Files
clang-p2996/llvm/test/CodeGen/AMDGPU/global-saddr-load.ll
RamNalamothu 18f9351223 [AMDGPU] Do not generate ELF symbols for the local branch target labels
The compiler was generating symbols in the final code object for local
branch target labels. This bloats the code object, slows down the loader,
and is only used to simplify disassembly.

Use '--symbolize-operands' with llvm-objdump to improve readability of the
branch target operands in disassembly.

Fixes: SWDEV-312223

Reviewed By: scott.linder

Differential Revision: https://reviews.llvm.org/D114273
2021-11-20 10:32:41 +05:30

2501 lines
108 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 < %s | FileCheck -check-prefixes=GCN,GFX9 %s
; RUN: llc -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -mattr=+wavefrontsize64 < %s | FileCheck -check-prefixes=GCN,GFX10 %s
; Test using saddr addressing mode of global_*load_* flat instructions.
; --------------------------------------------------------------------------------
; No vgpr offset, constants
; --------------------------------------------------------------------------------
; SGPR base only
define amdgpu_ps float @global_load_saddr_i8_offset_0(i8 addrspace(1)* inreg %sbase) {
; GCN-LABEL: global_load_saddr_i8_offset_0:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v0, 0
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%load = load i8, i8 addrspace(1)* %sbase
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum gfx9 immediate offset
define amdgpu_ps float @global_load_saddr_i8_offset_4095(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_4095:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:4095
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_4095:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0x800
; GFX10-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2047
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 4095
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum gfx9 immediate offset + 1
define amdgpu_ps float @global_load_saddr_i8_offset_4096(i8 addrspace(1)* inreg %sbase) {
; GCN-LABEL: global_load_saddr_i8_offset_4096:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v0, 0x1000
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 4096
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum gfx9 immediate offset + 2
define amdgpu_ps float @global_load_saddr_i8_offset_4097(i8 addrspace(1)* inreg %sbase) {
; GCN-LABEL: global_load_saddr_i8_offset_4097:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v0, 0x1000
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:1
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 4097
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum negative gfx9 immediate offset
define amdgpu_ps float @global_load_saddr_i8_offset_neg4096(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_neg4096:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-4096
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_neg4096:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0xfffff000, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 -4096
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum negative gfx9 immediate offset -1
define amdgpu_ps float @global_load_saddr_i8_offset_neg4097(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_neg4097:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_add_u32 s0, s2, 0xffffefff
; GFX9-NEXT: s_addc_u32 s1, s3, -1
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[0:1]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_neg4097:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0xfffff000, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:-1
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 -4097
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum negative gfx9 immediate offset -2
define amdgpu_ps float @global_load_saddr_i8_offset_neg4098(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_neg4098:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_add_u32 s0, s2, 0xffffeffe
; GFX9-NEXT: s_addc_u32 s1, s3, -1
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[0:1]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_neg4098:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0xfffff000, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:-2
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 -4098
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum gfx10 immediate offset
define amdgpu_ps float @global_load_saddr_i8_offset_2048(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_2048:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2048
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_2048:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0x800
; GFX10-NEXT: global_load_ubyte v0, v0, s[2:3]
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 2048
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum gfx10 immediate offset + 1
define amdgpu_ps float @global_load_saddr_i8_offset_2049(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_2049:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2049
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_2049:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0x800
; GFX10-NEXT: global_load_ubyte v0, v0, s[2:3] offset:1
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 2049
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum gfx10 immediate offset + 2
define amdgpu_ps float @global_load_saddr_i8_offset_2050(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_2050:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2050
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_2050:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0x800
; GFX10-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 2050
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum negative gfx10 immediate offset
define amdgpu_ps float @global_load_saddr_i8_offset_neg2048(i8 addrspace(1)* inreg %sbase) {
; GCN-LABEL: global_load_saddr_i8_offset_neg2048:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v0, 0
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-2048
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 -2048
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum negative gfx10 immediate offset - 1
define amdgpu_ps float @global_load_saddr_i8_offset_neg2049(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_neg2049:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-2049
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_neg2049:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0xfffff800, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:-1
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 -2049
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; SGPR base with maximum negative gfx10 immediate offset - 1
define amdgpu_ps float @global_load_saddr_i8_offset_neg2050(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_neg2050:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-2050
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_neg2050:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0xfffff800, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:-2
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 -2050
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_4294967295(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_4294967295:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, 0xfffff000
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:4095
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_4294967295:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v0, 0xfffff800
; GFX10-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2047
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 4294967295
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_4294967296(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_4294967296:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_add_co_u32_e64 v0, vcc, 0, s2
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 1, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_4294967296:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], 1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 4294967296
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_4294967297(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_4294967297:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_add_co_u32_e64 v0, vcc, 0, s2
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 1, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off offset:1
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_4294967297:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], 1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:1
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 4294967297
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_4294971391(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_4294971391:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_add_u32 s0, s2, 0xfff
; GFX9-NEXT: s_addc_u32 s1, s3, 1
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[0:1]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_4294971391:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0x800, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], 1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:2047
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 4294971391
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_4294971392(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_4294971392:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_add_u32 s0, s2, 0x1000
; GFX9-NEXT: s_addc_u32 s1, s3, 1
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: global_load_ubyte v0, v0, s[0:1]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_4294971392:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0x1000, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], 1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 4294971392
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_neg4294967295(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_neg4294967295:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s2
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, 0x1000, v0
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, -1, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off offset:-4095
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_neg4294967295:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0x800, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:-2047
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 -4294967295
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_neg4294967296(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_neg4294967296:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_add_co_u32_e64 v0, vcc, 0, s2
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, -1, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_neg4294967296:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 -4294967296
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_neg4294967297(i8 addrspace(1)* inreg %sbase) {
; GFX9-LABEL: global_load_saddr_i8_offset_neg4294967297:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_add_co_u32_e64 v0, vcc, 0, s2
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, -1, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off offset:-1
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_offset_neg4294967297:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], 0, s2
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], -1, s3, s[0:1]
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:-1
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 -4294967297
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; --------------------------------------------------------------------------------
; Basic addressing patterns
; --------------------------------------------------------------------------------
; Basic pattern, no immediate offset.
