Files
clang-p2996/llvm/lib/Target/AMDGPU/AMDGPURewriteOutArguments.cpp
Reid Kleckner 05da2fe521 Sink all InitializePasses.h includes
This file lists every pass in LLVM, and is included by Pass.h, which is
very popular. Every time we add, remove, or rename a pass in LLVM, it
caused lots of recompilation.

I found this fact by looking at this table, which is sorted by the
number of times a file was changed over the last 100,000 git commits
multiplied by the number of object files that depend on it in the
current checkout:
  recompiles    touches affected_files  header
  342380        95      3604    llvm/include/llvm/ADT/STLExtras.h
  314730        234     1345    llvm/include/llvm/InitializePasses.h
  307036        118     2602    llvm/include/llvm/ADT/APInt.h
  213049        59      3611    llvm/include/llvm/Support/MathExtras.h
  170422        47      3626    llvm/include/llvm/Support/Compiler.h
  162225        45      3605    llvm/include/llvm/ADT/Optional.h
  158319        63      2513    llvm/include/llvm/ADT/Triple.h
  140322        39      3598    llvm/include/llvm/ADT/StringRef.h
  137647        59      2333    llvm/include/llvm/Support/Error.h
  131619        73      1803    llvm/include/llvm/Support/FileSystem.h

Before this change, touching InitializePasses.h would cause 1345 files
to recompile. After this change, touching it only causes 550 compiles in
an incremental rebuild.

Reviewers: bkramer, asbirlea, bollu, jdoerfert

Differential Revision: https://reviews.llvm.org/D70211
2019-11-13 16:34:37 -08:00

485 lines
16 KiB
C++

//===- AMDGPURewriteOutArgumentsPass.cpp - Create struct returns ----------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
/// \file This pass attempts to replace out argument usage with a return of a
/// struct.
///
/// We can support returning a lot of values directly in registers, but
/// idiomatic C code frequently uses a pointer argument to return a second value
/// rather than returning a struct by value. GPU stack access is also quite
/// painful, so we want to avoid that if possible. Passing a stack object
/// pointer to a function also requires an additional address expansion code
/// sequence to convert the pointer to be relative to the kernel's scratch wave
/// offset register since the callee doesn't know what stack frame the incoming
/// pointer is relative to.
///
/// The goal is to try rewriting code that looks like this:
///
/// int foo(int a, int b, int* out) {
/// *out = bar();
/// return a + b;
/// }
///
/// into something like this:
///
/// std::pair<int, int> foo(int a, int b) {
/// return std::make_pair(a + b, bar());
/// }
///
/// Typically the incoming pointer is a simple alloca for a temporary variable
/// to use the API, which if replaced with a struct return will be easily SROA'd
/// out when the stub function we create is inlined
///
/// This pass introduces the struct return, but leaves the unused pointer
/// arguments and introduces a new stub function calling the struct returning
/// body. DeadArgumentElimination should be run after this to clean these up.
//
//===----------------------------------------------------------------------===//
#include "AMDGPU.h"
#include "Utils/AMDGPUBaseInfo.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/MemoryDependenceAnalysis.h"
#include "llvm/Analysis/MemoryLocation.h"
#include "llvm/IR/Argument.h"
#include "llvm/IR/Attributes.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/DataLayout.h"
#include "llvm/IR/DerivedTypes.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/Type.h"
#include "llvm/IR/Use.h"
#include "llvm/IR/User.h"
#include "llvm/IR/Value.h"
#include "llvm/InitializePasses.h"
#include "llvm/Pass.h"
#include "llvm/Support/Casting.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include <cassert>
#include <utility>
#define DEBUG_TYPE "amdgpu-rewrite-out-arguments"
using namespace llvm;
static cl::opt<bool> AnyAddressSpace(
"amdgpu-any-address-space-out-arguments",
cl::desc("Replace pointer out arguments with "
"struct returns for non-private address space"),
cl::Hidden,
cl::init(false));
