https://reviews.llvm.org/D133679 utilizes zstd's multithread API to
create one single frame. This provides a higher compression ratio but is
significantly slower than concatenating multiple frames.
With manual parallelism, it is easier to parallelize memcpy in
OutputSection::writeTo for parallel memcpy.
In addition, as the individual allocated decompression buffers are much
smaller, we can make a wild guess (compressed_size/4) without worrying
about a resize (due to wrong guess) would waste memory.