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i8_zext_vgpr:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum positive offset on gfx9
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_4095(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GFX9-LABEL: global_load_saddr_i8_zext_vgpr_offset_4095:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:4095
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_zext_vgpr_offset_4095:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], s3, 0, s[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0x800, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:2047
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 4095
%load = load i8, i8 addrspace(1)* %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum positive offset on gfx9 + 1
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_4096(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GFX9-LABEL: global_load_saddr_i8_zext_vgpr_offset_4096:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, s2, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, 0x1000, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_zext_vgpr_offset_4096:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], s3, 0, s[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0x1000, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 4096
%load = load i8, i8 addrspace(1)* %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum negative offset on gfx9
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_neg4096(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GFX9-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg4096:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-4096
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg4096:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], s3, 0, s[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0xfffff000, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, -1, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -4096
%load = load i8, i8 addrspace(1)* %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum negative offset on gfx9 - 1
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_neg4097(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GFX9-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg4097:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, s3
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, s2, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, 0xfffff000, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, -1, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off offset:-1
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg4097:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], s3, 0, s[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0xfffff000, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, -1, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:-1
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -4097
%load = load i8, i8 addrspace(1)* %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum positive offset on gfx10
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_2047(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i8_zext_vgpr_offset_2047:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2047
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 2047
%load = load i8, i8 addrspace(1)* %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum positive offset on gfx10 + 1
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_2048(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GFX9-LABEL: global_load_saddr_i8_zext_vgpr_offset_2048:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:2048
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_zext_vgpr_offset_2048:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], s3, 0, s[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0x800, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 2048
%load = load i8, i8 addrspace(1)* %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum negative offset on gfx10
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_neg2048(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg2048:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-2048
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -2048
%load = load i8, i8 addrspace(1)* %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum negative offset on gfx10 - 1
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_neg2049(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GFX9-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg2049:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-2049
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_zext_vgpr_offset_neg2049:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], s3, 0, s[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0xfffff800, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, -1, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:-1
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -2049
%load = load i8, i8 addrspace(1)* %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Maximum positive offset on gfx9, and immediate needs to be moved lower.
