Files
clang-p2996/lldb/source/Plugins/Process/Windows/ProcessWindows.cpp
Zachary Turner f194c50fc3 Some fixes for thread stepping on Windows.
This hooks up the changes necessary to set the trap flag on the
CPU and properly manage the process and thread's resume state
and private state so that the ThreadPlan does its thing.

Stepping still doesn't work as of this change, because there are
some issues with stack frames where it doesn't update the thread's
frame list correctly when it breaks inside of a function, but
I will try to fix that separately.

llvm-svn: 226221
2015-01-15 22:54:08 +00:00

625 lines
19 KiB
C++

//===-- ProcessWindows.cpp --------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// Windows includes
#include "lldb/Host/windows/windows.h"
// C++ Includes
#include <list>
#include <vector>
// Other libraries and framework includes
#include "lldb/Core/Module.h"
#include "lldb/Core/ModuleSpec.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Core/Section.h"
#include "lldb/Core/State.h"
#include "lldb/Host/Host.h"
#include "lldb/Host/HostProcess.h"
#include "lldb/Host/HostNativeProcessBase.h"
#include "lldb/Host/HostNativeThreadBase.h"
#include "lldb/Host/MonitoringProcessLauncher.h"
#include "lldb/Host/ThreadLauncher.h"
#include "lldb/Host/windows/HostThreadWindows.h"
#include "lldb/Host/windows/ProcessLauncherWindows.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Target/DynamicLoader.h"
#include "lldb/Target/FileAction.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/StopInfo.h"
#include "lldb/Target/Target.h"
#include "DebuggerThread.h"
#include "ExceptionRecord.h"
#include "LocalDebugDelegate.h"
#include "ProcessWindows.h"
#include "TargetThreadWindows.h"
#include "llvm/Support/raw_ostream.h"
using namespace lldb;
using namespace lldb_private;
namespace lldb_private
{
// We store a pointer to this class in the ProcessWindows, so that we don't expose Windows
// OS specific types and implementation details from a public header file.
class ProcessWindowsData
{
public:
ProcessWindowsData(const ProcessLaunchInfo &launch_info)
: m_initial_stop_event(nullptr)
, m_launch_info(launch_info)
, m_initial_stop_received(false)
{
m_initial_stop_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
}
~ProcessWindowsData() { ::CloseHandle(m_initial_stop_event); }
ProcessLaunchInfo m_launch_info;
lldb_private::Error m_launch_error;
lldb_private::DebuggerThreadSP m_debugger;
StopInfoSP m_pending_stop_info;
HANDLE m_initial_stop_event;
bool m_initial_stop_received;
std::map<lldb::tid_t, HostThread> m_new_threads;
std::map<lldb::tid_t, HostThread> m_exited_threads;
};
}
//------------------------------------------------------------------------------
// Static functions.
ProcessSP
ProcessWindows::CreateInstance(Target &target, Listener &listener, const FileSpec *)
{
return ProcessSP(new ProcessWindows(target, listener));
}
void
ProcessWindows::Initialize()
{
static bool g_initialized = false;
if (!g_initialized)
{
g_initialized = true;
PluginManager::RegisterPlugin(GetPluginNameStatic(),
GetPluginDescriptionStatic(),
CreateInstance);
}
}
//------------------------------------------------------------------------------
// Constructors and destructors.
