Summary: Moves lldbsuite tests to lldb/test/API.
This is a largely mechanical change, moved with the following steps:
```
rm lldb/test/API/testcases
mkdir -p lldb/test/API/{test_runner/test,tools/lldb-{server,vscode}}
mv lldb/packages/Python/lldbsuite/test/test_runner/test lldb/test/API/test_runner
for d in $(find lldb/packages/Python/lldbsuite/test/* -maxdepth 0 -type d | egrep -v "make|plugins|test_runner|tools"); do mv $d lldb/test/API; done
for d in $(find lldb/packages/Python/lldbsuite/test/tools/lldb-vscode -maxdepth 1 -mindepth 1 | grep -v ".py"); do mv $d lldb/test/API/tools/lldb-vscode; done
for d in $(find lldb/packages/Python/lldbsuite/test/tools/lldb-server -maxdepth 1 -mindepth 1 | egrep -v "gdbremote_testcase.py|lldbgdbserverutils.py|socket_packet_pump.py"); do mv $d lldb/test/API/tools/lldb-server; done
```
lldb/packages/Python/lldbsuite/__init__.py and lldb/test/API/lit.cfg.py were also updated with the new directory structure.
Reviewers: labath, JDevlieghere
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D71151
73 lines
3.0 KiB
Python
73 lines
3.0 KiB
Python
"""
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Test basics of a mini dump taken of a 32-bit process running in WoW64
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WoW64 is the subsystem that lets 32-bit processes run in 64-bit Windows. If you
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capture a mini dump of a process running under WoW64 with a 64-bit debugger, you
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end up with a dump of the WoW64 layer. In that case, LLDB must do extra work to
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get the 32-bit register contexts.
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"""
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from six import iteritems
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import lldb
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from lldbsuite.test.decorators import *
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from lldbsuite.test.lldbtest import *
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from lldbsuite.test import lldbutil
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class Wow64MiniDumpTestCase(TestBase):
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mydir = TestBase.compute_mydir(__file__)
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NO_DEBUG_INFO_TESTCASE = True
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def test_wow64_mini_dump(self):
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"""Test that lldb can read the process information from the minidump."""
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# target create -c fizzbuzz_wow64.dmp
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target = self.dbg.CreateTarget("")
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process = target.LoadCore("fizzbuzz_wow64.dmp")
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self.assertTrue(process, PROCESS_IS_VALID)
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self.assertEqual(process.GetNumThreads(), 1)
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self.assertEqual(process.GetProcessID(), 0x1E9C)
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def test_thread_info_in_wow64_mini_dump(self):
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"""Test that lldb can read the thread information from the minidump."""
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# target create -c fizzbuzz_wow64.dmp
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target = self.dbg.CreateTarget("")
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process = target.LoadCore("fizzbuzz_wow64.dmp")
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# This process crashed due to an access violation (0xc0000005), but the
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# minidump doesn't have an exception record--perhaps the crash handler
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# ate it.
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# TODO: See if we can recover the exception information from the TEB,
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# which, according to Windbg, has a pointer to an exception list.
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# In the dump, none of the threads are stopped, so we cannot use
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# lldbutil.get_stopped_thread.
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thread = process.GetThreadAtIndex(0)
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self.assertEqual(thread.GetStopReason(), lldb.eStopReasonNone)
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def test_stack_info_in_wow64_mini_dump(self):
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"""Test that we can see a trivial stack in a VS-generate mini dump."""
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# target create -c fizzbuzz_no_heap.dmp
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target = self.dbg.CreateTarget("")
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process = target.LoadCore("fizzbuzz_wow64.dmp")
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self.assertGreaterEqual(process.GetNumThreads(), 1)
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# This process crashed due to an access violation (0xc0000005), but the
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# minidump doesn't have an exception record--perhaps the crash handler
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# ate it.
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# TODO: See if we can recover the exception information from the TEB,
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# which, according to Windbg, has a pointer to an exception list.
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# In the dump, none of the threads are stopped, so we cannot use
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# lldbutil.get_stopped_thread.
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thread = process.GetThreadAtIndex(0)
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# The crash is in main, so there should be at least one frame on the
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# stack.
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self.assertGreaterEqual(thread.GetNumFrames(), 1)
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frame = thread.GetFrameAtIndex(0)
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self.assertTrue(frame.IsValid())
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pc = frame.GetPC()
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eip = frame.FindRegister("pc")
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self.assertTrue(eip.IsValid())
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self.assertEqual(pc, eip.GetValueAsUnsigned())
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