all of the calls inlined in the header file for better performance. Fixed the summary for C string types (array of chars (with any combo if modifiers), and pointers to chars) work in all cases. Fixed an issue where a forward declaration to a clang type could cause itself to resolve itself more than once if, during the resolving of the type itself it caused something to try and resolve itself again. We now remove the clang type from the forward declaration map in the DWARF parser when we start to resolve it and avoid this additional call. This should stop any duplicate members from appearing and throwing all the alignment of structs, unions and classes. llvm-svn: 117437
257 lines
7.5 KiB
C++
257 lines
7.5 KiB
C++
//===-- Flags.h -------------------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef liblldb_Flags_h_
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#define liblldb_Flags_h_
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#if defined(__cplusplus)
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#include <stdint.h>
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#include <unistd.h>
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namespace lldb_private {
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//----------------------------------------------------------------------
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/// @class Flags Flags.h "lldb/Core/Flags.h"
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/// @brief A class to manage flags.
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///
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/// The Flags class managed flag bits and allows testing and
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/// modification of individual or multiple flag bits.
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//----------------------------------------------------------------------
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class Flags
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{
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public:
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//----------------------------------------------------------------------
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/// The value type for flags is a 32 bit unsigned integer type.
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//----------------------------------------------------------------------
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typedef uint32_t ValueType;
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//----------------------------------------------------------------------
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/// Construct with initial flag bit values.
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///
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/// Constructs this object with \a mask as the initial value for all
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/// of the flags.
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///
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/// @param[in] mask
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/// The initial value for all flags.
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//----------------------------------------------------------------------
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Flags (ValueType flags = 0) :
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m_flags (flags)
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{
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}
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//----------------------------------------------------------------------
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/// Copy constructor.
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///
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/// Construct and copy the flags from \a rhs.
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///
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/// @param[in] rhs
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/// A const Flags object reference to copy.
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//----------------------------------------------------------------------
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Flags (const Flags& rhs) :
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m_flags(rhs.m_flags)
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{
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}
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//----------------------------------------------------------------------
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/// Destructor.
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///
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/// The destructor is virtual in case this class is subclassed.
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//----------------------------------------------------------------------
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virtual
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~Flags ()
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{
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}
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//----------------------------------------------------------------------
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/// Get accessor for all flags.
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///
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/// @return
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/// Returns all of the flags as a Flags::ValueType.
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//----------------------------------------------------------------------
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ValueType
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Get () const
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{
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return m_flags;
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}
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//----------------------------------------------------------------------
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/// Return the number of flags that can be represented in this
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/// object.
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///
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/// @return
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/// The maximum number bits in this flag object.
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//----------------------------------------------------------------------
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size_t
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GetBitSize() const
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{
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return sizeof (ValueType) * 8;
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}
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//----------------------------------------------------------------------
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/// Set accessor for all flags.
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///
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/// @param[in] flags
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/// The bits with which to replace all of the current flags.
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//----------------------------------------------------------------------
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void
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Reset (ValueType flags)
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{
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m_flags = flags;
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}
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//----------------------------------------------------------------------
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/// Clear one or more flags.
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///
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/// @param[in] mask
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/// A bitfield containing one or more flags.
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///
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/// @return
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/// The new flags after clearing all bits from \a mask.
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//----------------------------------------------------------------------
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ValueType
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Clear (ValueType mask = ~(ValueType)0)
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{
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m_flags &= ~mask;
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return m_flags;
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}
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//----------------------------------------------------------------------
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/// Set one or more flags by logical OR'ing \a mask with the current
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/// flags.
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///
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/// @param[in] mask
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/// A bitfield containing one or more flags.
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///
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/// @return
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/// The new flags after setting all bits from \a mask.
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//----------------------------------------------------------------------
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ValueType
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Set (ValueType mask)
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{
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m_flags |= mask;
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return m_flags;
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}
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//----------------------------------------------------------------------
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/// Test if all bits in \a mask are 1 in the current flags
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///
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/// @return
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/// \b true if all flags in \a mask are 1, \b false
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/// otherwise.
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//----------------------------------------------------------------------
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bool
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AllSet (ValueType mask) const
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{
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return (m_flags & mask) == mask;
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}
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//----------------------------------------------------------------------
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/// Test one or more flags.
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///
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/// @return
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/// \b true if any flags in \a mask are 1, \b false
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/// otherwise.
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//----------------------------------------------------------------------
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bool
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AnySet (ValueType mask) const
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{
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return (m_flags & mask) != 0;
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}
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//----------------------------------------------------------------------
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/// Test a single flag bit.
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///
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/// @return
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/// \b true if \a bit is set, \b false otherwise.
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//----------------------------------------------------------------------
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bool
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Test (ValueType bit) const
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{
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return (m_flags & bit) != 0;
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}
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//----------------------------------------------------------------------
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/// Test if all bits in \a mask are clear.
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///
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/// @return
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/// \b true if \b all flags in \a mask are clear, \b false
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/// otherwise.
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//----------------------------------------------------------------------
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bool
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AllClear (ValueType mask) const
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{
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return (m_flags & mask) == 0;
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}
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bool
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AnyClear (ValueType mask) const
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{
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return (m_flags & mask) != mask;
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}
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//----------------------------------------------------------------------
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/// Test a single flag bit to see if it is clear (zero).
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///
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/// @return
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/// \b true if \a bit is 0, \b false otherwise.
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//----------------------------------------------------------------------
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bool
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IsClear (ValueType bit) const
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{
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return (m_flags & bit) == 0;
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}
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//----------------------------------------------------------------------
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/// Get the number of zero bits in \a m_flags.
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///
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/// @return
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/// The number of bits that are set to 0 in the current flags.
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//----------------------------------------------------------------------
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size_t
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ClearCount () const
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{
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size_t count = 0;
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for (ValueType shift = 0; shift < sizeof(ValueType)*8; ++shift)
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{
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if ((m_flags & (1u << shift)) == 0)
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++count;
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}
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return count;
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}
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//----------------------------------------------------------------------
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/// Get the number of one bits in \a m_flags.
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///
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/// @return
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/// The number of bits that are set to 1 in the current flags.
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//----------------------------------------------------------------------
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size_t
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SetCount () const
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{
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size_t count = 0;
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for (ValueType mask = m_flags; mask; mask >>= 1)
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{
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if (mask & 1u)
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++count;
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}
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return count;
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}
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protected:
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ValueType m_flags; ///< The flags.
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};
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} // namespace lldb_private
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#endif // #if defined(__cplusplus)
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#endif // liblldb_Flags_h_
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