ProcessWindows::ProcessWindows(Target &target, Listener &listener)
: lldb_private::Process(target, listener)
{
}
ProcessWindows::~ProcessWindows()
{
}
void
ProcessWindows::Terminate()
{
}
lldb_private::ConstString
ProcessWindows::GetPluginNameStatic()
{
static ConstString g_name("windows");
return g_name;
}
const char *
ProcessWindows::GetPluginDescriptionStatic()
{
return "Process plugin for Windows";
}
size_t
ProcessWindows::GetSTDOUT(char *buf, size_t buf_size, Error &error)
{
error.SetErrorString("GetSTDOUT unsupported on Windows");
return 0;
}
size_t
ProcessWindows::GetSTDERR(char *buf, size_t buf_size, Error &error)
{
error.SetErrorString("GetSTDERR unsupported on Windows");
return 0;
}
size_t
ProcessWindows::PutSTDIN(const char *buf, size_t buf_size, Error &error)
{
error.SetErrorString("PutSTDIN unsupported on Windows");
return 0;
}
Error
ProcessWindows::EnableBreakpointSite(BreakpointSite *bp_site)
{
return EnableSoftwareBreakpoint(bp_site);
}
Error
ProcessWindows::DisableBreakpointSite(BreakpointSite *bp_site)
{
return DisableSoftwareBreakpoint(bp_site);
}
bool
ProcessWindows::UpdateThreadList(ThreadList &old_thread_list, ThreadList &new_thread_list)
{
// Add all the threads that were previously running and for which we did not detect a thread
// exited event.
int new_size = 0;
for (ThreadSP old_thread : old_thread_list.Threads())
{
lldb::tid_t old_thread_id = old_thread->GetID();
auto exited_thread_iter = m_session_data->m_exited_threads.find(old_thread_id);
if (exited_thread_iter == m_session_data->m_exited_threads.end())
{
new_thread_list.AddThread(old_thread);
++new_size;
}
}
// Also add all the threads that are new since the last time we broke into the debugger.
for (auto iter = m_session_data->m_new_threads.begin(); iter != m_session_data->m_new_threads.end(); ++iter)
{
ThreadSP thread(new TargetThreadWindows(*this, iter->second));
thread->SetID(iter->first);
new_thread_list.AddThread(thread);
++new_size;
}
m_session_data->m_new_threads.clear();
m_session_data->m_exited_threads.clear();
return new_size > 0;
}
Error
ProcessWindows::DoLaunch(Module *exe_module,
ProcessLaunchInfo &launch_info)
{
// Even though m_session_data is accessed here, it is before a debugger thread has been
// kicked off. So there's no race conditions, and it shouldn't be necessary to acquire
// the mutex.
Error result;
if (!launch_info.GetFlags().Test(eLaunchFlagDebug))
{
result.SetErrorString("ProcessWindows can only be used to launch processes for debugging.");
return result;
}
m_session_data.reset(new ProcessWindowsData(launch_info));
SetPrivateState(eStateLaunching);
DebugDelegateSP delegate(new LocalDebugDelegate(shared_from_this()));
m_session_data->m_debugger.reset(new DebuggerThread(delegate));
DebuggerThreadSP debugger = m_session_data->m_debugger;
// Kick off the DebugLaunch asynchronously and wait for it to complete.
result = debugger->DebugLaunch(launch_info);
HostProcess process;
if (result.Success())
{
// Block this function until we receive the initial stop from the process.
if (::WaitForSingleObject(m_session_data->m_initial_stop_event, INFINITE) == WAIT_OBJECT_0)
process = debugger->GetProcess();
else
result.SetError(::GetLastError(), eErrorTypeWin32);
}
if (!result.Success())
return result;
// We've hit the initial stop. The private state should already be set to stopped as a result
// of encountering the breakpoint exception in ProcessWindows::OnDebugException.
launch_info.SetProcessID(process.GetProcessId());
SetID(process.GetProcessId());
return result;
}
Error
ProcessWindows::DoResume()
{
llvm::sys::ScopedLock lock(m_mutex);
Error error;
if (GetPrivateState() == eStateStopped || GetPrivateState() == eStateCrashed)
{
ExceptionRecordSP active_exception = m_session_data->m_debugger->GetActiveException().lock();
if (active_exception)
{
// Resume the process and continue processing debug events. Mask the exception so that
// from the process's view, there is no indication that anything happened.