static cl::opt<unsigned> MaxNumRetRegs(
"amdgpu-max-return-arg-num-regs",
cl::desc("Approximately limit number of return registers for replacing out arguments"),
cl::Hidden,
cl::init(16));
STATISTIC(NumOutArgumentsReplaced,
"Number out arguments moved to struct return values");
STATISTIC(NumOutArgumentFunctionsReplaced,
"Number of functions with out arguments moved to struct return values");
namespace {
class AMDGPURewriteOutArguments : public FunctionPass {
private:
const DataLayout *DL = nullptr;
MemoryDependenceResults *MDA = nullptr;
bool checkArgumentUses(Value &Arg) const;
bool isOutArgumentCandidate(Argument &Arg) const;
#ifndef NDEBUG
bool isVec3ToVec4Shuffle(Type *Ty0, Type* Ty1) const;
#endif
public:
static char ID;
AMDGPURewriteOutArguments() : FunctionPass(ID) {}
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.addRequired<MemoryDependenceWrapperPass>();
FunctionPass::getAnalysisUsage(AU);
}
bool doInitialization(Module &M) override;
bool runOnFunction(Function &F) override;
};
} // end anonymous namespace
INITIALIZE_PASS_BEGIN(AMDGPURewriteOutArguments, DEBUG_TYPE,
"AMDGPU Rewrite Out Arguments", false, false)
INITIALIZE_PASS_DEPENDENCY(MemoryDependenceWrapperPass)
INITIALIZE_PASS_END(AMDGPURewriteOutArguments, DEBUG_TYPE,
"AMDGPU Rewrite Out Arguments", false, false)
char AMDGPURewriteOutArguments::ID = 0;
bool AMDGPURewriteOutArguments::checkArgumentUses(Value &Arg) const {
const int MaxUses = 10;
int UseCount = 0;
for (Use &U : Arg.uses()) {
StoreInst *SI = dyn_cast<StoreInst>(U.getUser());
if (UseCount > MaxUses)
return false;
if (!SI) {
auto *BCI = dyn_cast<BitCastInst>(U.getUser());
if (!BCI || !BCI->hasOneUse())
return false;
// We don't handle multiple stores currently, so stores to aggregate
// pointers aren't worth the trouble since they are canonically split up.
Type *DestEltTy = BCI->getType()->getPointerElementType();
if (DestEltTy->isAggregateType())
return false;
// We could handle these if we had a convenient way to bitcast between
// them.
Type *SrcEltTy = Arg.getType()->getPointerElementType();
if (SrcEltTy->isArrayTy())
return false;
// Special case handle structs with single members. It is useful to handle
// some casts between structs and non-structs, but we can't bitcast
// directly between them. directly bitcast between them. Blender uses
// some casts that look like { <3 x float> }* to <4 x float>*
if ((SrcEltTy->isStructTy() && (SrcEltTy->getStructNumElements() != 1)))
return false;
// Clang emits OpenCL 3-vector type accesses with a bitcast to the
// equivalent 4-element vector and accesses that, and we're looking for
// this pointer cast.
if (DL->getTypeAllocSize(SrcEltTy) != DL->getTypeAllocSize(DestEltTy))
return false;
return checkArgumentUses(*BCI);
}
if (!SI->isSimple() ||
U.getOperandNo() != StoreInst::getPointerOperandIndex())
return false;
++UseCount;
}
// Skip unused arguments.
return UseCount > 0;
}
bool AMDGPURewriteOutArguments::isOutArgumentCandidate(Argument &Arg) const {
const unsigned MaxOutArgSizeBytes = 4 * MaxNumRetRegs;
PointerType *ArgTy = dyn_cast<PointerType>(Arg.getType());
// TODO: It might be useful for any out arguments, not just privates.
if (!ArgTy || (ArgTy->getAddressSpace() != DL->getAllocaAddrSpace() &&
!AnyAddressSpace) ||
Arg.hasByValAttr() || Arg.hasStructRetAttr() ||
DL->getTypeStoreSize(ArgTy->getPointerElementType()) > MaxOutArgSizeBytes) {
return false;
}
return checkArgumentUses(Arg);
}
bool AMDGPURewriteOutArguments::doInitialization(Module &M) {
DL = &M.getDataLayout();
return false;
}
#ifndef NDEBUG
bool AMDGPURewriteOutArguments::isVec3ToVec4Shuffle(Type *Ty0, Type* Ty1) const {
VectorType *VT0 = dyn_cast<VectorType>(Ty0);
VectorType *VT1 = dyn_cast<VectorType>(Ty1);
if (!VT0 || !VT1)
return false;
if (VT0->getNumElements() != 3 ||
VT1->getNumElements() != 4)
return false;
return DL->getTypeSizeInBits(VT0->getElementType()) ==
DL->getTypeSizeInBits(VT1->getElementType());
}
#endif
bool AMDGPURewriteOutArguments::runOnFunction(Function &F) {
if (skipFunction(F))
return false;
// TODO: Could probably handle variadic functions.
