This patch fixes a regression with setting breakpoints on template
functions by name. E.g.,:
```
$ cat main.cpp
template<typename T>
struct Foo {
template<typename U>
void func() {}
};
int main() {
Foo<int> f;
f.func<double>();
}
(lldb) br se -n func
```
This has regressed since `3339000e0bda696c2e29173d15958c0a4978a143`
where we started using the `CPlusPlusNameParser` for getting the
basename of the function symbol and match it exactly against
the name in the breakpoint command. The parser will include template
parameters in the basename, so the exact match will always fail
**Testing**
* Added API tests
* Added unit-tests
Differential Revision: https://reviews.llvm.org/D135921
125 lines
5.3 KiB
Python
125 lines
5.3 KiB
Python
"""
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Test lldb breakpoint ids.
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"""
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import lldb
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from lldbsuite.test.decorators import *
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from lldbsuite.test.lldbtest import *
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from lldbsuite.test import lldbutil
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class TestCPPBreakpointLocations(TestBase):
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@expectedFailureAll(oslist=["windows"], bugnumber="llvm.org/pr24764")
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def test(self):
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self.build()
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self.breakpoint_id_tests()
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def verify_breakpoint_locations(self, target, bp_dict):
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name = bp_dict['name']
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names = bp_dict['loc_names']
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bp = target.BreakpointCreateByName(name)
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self.assertEquals(
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bp.GetNumLocations(),
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len(names),
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"Make sure we find the right number of breakpoint locations for {}".format(name))
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bp_loc_names = list()
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for bp_loc in bp:
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bp_loc_names.append(bp_loc.GetAddress().GetFunction().GetName())
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for name in names:
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found = name in bp_loc_names
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if not found:
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print("Didn't find '%s' in: %s" % (name, bp_loc_names))
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self.assertTrue(found, "Make sure we find all required locations")
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def breakpoint_id_tests(self):
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# Create a target by the debugger.
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exe = self.getBuildArtifact("a.out")
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target = self.dbg.CreateTarget(exe)
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self.assertTrue(target, VALID_TARGET)
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bp_dicts = [
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{'name': 'func1', 'loc_names': ['a::c::func1()', 'aa::cc::func1()', 'b::c::func1()']},
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{'name': 'func2', 'loc_names': ['a::c::func2()', 'aa::cc::func2()', 'c::d::func2()']},
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{'name': 'func3', 'loc_names': ['a::c::func3()', 'aa::cc::func3()', 'b::c::func3()', 'c::d::func3()']},
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{'name': 'c::func1', 'loc_names': ['a::c::func1()', 'b::c::func1()']},
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{'name': 'c::func2', 'loc_names': ['a::c::func2()']},
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{'name': 'c::func3', 'loc_names': ['a::c::func3()', 'b::c::func3()']},
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{'name': 'a::c::func1', 'loc_names': ['a::c::func1()']},
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{'name': 'b::c::func1', 'loc_names': ['b::c::func1()']},
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{'name': 'c::d::func2', 'loc_names': ['c::d::func2()']},
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{'name': 'a::c::func1()', 'loc_names': ['a::c::func1()']},
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{'name': 'b::c::func1()', 'loc_names': ['b::c::func1()']},
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{'name': 'c::d::func2()', 'loc_names': ['c::d::func2()']},
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# Template cases
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{'name': 'func<float>', 'loc_names': []},
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{'name': 'func<int>', 'loc_names': ['auto ns::Foo<double>::func<int>()']},
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{'name': 'func', 'loc_names': ['auto ns::Foo<double>::func<int>()',
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'auto ns::Foo<double>::func<ns::Foo<int>>()']},
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{'name': 'operator', 'loc_names': []},
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{'name': 'ns::Foo<double>::operator bool', 'loc_names': ['ns::Foo<double>::operator bool()']},
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{'name': 'operator a::c', 'loc_names': ['ns::Foo<double>::operator a::c<a::c>()']},
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{'name': 'operator ns::Foo<int>', 'loc_names': ['ns::Foo<double>::operator ns::Foo<int><ns::Foo<int>>()']},
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{'name': 'operator<<<a::c>', 'loc_names': []},
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{'name': 'operator<<<int>', 'loc_names': ['void ns::Foo<double>::operator<<<int>(int)']},
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{'name': 'ns::Foo<double>::operator<<', 'loc_names': ['void ns::Foo<double>::operator<<<int>(int)',
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'void ns::Foo<double>::operator<<<ns::Foo<int>>(ns::Foo<int>)']},
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]
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for bp_dict in bp_dicts:
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self.verify_breakpoint_locations(target, bp_dict)
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@expectedFailureAll(oslist=["windows"], bugnumber="llvm.org/pr24764")
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def test_destructors(self):
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self.build()
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exe = self.getBuildArtifact("a.out")
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target = self.dbg.CreateTarget(exe)
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# Don't skip prologue, so we can check the breakpoint address more
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# easily
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self.runCmd("settings set target.skip-prologue false")
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try:
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names = ['~c', 'c::~c', 'c::~c()']
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loc_names = {'a::c::~c()', 'b::c::~c()'}
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# TODO: For windows targets we should put windows mangled names
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# here
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symbols = [
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'_ZN1a1cD1Ev',
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'_ZN1a1cD2Ev',
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'_ZN1b1cD1Ev',
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'_ZN1b1cD2Ev']
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for name in names:
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bp = target.BreakpointCreateByName(name)
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bp_loc_names = {bp_loc.GetAddress().GetFunction().GetName()
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for bp_loc in bp}
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self.assertEquals(
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bp_loc_names,
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loc_names,
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"Breakpoint set on the correct symbol")
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bp_addresses = {bp_loc.GetLoadAddress() for bp_loc in bp}
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symbol_addresses = set()
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for symbol in symbols:
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sc_list = target.FindSymbols(symbol, lldb.eSymbolTypeCode)
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self.assertEquals(
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sc_list.GetSize(), 1, "Found symbol " + symbol)
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symbol = sc_list.GetContextAtIndex(0).GetSymbol()
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symbol_addresses.add(
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symbol.GetStartAddress().GetLoadAddress(target))
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self.assertEquals(
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symbol_addresses,
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bp_addresses,
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"Breakpoint set on correct address")
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finally:
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self.runCmd("settings clear target.skip-prologue")
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