m_session_data->m_debugger->ContinueAsyncException(ExceptionResult::MaskException);
}
for (int i = 0; i < m_thread_list.GetSize(); ++i)
{
typedef std::shared_ptr<TargetThreadWindows> TargetThreadWindowsSP;
TargetThreadWindowsSP thread = std::static_pointer_cast<TargetThreadWindows>(m_thread_list.GetThreadAtIndex(i));
thread->DoResume();
}
SetPrivateState(eStateRunning);
}
return error;
}
//------------------------------------------------------------------------------
// ProcessInterface protocol.
lldb_private::ConstString
ProcessWindows::GetPluginName()
{
return GetPluginNameStatic();
}
uint32_t
ProcessWindows::GetPluginVersion()
{
return 1;
}
Error
ProcessWindows::DoDetach(bool keep_stopped)
{
Error error;
return error;
}
Error
ProcessWindows::DoDestroy()
{
llvm::sys::ScopedLock lock(m_mutex);
Error error;
if (GetPrivateState() != eStateExited && GetPrivateState() != eStateDetached && m_session_data)
{
DebuggerThread &debugger = *m_session_data->m_debugger;
error = debugger.StopDebugging(true);
}
m_session_data.reset();
return error;
}
void
ProcessWindows::RefreshStateAfterStop()
{
llvm::sys::ScopedLock lock(m_mutex);
if (!m_session_data)
return;
m_thread_list.RefreshStateAfterStop();
std::weak_ptr<ExceptionRecord> exception_record = m_session_data->m_debugger->GetActiveException();
ExceptionRecordSP active_exception = exception_record.lock();
if (!active_exception)
return;
StopInfoSP stop_info;
ThreadSP stop_thread = m_thread_list.GetSelectedThread();
RegisterContextSP register_context = stop_thread->GetRegisterContext();
uint64_t pc = register_context->GetPC();
if (active_exception->GetExceptionCode() == EXCEPTION_BREAKPOINT)
{
// TODO(zturner): The current EIP is AFTER the BP opcode, which is one byte.
BreakpointSiteSP site(GetBreakpointSiteList().FindByAddress(pc - 1));
if (site && site->ValidForThisThread(stop_thread.get()))
{
lldb::break_id_t break_id = LLDB_INVALID_BREAK_ID;
stop_info = StopInfo::CreateStopReasonWithBreakpointSiteID(*stop_thread, site->GetID());
register_context->SetPC(pc - 1);
}
stop_thread->SetStopInfo(stop_info);
}
else if (active_exception->GetExceptionCode() == EXCEPTION_SINGLE_STEP)
{
stop_info = StopInfo::CreateStopReasonToTrace(*stop_thread);
stop_thread->SetStopInfo(stop_info);
}
else
{
std::string desc;
llvm::raw_string_ostream desc_stream(desc);
desc_stream << "Exception " << active_exception->GetExceptionCode() << " encountered at address " << pc;
stop_info = StopInfo::CreateStopReasonWithException(*stop_thread, desc_stream.str().c_str());
stop_thread->SetStopInfo(stop_info);
}
}
bool
ProcessWindows::IsAlive()
{
StateType state = GetPrivateState();
switch (state)
{
case eStateCrashed:
case eStateDetached:
case eStateUnloaded:
case eStateExited:
case eStateInvalid:
return false;
default:
return true;
}
}
Error
ProcessWindows::DoHalt(bool &caused_stop)
{
Error error;
StateType state = GetPrivateState();
if (state == eStateStopped)
caused_stop = false;
else
{
llvm::sys::ScopedLock lock(m_mutex);
caused_stop = ::DebugBreakProcess(m_session_data->m_debugger->GetProcess().GetNativeProcess().GetSystemHandle());
if (!caused_stop)
error.SetError(GetLastError(), eErrorTypeWin32);
}
return error;
}
void ProcessWindows::DidLaunch()
{
llvm::sys::ScopedLock lock(m_mutex);
StateType state = GetPrivateState();
// The initial stop won't broadcast the state change event, so account for that here.