if (F.isVarArg() || F.hasStructRetAttr() ||
AMDGPU::isEntryFunctionCC(F.getCallingConv()))
return false;
MDA = &getAnalysis<MemoryDependenceWrapperPass>().getMemDep();
unsigned ReturnNumRegs = 0;
SmallSet<int, 4> OutArgIndexes;
SmallVector<Type *, 4> ReturnTypes;
Type *RetTy = F.getReturnType();
if (!RetTy->isVoidTy()) {
ReturnNumRegs = DL->getTypeStoreSize(RetTy) / 4;
if (ReturnNumRegs >= MaxNumRetRegs)
return false;
ReturnTypes.push_back(RetTy);
}
SmallVector<Argument *, 4> OutArgs;
for (Argument &Arg : F.args()) {
if (isOutArgumentCandidate(Arg)) {
LLVM_DEBUG(dbgs() << "Found possible out argument " << Arg
<< " in function " << F.getName() << '\n');
OutArgs.push_back(&Arg);
}
}
if (OutArgs.empty())
return false;
using ReplacementVec = SmallVector<std::pair<Argument *, Value *>, 4>;
DenseMap<ReturnInst *, ReplacementVec> Replacements;
SmallVector<ReturnInst *, 4> Returns;
for (BasicBlock &BB : F) {
if (ReturnInst *RI = dyn_cast<ReturnInst>(&BB.back()))
Returns.push_back(RI);
}
if (Returns.empty())
return false;
bool Changing;
do {
Changing = false;
// Keep retrying if we are able to successfully eliminate an argument. This
// helps with cases with multiple arguments which may alias, such as in a
// sincos implemntation. If we have 2 stores to arguments, on the first
// attempt the MDA query will succeed for the second store but not the
// first. On the second iteration we've removed that out clobbering argument
// (by effectively moving it into another function) and will find the second
// argument is OK to move.
for (Argument *OutArg : OutArgs) {
bool ThisReplaceable = true;
SmallVector<std::pair<ReturnInst *, StoreInst *>, 4> ReplaceableStores;
Type *ArgTy = OutArg->getType()->getPointerElementType();
// Skip this argument if converting it will push us over the register
// count to return limit.
// TODO: This is an approximation. When legalized this could be more. We
// can ask TLI for exactly how many.
unsigned ArgNumRegs = DL->getTypeStoreSize(ArgTy) / 4;
if (ArgNumRegs + ReturnNumRegs > MaxNumRetRegs)
continue;
// An argument is convertible only if all exit blocks are able to replace
// it.
for (ReturnInst *RI : Returns) {
BasicBlock *BB = RI->getParent();
MemDepResult Q = MDA->getPointerDependencyFrom(MemoryLocation(OutArg),
true, BB->end(), BB, RI);
StoreInst *SI = nullptr;
if (Q.isDef())
SI = dyn_cast<StoreInst>(Q.getInst());
if (SI) {
LLVM_DEBUG(dbgs() << "Found out argument store: " << *SI << '\n');
ReplaceableStores.emplace_back(RI, SI);
} else {
ThisReplaceable = false;
break;
}
}
if (!ThisReplaceable)
continue; // Try the next argument candidate.
for (std::pair<ReturnInst *, StoreInst *> Store : ReplaceableStores) {
Value *ReplVal = Store.second->getValueOperand();
auto &ValVec = Replacements[Store.first];
if (llvm::find_if(ValVec,
[OutArg](const std::pair<Argument *, Value *> &Entry) {
return Entry.first == OutArg;}) != ValVec.end()) {
LLVM_DEBUG(dbgs()
<< "Saw multiple out arg stores" << *OutArg << '\n');
// It is possible to see stores to the same argument multiple times,
// but we expect these would have been optimized out already.
ThisReplaceable = false;
break;
}
ValVec.emplace_back(OutArg, ReplVal);
Store.second->eraseFromParent();
}
if (ThisReplaceable) {
ReturnTypes.push_back(ArgTy);
OutArgIndexes.insert(OutArg->getArgNo());
++NumOutArgumentsReplaced;
Changing = true;
}
}
} while (Changing);
if (Replacements.empty())
return false;
LLVMContext &Ctx = F.getParent()->getContext();
StructType *NewRetTy = StructType::create(Ctx, ReturnTypes, F.getName());
FunctionType *NewFuncTy = FunctionType::get(NewRetTy,
F.getFunctionType()->params(),
F.isVarArg());
LLVM_DEBUG(dbgs() << "Computed new return type: " << *NewRetTy << '\n');
Function *NewFunc = Function::Create(NewFuncTy, Function::PrivateLinkage,
F.getName() + ".body");
F.getParent()->getFunctionList().insert(F.getIterator(), NewFunc);
NewFunc->copyAttributesFrom(&F);
NewFunc->setComdat(F.getComdat());
// We want to preserve the function and param attributes, but need to strip
// off any return attributes, e.g. zeroext doesn't make sense with a struct.
