Detect script locations in a more straightforward way: we don't need to search for them because we know exactly where they are anyway. Fix a file path escaping issue in exploded-graph-rewriter with Windows backslashes in the path. 'REQUIRES: shell' remains in scan-build tests for now, so that to observe the buildbot reaction on removing it in a cleaner experiment. Patch by Denys Petrov! Differential Revision: https://reviews.llvm.org/D76768
23 lines
546 B
C++
23 lines
546 B
C++
// FIXME: Figure out how to use %clang_analyze_cc1 with our lit.local.cfg.
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// RUN: %clang_cc1 -analyze -triple x86_64-unknown-linux-gnu \
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// RUN: -analyzer-checker=core \
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// RUN: -analyzer-dump-egraph=%t.dot %s
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// RUN: %exploded_graph_rewriter %t.dot | FileCheck %s
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// REQUIRES: asserts
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struct A {
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A() {}
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};
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struct B {
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A a;
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B() : a() {}
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};
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void test() {
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// CHECK: (construct into member variable)
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// CHECK-SAME: <td align="left">a</td>
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// CHECK-SAME: <td align="left">&b.a</td>
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B b;
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}
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