Summary:
According to [C128] "Virtual functions should specify exactly one
of `virtual`, `override`, or `final`", I've added override where a
virtual function is overriden but the explicit `override` keyword
was missing. Whenever both `virtual` and `override` were specified,
I removed `virtual`. As C.128 puts it:
> [...] writing more than one of these three is both redundant and
> a potential source of errors.
I anticipate a discussion about whether or not to add `override` to
destructors but I went for it because of an example in [ISOCPP1000].
Let me repeat the comment for you here:
Consider this code:
```
struct Base {
virtual ~Base(){}
};
struct SubClass : Base {
~SubClass() {
std::cout << "It works!\n";
}
};
int main() {
std::unique_ptr<Base> ptr = std::make_unique<SubClass>();
}
```
If for some odd reason somebody removes the `virtual` keyword from the
`Base` struct, the code will no longer print `It works!`. So adding
`override` to destructors actively protects us from accidentally
breaking our code at runtime.
[C128]: https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#c128-virtual-functions-should-specify-exactly-one-of-virtual-override-or-final
[ISOCPP1000]: https://github.com/isocpp/CppCoreGuidelines/issues/1000#issuecomment-476951555
Reviewers: teemperor, JDevlieghere, davide, shafik
Reviewed By: teemperor
Subscribers: kwk, arphaman, kadircet, lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D61440
llvm-svn: 359868
53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
//===-- RenderScriptExpressionOpts.h ----------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLDB_RENDERSCRIPT_EXPROPTS_H
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#define LLDB_RENDERSCRIPT_EXPROPTS_H
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#include "llvm/IR/Module.h"
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#include "llvm/Support/TargetRegistry.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetOptions.h"
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#include "lldb/Target/LanguageRuntime.h"
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#include "lldb/Target/Process.h"
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#include "lldb/lldb-private.h"
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#include "RenderScriptRuntime.h"
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#include "RenderScriptx86ABIFixups.h"
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// RenderScriptRuntimeModulePass is a simple llvm::ModulesPass that is used
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// during expression evaluation to apply RenderScript-specific fixes for
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// expression evaluation. In particular this is used to make expression IR
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// conformant with the ABI generated by the slang frontend. This ModulePass is
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// executed in ClangExpressionParser::PrepareForExecution whenever an
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// expression's DWARF language is eLanguageTypeExtRenderscript
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class RenderScriptRuntimeModulePass : public llvm::ModulePass {
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public:
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static char ID;
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RenderScriptRuntimeModulePass(const lldb_private::Process *process)
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: ModulePass(ID), m_process_ptr(process) {}
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bool runOnModule(llvm::Module &module) override;
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private:
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const lldb_private::Process *m_process_ptr;
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};
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namespace lldb_private {
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namespace lldb_renderscript {
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struct RSIRPasses : public lldb_private::LLVMUserExpression::IRPasses {
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RSIRPasses(lldb_private::Process *process);
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~RSIRPasses();
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};
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} // namespace lldb_renderscript
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} // namespace lldb_private
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#endif
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