Similar to Windows Itanium, PS4 is also an Itanium C++ ABI variant which shares the goal of semantic compatibility with Microsoft C++ code that uses dllimport/export. This change introduces a new function to determine from the triple if an environment aims for compatibility with MS C++ code w.r.t to these attributes and guards the relevant code paths using that function. Differential Revision: https://reviews.llvm.org/D90299
22 lines
827 B
C++
22 lines
827 B
C++
// RUN: %clang_cc1 -std=c++11 -triple i686-windows -fdeclspec -emit-llvm %s -o - | FileCheck %s -check-prefix CHECK-MS
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// RUN: %clang_cc1 -std=c++11 -triple i686-windows-itanium -fdeclspec -emit-llvm %s -o - | FileCheck %s -check-prefix CHECK-IA
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// RUN: %clang_cc1 -std=c++11 -triple x86_64-scei-ps4 -fdeclspec -emit-llvm %s -o - | FileCheck %s -check-prefix CHECK-PS4
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template <typename>
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struct s {};
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template <typename T_>
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class t : s<T_> {};
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extern template class t<char>;
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template class __declspec(dllexport) t<char>;
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// CHECK-MS: dllexport {{.*}} @"??4?$t@D@@QAEAAV0@ABV0@@Z"
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// CHECK-MS: dllexport {{.*}} @"??4?$s@D@@QAEAAU0@ABU0@@Z"
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// CHECK-IA: dllexport {{.*}} @_ZN1tIcEaSERKS0_
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// CHECK-IA: dllexport {{.*}} @_ZN1sIcEaSERKS0_
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// CHECK-PS4-NOT: @_ZN1tIcEaSERKS0_
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// CHECK-PS4-NOT: @_ZN1sIcEaSERKS0_
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