if (m_session_data && GetPrivateState() == eStateStopped &&
m_session_data->m_launch_info.GetFlags().Test(eLaunchFlagStopAtEntry))
RefreshStateAfterStop();
}
size_t
ProcessWindows::DoReadMemory(lldb::addr_t vm_addr,
void *buf,
size_t size,
Error &error)
{
llvm::sys::ScopedLock lock(m_mutex);
if (!m_session_data)
return 0;
HostProcess process = m_session_data->m_debugger->GetProcess();
void *addr = reinterpret_cast<void *>(vm_addr);
SIZE_T bytes_read = 0;
if (!ReadProcessMemory(process.GetNativeProcess().GetSystemHandle(), addr, buf, size, &bytes_read))
error.SetError(GetLastError(), eErrorTypeWin32);
return bytes_read;
}
size_t
ProcessWindows::DoWriteMemory(lldb::addr_t vm_addr, const void *buf, size_t size, Error &error)
{
llvm::sys::ScopedLock lock(m_mutex);
if (!m_session_data)
return 0;
HostProcess process = m_session_data->m_debugger->GetProcess();
void *addr = reinterpret_cast<void *>(vm_addr);
SIZE_T bytes_written = 0;
lldb::process_t handle = process.GetNativeProcess().GetSystemHandle();
if (WriteProcessMemory(handle, addr, buf, size, &bytes_written))
FlushInstructionCache(handle, addr, bytes_written);
else
error.SetError(GetLastError(), eErrorTypeWin32);
return bytes_written;
}
lldb::addr_t
ProcessWindows::GetImageInfoAddress()
{
Target &target = GetTarget();
ObjectFile *obj_file = target.GetExecutableModule()->GetObjectFile();
Address addr = obj_file->GetImageInfoAddress(&target);
if (addr.IsValid())
return addr.GetLoadAddress(&target);
else
return LLDB_INVALID_ADDRESS;
}
bool
ProcessWindows::CanDebug(Target &target, bool plugin_specified_by_name)
{
if (plugin_specified_by_name)
return true;
// For now we are just making sure the file exists for a given module
ModuleSP exe_module_sp(target.GetExecutableModule());
if (exe_module_sp.get())
return exe_module_sp->GetFileSpec().Exists();
return false;
}
void
ProcessWindows::OnExitProcess(uint32_t exit_code)
{
// No need to acquire the lock since m_session_data isn't accessed.
ModuleSP executable_module = GetTarget().GetExecutableModule();
ModuleList unloaded_modules;
unloaded_modules.Append(executable_module);
GetTarget().ModulesDidUnload(unloaded_modules, true);
SetProcessExitStatus(nullptr, GetID(), true, 0, exit_code);
SetPrivateState(eStateExited);
}
void
ProcessWindows::OnDebuggerConnected(lldb::addr_t image_base)
{
// Either we successfully attached to an existing process, or we successfully launched a new
// process under the debugger.
ModuleSP module = GetTarget().GetExecutableModule();
bool load_addr_changed;
module->SetLoadAddress(GetTarget(), image_base, false, load_addr_changed);
// Notify the target that the executable module has loaded. This will cause any pending
// breakpoints to be resolved to explicit brekapoint sites.
ModuleList loaded_modules;
loaded_modules.Append(module);
GetTarget().ModulesDidLoad(loaded_modules);
llvm::sys::ScopedLock lock(m_mutex);
DebuggerThreadSP debugger = m_session_data->m_debugger;
const HostThreadWindows &wmain_thread = debugger->GetMainThread().GetNativeThread();
m_session_data->m_new_threads[wmain_thread.GetThreadId()] = debugger->GetMainThread();
}
ExceptionResult
ProcessWindows::OnDebugException(bool first_chance, const ExceptionRecord &record)
{
llvm::sys::ScopedLock lock(m_mutex);
// FIXME: Without this check, occasionally when running the test suite there is
// an issue where m_session_data can be null. It's not clear how this could happen
// but it only surfaces while running the test suite. In order to properly diagnose
// this, we probably need to first figure allow the test suite to print out full
// lldb logs, and then add logging to the process plugin.
if (!m_session_data)
return ExceptionResult::SendToApplication;
if (!first_chance)
{
// Any second chance exception is an application crash by definition.
