [[INIT]], [[FOR_BODY_LR_PH]] ]
; VEC2_INTERL1_PRED_STORE-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds float, float* [[A]], i64 [[INDVARS_IV]]
; VEC2_INTERL1_PRED_STORE-NEXT: store float [[X_05]], float* [[ARRAYIDX]], align 4
; VEC2_INTERL1_PRED_STORE-NEXT: [[ADD]] = fsub reassoc float [[X_05]], [[FPINC]]
; VEC2_INTERL1_PRED_STORE-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 1
; VEC2_INTERL1_PRED_STORE-NEXT: [[LFTR_WIDEIV:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32
; VEC2_INTERL1_PRED_STORE-NEXT: [[EXITCOND:%.*]] = icmp eq i32 [[LFTR_WIDEIV]], [[N]]
; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[EXITCOND]], label [[FOR_END]], label [[FOR_BODY]], [[LOOP5:!llvm.loop !.*]]
; VEC2_INTERL1_PRED_STORE: for.end:
; VEC2_INTERL1_PRED_STORE-NEXT: ret void
;
entry:
%cmp4 = icmp sgt i32 %N, 0
br i1 %cmp4, label %for.body.lr.ph, label %for.end
for.body.lr.ph: ; preds = %entry
%fpinc = load float, float* @fp_inc, align 4
br label %for.body
for.body: ; preds = %for.body, %for.body.lr.ph
%indvars.iv = phi i64 [ 0, %for.body.lr.ph ], [ %indvars.iv.next, %for.body ]
%x.05 = phi float [ %init, %for.body.lr.ph ], [ %add, %for.body ]
%arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv
store float %x.05, float* %arrayidx, align 4
%add = fsub reassoc float %x.05, %fpinc
%indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
%lftr.wideiv = trunc i64 %indvars.iv.next to i32
%exitcond = icmp eq i32 %lftr.wideiv, %N
br i1 %exitcond, label %for.end.loopexit, label %for.body
for.end.loopexit: ; preds = %for.body
br label %for.end
for.end: ; preds = %for.end.loopexit, %entry
ret void
}
;void fp_iv_loop2(float init, float * __restrict__ A, int N) {
; float x = init;
; for (int i=0; i < N; ++i) {
; A[i] = x;
; x += 0.5;
; }
;}
; VEC4_INTERL1-LABEL: @fp_iv_loop2(
; VEC4_INTERL1: vector.ph:
; VEC4_INTERL1: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float %init, i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: [[INDUCTION2:%.*]] = fadd fast <4 x float> [[DOTSPLAT]], <float 0.000000e+00, float 5.000000e-01, float 1.000000e+00, float 1.500000e+00>
; VEC4_INTERL1-NEXT: br label %vector.body
; VEC4_INTERL1: vector.body:
; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ [[INDUCTION2]], %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[TMP7:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]]
; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = bitcast float* [[TMP7]] to <4 x float>*
; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP8]], align 4
; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fadd fast <4 x float> [[VEC_IND]], <float 2.000000e+00, float 2.000000e+00, float 2.000000e+00, float 2.000000e+00>
; VEC4_INTERL1: br i1 {{.*}}, label %middle.block, label %vector.body
define void @fp_iv_loop2(float %init, float* noalias nocapture %A, i32 %N) #0 {
entry:
%cmp4 = icmp sgt i32 %N, 0
br i1 %cmp4, label %for.body.preheader, label %for.end
for.body.preheader: ; preds = %entry
br label %for.body
for.body: ; preds = %for.body.preheader, %for.body
%indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ 0, %for.body.preheader ]
%x.06 = phi float [ %conv1, %for.body ], [ %init, %for.body.preheader ]
%arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv
store float %x.06, float* %arrayidx, align 4
%conv1 = fadd fast float %x.06, 5.000000e-01
%indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
%lftr.wideiv = trunc i64 %indvars.iv.next to i32
%exitcond = icmp eq i32 %lftr.wideiv, %N
br i1 %exitcond, label %for.end.loopexit, label %for.body
for.end.loopexit: ; preds = %for.body
br label %for.end
for.end: ; preds = %for.end.loopexit, %entry
ret void
}
;void fp_iv_loop3(float init, float * __restrict__ A, float * __restrict__ B, float * __restrict__ C, int N) {
; int i = 0;
; float x = init;
; float y = 0.1;
; for (; i < N; ++i) {
; A[i] = x;
; x += fp_inc;
; y -= 0.5;
; B[i] = x + y;
; C[i] = y;
; }
;}
; VEC4_INTERL1-LABEL: @fp_iv_loop3(
; VEC4_INTERL1: for.body.lr.ph:
; VEC4_INTERL1: [[TMP0:%.*]] = load float, float* @fp_inc, align 4
; VEC4_INTERL1: vector.ph:
; VEC4_INTERL1: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float %init, i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT5:%.*]] = insertelement <4 x float> poison, float [[TMP0]], i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT6:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT5]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: [[TMP7:%.*]] = fmul fast <4 x float> [[DOTSPLAT6]], <float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00>
