Files
clang-p2996/lldb/source/Plugins/ScriptInterpreter/Lua/Lua.h
Pedro Tammela a0d7406ae8 [LLDB/Lua] add support for one-liner breakpoint callback
These callbacks are set using the following:
   breakpoint command add -s lua -o "print('hello world!')"

The user supplied script is executed as:
   function (frame, bp_loc, ...)
      <body>
   end

So the local variables 'frame', 'bp_loc' and vararg are all accessible.
Any global variables declared will persist in the Lua interpreter.
A user should never hold 'frame' and 'bp_loc' in a global variable as
these userdatas are context dependent.

Differential Revision: https://reviews.llvm.org/D91508
2020-11-30 14:12:26 +00:00

48 lines
1.2 KiB
C++

//===-- ScriptInterpreterLua.h ----------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_Lua_h_
#define liblldb_Lua_h_
#include "lldb/API/SBBreakpointLocation.h"
#include "lldb/API/SBFrame.h"
#include "lldb/lldb-types.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Support/Error.h"
#include "lua.hpp"
#include <mutex>
namespace lldb_private {
extern "C" {
int luaopen_lldb(lua_State *L);
}
class Lua {
public:
Lua();
~Lua();
llvm::Error Run(llvm::StringRef buffer);
llvm::Error RegisterBreakpointCallback(void *baton, const char *body);
llvm::Expected<bool>
CallBreakpointCallback(void *baton, lldb::StackFrameSP stop_frame_sp,
lldb::BreakpointLocationSP bp_loc_sp);
llvm::Error LoadModule(llvm::StringRef filename);
llvm::Error ChangeIO(FILE *out, FILE *err);
private:
lua_State *m_lua_state;
};
} // namespace lldb_private
#endif // liblldb_Lua_h_