SetPrivateState(eStateCrashed);
}
ExceptionResult result = ExceptionResult::SendToApplication;
lldb::StateType state = GetPrivateState();
switch (record.GetExceptionCode())
{
case EXCEPTION_BREAKPOINT:
// Handle breakpoints at the first chance.
result = ExceptionResult::BreakInDebugger;
if (!m_session_data->m_initial_stop_received)
{
m_session_data->m_initial_stop_received = true;
::SetEvent(m_session_data->m_initial_stop_event);
}
SetPrivateState(eStateStopped);
break;
case EXCEPTION_SINGLE_STEP:
result = ExceptionResult::BreakInDebugger;
SetPrivateState(eStateStopped);
break;
default:
// For non-breakpoints, give the application a chance to handle the exception first.
if (first_chance)
result = ExceptionResult::SendToApplication;
else
result = ExceptionResult::BreakInDebugger;
}
return result;
}
void
ProcessWindows::OnCreateThread(const HostThread &new_thread)
{
llvm::sys::ScopedLock lock(m_mutex);
const HostThreadWindows &wnew_thread = new_thread.GetNativeThread();
m_session_data->m_new_threads[wnew_thread.GetThreadId()] = new_thread;
}
void
ProcessWindows::OnExitThread(const HostThread &exited_thread)
{
llvm::sys::ScopedLock lock(m_mutex);
// A thread may have started and exited before the debugger stopped allowing a refresh.
// Just remove it from the new threads list in that case.
const HostThreadWindows &wexited_thread = exited_thread.GetNativeThread();
auto iter = m_session_data->m_new_threads.find(wexited_thread.GetThreadId());
if (iter != m_session_data->m_new_threads.end())
m_session_data->m_new_threads.erase(iter);
else
m_session_data->m_exited_threads[wexited_thread.GetThreadId()] = exited_thread;
}
void
ProcessWindows::OnLoadDll(const ModuleSpec &module_spec, lldb::addr_t module_addr)
{
// Confusingly, there is no Target::AddSharedModule. Instead, calling GetSharedModule() with
// a new module will add it to the module list and return a corresponding ModuleSP.
Error error;
ModuleSP module = GetTarget().GetSharedModule(module_spec, &error);
bool load_addr_changed = false;
module->SetLoadAddress(GetTarget(), module_addr, false, load_addr_changed);
ModuleList loaded_modules;
loaded_modules.Append(module);
GetTarget().ModulesDidLoad(loaded_modules);
}
void
ProcessWindows::OnUnloadDll(lldb::addr_t module_addr)
{
Address resolved_addr;
if (GetTarget().ResolveLoadAddress(module_addr, resolved_addr))
{
ModuleSP module = resolved_addr.GetModule();
if (module)
{
ModuleList unloaded_modules;
unloaded_modules.Append(module);
GetTarget().ModulesDidUnload(unloaded_modules, false);
}
}
}
void
ProcessWindows::OnDebugString(const std::string &string)
{
}
void
ProcessWindows::OnDebuggerError(const Error &error, uint32_t type)
{
llvm::sys::ScopedLock lock(m_mutex);
if (!m_session_data->m_initial_stop_received)
{
// If we haven't actually launched the process yet, this was an error launching the
// process. Set the internal error and signal the initial stop event so that the DoLaunch
// method wakes up and returns a failure.
m_session_data->m_launch_error = error;
::SetEvent(m_session_data->m_initial_stop_event);
return;
}
// This happened while debugging. Do we shutdown the debugging session, try to continue,
// or do something else?
}