NewFunc->stealArgumentListFrom(F);
AttrBuilder RetAttrs;
RetAttrs.addAttribute(Attribute::SExt);
RetAttrs.addAttribute(Attribute::ZExt);
RetAttrs.addAttribute(Attribute::NoAlias);
NewFunc->removeAttributes(AttributeList::ReturnIndex, RetAttrs);
// TODO: How to preserve metadata?
// Move the body of the function into the new rewritten function, and replace
// this function with a stub.
NewFunc->getBasicBlockList().splice(NewFunc->begin(), F.getBasicBlockList());
for (std::pair<ReturnInst *, ReplacementVec> &Replacement : Replacements) {
ReturnInst *RI = Replacement.first;
IRBuilder<> B(RI);
B.SetCurrentDebugLocation(RI->getDebugLoc());
int RetIdx = 0;
Value *NewRetVal = UndefValue::get(NewRetTy);
Value *RetVal = RI->getReturnValue();
if (RetVal)
NewRetVal = B.CreateInsertValue(NewRetVal, RetVal, RetIdx++);
for (std::pair<Argument *, Value *> ReturnPoint : Replacement.second) {
Argument *Arg = ReturnPoint.first;
Value *Val = ReturnPoint.second;
Type *EltTy = Arg->getType()->getPointerElementType();
if (Val->getType() != EltTy) {
Type *EffectiveEltTy = EltTy;
if (StructType *CT = dyn_cast<StructType>(EltTy)) {
assert(CT->getNumElements() == 1);
EffectiveEltTy = CT->getElementType(0);
}
if (DL->getTypeSizeInBits(EffectiveEltTy) !=
DL->getTypeSizeInBits(Val->getType())) {
assert(isVec3ToVec4Shuffle(EffectiveEltTy, Val->getType()));
Val = B.CreateShuffleVector(Val, UndefValue::get(Val->getType()),
{ 0, 1, 2 });
}
Val = B.CreateBitCast(Val, EffectiveEltTy);
// Re-create single element composite.
if (EltTy != EffectiveEltTy)
Val = B.CreateInsertValue(UndefValue::get(EltTy), Val, 0);
}
NewRetVal = B.CreateInsertValue(NewRetVal, Val, RetIdx++);
}
if (RetVal)
RI->setOperand(0, NewRetVal);
else {
B.CreateRet(NewRetVal);
RI->eraseFromParent();
}
}
SmallVector<Value *, 16> StubCallArgs;
for (Argument &Arg : F.args()) {
if (OutArgIndexes.count(Arg.getArgNo())) {
// It's easier to preserve the type of the argument list. We rely on
// DeadArgumentElimination to take care of these.
StubCallArgs.push_back(UndefValue::get(Arg.getType()));
} else {
StubCallArgs.push_back(&Arg);
}
}
BasicBlock *StubBB = BasicBlock::Create(Ctx, "", &F);
IRBuilder<> B(StubBB);
CallInst *StubCall = B.CreateCall(NewFunc, StubCallArgs);
int RetIdx = RetTy->isVoidTy() ? 0 : 1;
for (Argument &Arg : F.args()) {
if (!OutArgIndexes.count(Arg.getArgNo()))
continue;
PointerType *ArgType = cast<PointerType>(Arg.getType());
auto *EltTy = ArgType->getElementType();
unsigned Align = Arg.getParamAlignment();
if (Align == 0)
Align = DL->getABITypeAlignment(EltTy);
Value *Val = B.CreateExtractValue(StubCall, RetIdx++);
Type *PtrTy = Val->getType()->getPointerTo(ArgType->getAddressSpace());
// We can peek through bitcasts, so the type may not match.
Value *PtrVal = B.CreateBitCast(&Arg, PtrTy);
B.CreateAlignedStore(Val, PtrVal, Align);
}
if (!RetTy->isVoidTy()) {
B.CreateRet(B.CreateExtractValue(StubCall, 0));
} else {
B.CreateRetVoid();
}
// The function is now a stub we want to inline.
F.addFnAttr(Attribute::AlwaysInline);
++NumOutArgumentFunctionsReplaced;
return true;
}
FunctionPass *llvm::createAMDGPURewriteOutArgumentsPass() {
return new AMDGPURewriteOutArguments();
}