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_offset_4095_gep_order(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GFX9-LABEL: global_load_saddr_i8_zext_vgpr_offset_4095_gep_order:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_ubyte v0, v0, s[2:3] offset:4095
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_i8_zext_vgpr_offset_4095_gep_order:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, s[0:1], s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e64 v1, s[0:1], s3, 0, s[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0x800, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:2047
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 4095
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 %zext.offset
%load = load i8, i8 addrspace(1)* %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; pointer addressing done in integers
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_ptrtoint(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i8_zext_vgpr_ptrtoint:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%sbase.as.int = ptrtoint i8 addrspace(1)* %sbase to i64
%add = add i64 %sbase.as.int, %zext.offset
%dirty.gep = inttoptr i64 %add to i8 addrspace(1)*
%load = load i8, i8 addrspace(1)* %dirty.gep
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; zext forced to LHS of addressing expression
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%sbase.as.int = ptrtoint i8 addrspace(1)* %sbase to i64
%add = add i64 %zext.offset, %sbase.as.int
%dirty.gep = inttoptr i64 %add to i8 addrspace(1)*
%load = load i8, i8 addrspace(1)* %dirty.gep
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; zext forced to LHS of addressing expression, with immediate offset
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add_imm_offset0(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add_imm_offset0:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%sbase.as.int = ptrtoint i8 addrspace(1)* %sbase to i64
%add = add i64 %zext.offset, %sbase.as.int
%add.immoffset = add i64 %add, 128
%dirty.gep = inttoptr i64 %add.immoffset to i8 addrspace(1)*
%load = load i8, i8 addrspace(1)* %dirty.gep
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; zext forced to LHS of addressing expression, with immediate offset in non-canonical position
define amdgpu_ps float @global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add_imm_offset1(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i8_zext_vgpr_ptrtoint_commute_add_imm_offset1:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%sbase.as.int = ptrtoint i8 addrspace(1)* %sbase to i64
%add.immoffset = add i64 %sbase.as.int, 128
%add = add i64 %zext.offset, %add.immoffset
%dirty.gep = inttoptr i64 %add to i8 addrspace(1)*
%load = load i8, i8 addrspace(1)* %dirty.gep
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; --------------------------------------------------------------------------------
; Uniformity edge cases
; --------------------------------------------------------------------------------
@ptr.in.lds = internal addrspace(3) global i8 addrspace(1)* undef
; Base pointer is uniform, but also in VGPRs
define amdgpu_ps float @global_load_saddr_uniform_ptr_in_vgprs(i32 %voffset) {
; GFX9-LABEL: global_load_saddr_uniform_ptr_in_vgprs:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, 0
; GFX9-NEXT: ds_read_b64 v[1:2], v1
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v1
; GFX9-NEXT: v_readfirstlane_b32 s1, v2
; GFX9-NEXT: s_nop 4
; GFX9-NEXT: global_load_ubyte v0, v0, s[0:1]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_uniform_ptr_in_vgprs:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v1, 0
; GFX10-NEXT: ds_read_b64 v[1:2], v1
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v1
; GFX10-NEXT: v_readfirstlane_b32 s1, v2
; GFX10-NEXT: global_load_ubyte v0, v0, s[0:1]
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%sbase = load i8 addrspace(1)*, i8 addrspace(1)* addrspace(3)* @ptr.in.lds
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Base pointer is uniform, but also in VGPRs, with imm offset
define amdgpu_ps float @global_load_saddr_uniform_ptr_in_vgprs_immoffset(i32 %voffset) {
; GFX9-LABEL: global_load_saddr_uniform_ptr_in_vgprs_immoffset:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v1, 0
; GFX9-NEXT: ds_read_b64 v[1:2], v1
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: v_readfirstlane_b32 s0, v1
; GFX9-NEXT: v_readfirstlane_b32 s1, v2
; GFX9-NEXT: s_nop 4
; GFX9-NEXT: global_load_ubyte v0, v0, s[0:1] offset:42
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_uniform_ptr_in_vgprs_immoffset:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v1, 0
; GFX10-NEXT: ds_read_b64 v[1:2], v1
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: v_readfirstlane_b32 s0, v1
; GFX10-NEXT: v_readfirstlane_b32 s1, v2
; GFX10-NEXT: global_load_ubyte v0, v0, s[0:1] offset:42
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%sbase = load i8 addrspace(1)*, i8 addrspace(1)* addrspace(3)* @ptr.in.lds
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 42
%load = load i8, i8 addrspace(1)* %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Both 64-bit base and 32-bit offset are scalar
define amdgpu_ps float @global_load_saddr_i8_zext_uniform_offset(i8 addrspace(1)* inreg %sbase, i32 inreg %soffset) {
; GCN-LABEL: global_load_saddr_i8_zext_uniform_offset:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v0, s4
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %soffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Both 64-bit base and 32-bit offset are scalar, with immediate offset.
define amdgpu_ps float @global_load_saddr_i8_zext_uniform_offset_immoffset(i8 addrspace(1)* inreg %sbase, i32 inreg %soffset) {
; GCN-LABEL: global_load_saddr_i8_zext_uniform_offset_immoffset:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v0, s4
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-24
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %soffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -24
%load = load i8, i8 addrspace(1)* %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Both components uniform, zext forced to LHS of addressing expression
define amdgpu_ps float @global_load_saddr_i8_zext_sgpr_ptrtoint_commute_add(i8 addrspace(1)* inreg %sbase, i32 inreg %soffset) {
; GCN-LABEL: global_load_saddr_i8_zext_sgpr_ptrtoint_commute_add:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v0, s4
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %soffset to i64
%sbase.as.int = ptrtoint i8 addrspace(1)* %sbase to i64
%add = add i64 %zext.offset, %sbase.as.int
%dirty.gep = inttoptr i64 %add to i8 addrspace(1)*
%load = load i8, i8 addrspace(1)* %dirty.gep
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; Both components uniform, zext forced to LHS of addressing expression, with immediate offset
define amdgpu_ps float @global_load_saddr_i8_zext_sgpr_ptrtoint_commute_add_imm_offset0(i8 addrspace(1)* inreg %sbase, i32 inreg %soffset) {
; GCN-LABEL: global_load_saddr_i8_zext_sgpr_ptrtoint_commute_add_imm_offset0:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v0, s4
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %soffset to i64
%sbase.as.int = ptrtoint i8 addrspace(1)* %sbase to i64
%add = add i64 %zext.offset, %sbase.as.int
%add.immoffset = add i64 %add, 128
%dirty.gep = inttoptr i64 %add.immoffset to i8 addrspace(1)*
%load = load i8, i8 addrspace(1)* %dirty.gep
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; divergent 64-bit base, 32-bit scalar offset.