; VEC4_INTERL1-NEXT: [[INDUCTION7:%.*]] = fadd fast <4 x float> [[DOTSPLAT]], [[TMP7]]
; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = fmul fast float [[TMP0]], 4.000000e+00
; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT8:%.*]] = insertelement <4 x float> poison, float [[TMP8]], i32 0
; VEC4_INTERL1-NEXT: [[DOTSPLAT9:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT8]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: [[BROADCAST_SPLATINSERT12:%.*]] = insertelement <4 x float> poison, float [[TMP0]], i32 0
; VEC4_INTERL1-NEXT: [[BROADCAST_SPLAT13:%.*]] = shufflevector <4 x float> [[BROADCAST_SPLATINSERT12]], <4 x float> poison, <4 x i32> zeroinitializer
; VEC4_INTERL1-NEXT: br label [[VECTOR_BODY:%.*]]
; VEC4_INTERL1: vector.body:
; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ <float 0x3FB99999A0000000, float 0xBFD99999A0000000, float 0xBFECCCCCC0000000, float 0xBFF6666660000000>, %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[VEC_IND10:%.*]] = phi <4 x float> [ [[INDUCTION7]], %vector.ph ], [ [[VEC_IND_NEXT11:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[TMP12:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]]
; VEC4_INTERL1-NEXT: [[TMP13:%.*]] = bitcast float* [[TMP12]] to <4 x float>*
; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND10]], <4 x float>* [[TMP13]], align 4
; VEC4_INTERL1-NEXT: [[TMP14:%.*]] = fadd fast <4 x float> [[VEC_IND10]], [[BROADCAST_SPLAT13]]
; VEC4_INTERL1-NEXT: [[TMP15:%.*]] = fadd fast <4 x float> [[VEC_IND]], <float -5.000000e-01, float -5.000000e-01, float -5.000000e-01, float -5.000000e-01>
; VEC4_INTERL1-NEXT: [[TMP16:%.*]] = fadd fast <4 x float> [[TMP15]], [[TMP14]]
; VEC4_INTERL1-NEXT: [[TMP17:%.*]] = getelementptr inbounds float, float* %B, i64 [[INDEX]]
; VEC4_INTERL1-NEXT: [[TMP18:%.*]] = bitcast float* [[TMP17]] to <4 x float>*
; VEC4_INTERL1-NEXT: store <4 x float> [[TMP16]], <4 x float>* [[TMP18]], align 4
; VEC4_INTERL1-NEXT: [[TMP19:%.*]] = getelementptr inbounds float, float* %C, i64 [[INDEX]]
; VEC4_INTERL1-NEXT: [[TMP20:%.*]] = bitcast float* [[TMP19]] to <4 x float>*
; VEC4_INTERL1-NEXT: store <4 x float> [[TMP15]], <4 x float>* [[TMP20]], align 4
; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fadd fast <4 x float> [[VEC_IND]], <float -2.000000e+00, float -2.000000e+00, float -2.000000e+00, float -2.000000e+00>
; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT11]] = fadd fast <4 x float> [[VEC_IND10]], [[DOTSPLAT9]]
; VEC4_INTERL1: br i1 {{.*}}, label %middle.block, label %vector.body
define void @fp_iv_loop3(float %init, float* noalias nocapture %A, float* noalias nocapture %B, float* noalias nocapture %C, i32 %N) {
entry:
%cmp9 = icmp sgt i32 %N, 0
br i1 %cmp9, label %for.body.lr.ph, label %for.end
for.body.lr.ph: ; preds = %entry
%0 = load float, float* @fp_inc, align 4
br label %for.body
for.body: ; preds = %for.body, %for.body.lr.ph
%indvars.iv = phi i64 [ 0, %for.body.lr.ph ], [ %indvars.iv.next, %for.body ]
%y.012 = phi float [ 0x3FB99999A0000000, %for.body.lr.ph ], [ %conv1, %for.body ]
%x.011 = phi float [ %init, %for.body.lr.ph ], [ %add, %for.body ]
%arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv
store float %x.011, float* %arrayidx, align 4
%add = fadd fast float %x.011, %0
%conv1 = fadd fast float %y.012, -5.000000e-01
%add2 = fadd fast float %conv1, %add
%arrayidx4 = getelementptr inbounds float, float* %B, i64 %indvars.iv
store float %add2, float* %arrayidx4, align 4
%arrayidx6 = getelementptr inbounds float, float* %C, i64 %indvars.iv
store float %conv1, float* %arrayidx6, align 4
%indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
%lftr.wideiv = trunc i64 %indvars.iv.next to i32
%exitcond = icmp eq i32 %lftr.wideiv, %N
br i1 %exitcond, label %for.end.loopexit, label %for.body
for.end.loopexit:
br label %for.end
for.end:
ret void
}
; Start and step values are constants. There is no 'fmul' operation in this case
;void fp_iv_loop4(float * __restrict__ A, int N) {
; float x = 1.0;
; for (int i=0; i < N; ++i) {
; A[i] = x;
; x += 0.5;
; }
;}
; VEC4_INTERL1-LABEL: @fp_iv_loop4(
; VEC4_INTERL1: vector.ph:
; VEC4_INTERL1: br label %vector.body
; VEC4_INTERL1: vector.body:
; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ <float 1.000000e+00, float 1.500000e+00, float 2.000000e+00, float 2.500000e+00>, %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ]
; VEC4_INTERL1-NEXT: [[TMP7:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]]
; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = bitcast float* [[TMP7]] to <4 x float>*
; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP8]], align 4
; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fadd fast <4 x float> [[VEC_IND]], <float 2.000000e+00, float 2.000000e+00, float 2.000000e+00, float 2.000000e+00>
; VEC4_INTERL1: br i1 {{.*}}, label %middle.block, label %vector.body
define void @fp_iv_loop4(float* noalias nocapture %A, i32 %N) {
entry:
%cmp4 = icmp sgt i32 %N, 0
br i1 %cmp4, label %for.body.preheader, label %for.end
for.body.preheader: ; preds = %entry
br label %for.body
for.body: ; preds = %for.body.preheader, %for.body
%indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ 0, %for.body.preheader ]
%x.06 = phi float [ %conv1, %for.body ], [ 1.000000e+00, %for.body.preheader ]
%arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv
store float %x.06, float* %arrayidx, align 4
%conv1 = fadd fast float %x.06, 5.000000e-01
%indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
%lftr.wideiv = trunc i64 %indvars.iv.next to i32
%exitcond = icmp eq i32 %lftr.wideiv, %N
br i1 %exitcond, label %for.end.loopexit, label %for.body
for.end.loopexit: ; preds = %for.body
br label %for.end
for.end: ; preds = %for.end.loopexit, %entry
ret void
}
; VEC2_INTERL1_PRED_STORE-LABEL: @non_primary_iv_float_scalar(
; VEC2_INTERL1_PRED_STORE: vector.body:
; VEC2_INTERL1_PRED_STORE-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %[[PRED_STORE_CONTINUE7:.*]] ]
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP1:%.*]] = sitofp i64 [[INDEX]] to float
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP2:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]]
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP3:%.*]] = bitcast float* [[TMP2]] to <2 x float>*
; VEC2_INTERL1_PRED_STORE-NEXT: [[WIDE_LOAD:%.*]] = load <2 x float>, <2 x float>* [[TMP3]], align 4
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP4:%.*]] = fcmp fast oeq <2 x float> [[WIDE_LOAD]], zeroinitializer
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP5:%.*]] = extractelement <2 x i1> [[TMP4]], i32 0
; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[TMP5]], label %[[PRED_STORE_IF:.*]], label %[[PRED_STORE_CONTINUE:.*]]
; VEC2_INTERL1_PRED_STORE: [[PRED_STORE_IF]]:
; VEC2_INTERL1_PRED_STORE-NEXT: [[GEP0:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]]
; VEC2_INTERL1_PRED_STORE-NEXT: store float [[TMP1]], float* [[GEP0]], align 4
; VEC2_INTERL1_PRED_STORE-NEXT: br label %[[PRED_STORE_CONTINUE]]
; VEC2_INTERL1_PRED_STORE: [[PRED_STORE_CONTINUE]]:
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP8:%.*]] = extractelement <2 x i1> [[TMP4]], i32 1
; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[TMP8]], label %[[PRED_STORE_IF6:.*]], label %[[PRED_STORE_CONTINUE7]]
; VEC2_INTERL1_PRED_STORE: [[PRED_STORE_IF6]]:
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP9:%.*]] = fadd fast float [[TMP1]], 1.000000e+00
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP10:%.*]] = or i64 [[INDEX]], 1
; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP11:%.*]] = getelementptr inbounds float, float* %A, i64 [[TMP10]]
; VEC2_INTERL1_PRED_STORE-NEXT: store float [[TMP9]], float* [[TMP11]], align 4
; VEC2_INTERL1_PRED_STORE-NEXT: br label %[[PRED_STORE_CONTINUE7]]
; VEC2_INTERL1_PRED_STORE: [[PRED_STORE_CONTINUE7]]:
; VEC2_INTERL1_PRED_STORE-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 2
; VEC2_INTERL1_PRED_STORE: br i1 {{.*}}, label %middle.block, label %vector.body
define void @non_primary_iv_float_scalar(float* %A, i64 %N) {
entry:
br label %for.body
for.body:
%i = phi i64 [ %i.next, %for.inc ], [ 0, %entry ]
%j = phi float [ %j.next, %for.inc ], [ 0.0, %entry ]
%tmp0 = getelementptr inbounds float, float* %A, i64 %i
%tmp1 = load float, float* %tmp0, align 4
%tmp2 = fcmp fast oeq float %tmp1, 0.0
br i1 %tmp2, label %if.pred, label %for.inc
if.pred:
store float %j, float* %tmp0, align 4
br label %for.inc
for.inc:
%i.next = add nuw nsw i64 %i, 1
%j.next = fadd fast float %j, 1.0
%cond = icmp slt i64 %i.next, %N
br i1 %cond, label %for.body, label %for.end
for.end:
ret void
}