Files
clang-p2996/llvm/test/CodeGen/AMDGPU/GlobalISel/ubfx.ll
Brendon Cahoon f9f5d41545 [AMDGPU][GlobalISel] Legalize and select G_SBFX and G_UBFX
Adds legalizer, register bank select, and instruction
select support for G_SBFX and G_UBFX. These opcodes generate
scalar or vector ALU bitfield extract instructions for
AMDGPU. The instructions allow both constant or register
values for the offset and width operands.

The 32-bit scalar version is expanded to a sequence that
combines the offset and width into a single register.

There are no 64-bit vgpr bitfield extract instructions, so the
operations are expanded to a sequence of instructions that
implement the operation. If the width is a constant,
then the 32-bit bitfield extract instructions are used.

Moved the AArch64 specific code for creating G_SBFX to
CombinerHelper.cpp so that it can be used by other targets.
Only bitfield extracts with constant offset and width values
are handled currently.

Differential Revision: https://reviews.llvm.org/D100149
2021-06-28 09:06:44 -04:00

113 lines
3.5 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=fiji -o - < %s | FileCheck --check-prefix=GCN %s
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx900 -o - < %s | FileCheck --check-prefix=GCN %s
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx1010 -o - < %s | FileCheck --check-prefix=GFX10 %s
; Test vector bitfield extract.
define i32 @v_srl_mask_i32(i32 %value) {
; GCN-LABEL: v_srl_mask_i32:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_bfe_u32 v0, v0, 8, 5
; GCN-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_srl_mask_i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_bfe_u32 v0, v0, 8, 5
; GFX10-NEXT: s_setpc_b64 s[30:31]
%1 = lshr i32 %value, 8
%2 = and i32 %1, 31
ret i32 %2
}
; Test scalar bitfield extract.
define amdgpu_ps i32 @s_srl_mask_i32(i32 inreg %value) {
; GCN-LABEL: s_srl_mask_i32:
; GCN: ; %bb.0:
; GCN-NEXT: s_bfe_u32 s0, s0, 0x50008
; GCN-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_srl_mask_i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_bfe_u32 s0, s0, 0x50008
; GFX10-NEXT: ; return to shader part epilog
%1 = lshr i32 %value, 8
%2 = and i32 %1, 31
ret i32 %2
}
; Don't generate G_UBFX if the offset + width is too big.
define amdgpu_ps i32 @s_srl_big_mask_i32(i32 inreg %value) {
; GCN-LABEL: s_srl_big_mask_i32:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshr_b32 s0, s0, 30
; GCN-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_srl_big_mask_i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_lshr_b32 s0, s0, 30
; GFX10-NEXT: ; return to shader part epilog
%1 = lshr i32 %value, 30
%2 = and i32 %1, 31
ret i32 %2
}
; Test vector bitfield extract for 64-bits.
define i64 @v_srl_mask_i64(i64 %value) {
; GCN-LABEL: v_srl_mask_i64:
; GCN: ; %bb.0:
; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GCN-NEXT: v_lshrrev_b64 v[0:1], 25, v[0:1]
; GCN-NEXT: v_mov_b32_e32 v1, 0
; GCN-NEXT: v_bfe_u32 v0, v0, 0, 10
; GCN-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_srl_mask_i64:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_lshrrev_b64 v[0:1], 25, v[0:1]
; GFX10-NEXT: v_mov_b32_e32 v1, 0
; GFX10-NEXT: v_bfe_u32 v0, v0, 0, 10
; GFX10-NEXT: s_setpc_b64 s[30:31]
%1 = lshr i64 %value, 25
%2 = and i64 %1, 1023
ret i64 %2
}
; Test scalar bitfield extract for 64-bits.
define amdgpu_ps i64 @s_srl_mask_i64(i64 inreg %value) {
; GCN-LABEL: s_srl_mask_i64:
; GCN: ; %bb.0:
; GCN-NEXT: s_bfe_u64 s[0:1], s[0:1], 0xa0019
; GCN-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_srl_mask_i64:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_bfe_u64 s[0:1], s[0:1], 0xa0019
; GFX10-NEXT: ; return to shader part epilog
%1 = lshr i64 %value, 25
%2 = and i64 %1, 1023
ret i64 %2
}
; Don't generate G_UBFX if the offset + width is too big.
define amdgpu_ps i64 @s_srl_big_mask_i64(i64 inreg %value) {
; GCN-LABEL: s_srl_big_mask_i64:
; GCN: ; %bb.0:
; GCN-NEXT: s_lshr_b32 s0, s1, 28
; GCN-NEXT: s_mov_b32 s1, 0
; GCN-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_srl_big_mask_i64:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_lshr_b32 s0, s1, 28
; GFX10-NEXT: s_mov_b32 s1, 0
; GFX10-NEXT: ; return to shader part epilog
%1 = lshr i64 %value, 60
%2 = and i64 %1, 63
ret i64 %2
}