Files
clang-p2996/mlir/test/Target/SPIRV/global-variable.mlir
KareemErgawy-TomTom c74eb466d2 [MLIR][SPIRV] Rename spv.globalVariable to spv.GlobalVariable.
To unify the naming scheme across all ops in the SPIR-V dialect, we are
moving from spv.camelCase to spv.CamelCase everywhere.

Reviewed By: antiagainst

Differential Revision: https://reviews.llvm.org/D97919
2021-03-04 16:24:59 -05:00

37 lines
1.7 KiB
MLIR

// RUN: mlir-translate -test-spirv-roundtrip -split-input-file %s | FileCheck %s
// CHECK: spv.GlobalVariable @var0 bind(1, 0) : !spv.ptr<f32, Input>
// CHECK-NEXT: spv.GlobalVariable @var1 bind(0, 1) : !spv.ptr<f32, Output>
// CHECK-NEXT: spv.GlobalVariable @var2 built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input>
// CHECK-NEXT: spv.GlobalVariable @var3 built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input>
spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
spv.GlobalVariable @var0 bind(1, 0) : !spv.ptr<f32, Input>
spv.GlobalVariable @var1 bind(0, 1) : !spv.ptr<f32, Output>
spv.GlobalVariable @var2 {built_in = "GlobalInvocationId"} : !spv.ptr<vector<3xi32>, Input>
spv.GlobalVariable @var3 built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input>
}
// -----
spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
// CHECK: spv.GlobalVariable @var1 : !spv.ptr<f32, Input>
// CHECK-NEXT: spv.GlobalVariable @var2 initializer(@var1) bind(1, 0) : !spv.ptr<f32, Input>
spv.GlobalVariable @var1 : !spv.ptr<f32, Input>
spv.GlobalVariable @var2 initializer(@var1) bind(1, 0) : !spv.ptr<f32, Input>
}
// -----
spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
spv.GlobalVariable @globalInvocationID built_in("GlobalInvocationId") : !spv.ptr<vector<3xi32>, Input>
spv.func @foo() "None" {
// CHECK: %[[ADDR:.*]] = spv.mlir.addressof @globalInvocationID : !spv.ptr<vector<3xi32>, Input>
%0 = spv.mlir.addressof @globalInvocationID : !spv.ptr<vector<3xi32>, Input>
%1 = spv.Constant 0: i32
// CHECK: spv.AccessChain %[[ADDR]]
%2 = spv.AccessChain %0[%1] : !spv.ptr<vector<3xi32>, Input>, i32
spv.Return
}
}