define amdgpu_ps float @global_load_i8_vgpr64_sgpr32(i8 addrspace(1)* %vbase, i32 inreg %soffset) {
; GFX9-LABEL: global_load_i8_vgpr64_sgpr32:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, s2, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_i8_vgpr64_sgpr32:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, vcc, v0, s2
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %soffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %vbase, i64 %zext.offset
%load = load i8, i8 addrspace(1)* %gep0
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; divergent 64-bit base, 32-bit scalar offset, with imm offset
define amdgpu_ps float @global_load_i8_vgpr64_sgpr32_offset_4095(i8 addrspace(1)* %vbase, i32 inreg %soffset) {
; GFX9-LABEL: global_load_i8_vgpr64_sgpr32_offset_4095:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, s2, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, 0, v1, vcc
; GFX9-NEXT: global_load_ubyte v0, v[0:1], off offset:4095
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_i8_vgpr64_sgpr32_offset_4095:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_add_co_u32 v0, vcc, v0, s2
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX10-NEXT: v_add_co_u32 v0, vcc, 0x800, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, 0, v1, vcc
; GFX10-NEXT: global_load_ubyte v0, v[0:1], off offset:2047
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %soffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %vbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 4095
%load = load i8, i8 addrspace(1)* %gep1
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; --------------------------------------------------------------------------------
; Natural addressing shifts with restricted range
; --------------------------------------------------------------------------------
; Cannot push the shift into 32-bits, and cannot match.
define amdgpu_ps float @global_load_saddr_f32_natural_addressing(float addrspace(1)* inreg %sbase, i32 addrspace(1)* %voffset.ptr) {
; GFX9-LABEL: global_load_saddr_f32_natural_addressing:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_dword v0, v[0:1], off
; GFX9-NEXT: v_mov_b32_e32 v1, 0
; GFX9-NEXT: v_mov_b32_e32 v2, s3
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_lshlrev_b64 v[0:1], 2, v[0:1]
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, s2, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, v2, v1, vcc
; GFX9-NEXT: global_load_dword v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_saddr_f32_natural_addressing:
; GFX10: ; %bb.0:
; GFX10-NEXT: global_load_dword v0, v[0:1], off
; GFX10-NEXT: v_mov_b32_e32 v1, 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_lshlrev_b64 v[0:1], 2, v[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, s3, v1, vcc
; GFX10-NEXT: global_load_dword v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%voffset = load i32, i32 addrspace(1)* %voffset.ptr
%zext.offset = zext i32 %voffset to i64
%gep = getelementptr inbounds float, float addrspace(1)* %sbase, i64 %zext.offset
%load = load float, float addrspace(1)* %gep
ret float %load
}
; Cannot push the shift into 32-bits, with an immediate offset.
define amdgpu_ps float @global_load_saddr_f32_natural_addressing_immoffset(i8 addrspace(1)* inreg %sbase, i32 addrspace(1)* %voffset.ptr) {
; GCN-LABEL: global_load_saddr_f32_natural_addressing_immoffset:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v[0:1], off
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: global_load_dword v0, v0, s[2:3] offset:128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%voffset = load i32, i32 addrspace(1)* %voffset.ptr
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to float addrspace(1)*
%load = load float, float addrspace(1)* %gep1.cast
ret float %load
}
; Range is sufficiently restricted to push the shift into 32-bits.
define amdgpu_ps float @global_load_f32_saddr_zext_vgpr_range(float addrspace(1)* inreg %sbase, i32 addrspace(1)* %voffset.ptr) {
; GCN-LABEL: global_load_f32_saddr_zext_vgpr_range:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v[0:1], off
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GCN-NEXT: global_load_dword v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%voffset = load i32, i32 addrspace(1)* %voffset.ptr, !range !0
%zext.offset = zext i32 %voffset to i64
%gep = getelementptr inbounds float, float addrspace(1)* %sbase, i64 %zext.offset
%load = load float, float addrspace(1)* %gep
ret float %load
}
; Range is sufficiently restricted to push the shift into 32-bits, with an imm offset
define amdgpu_ps float @global_load_f32_saddr_zext_vgpr_range_imm_offset(float addrspace(1)* inreg %sbase, i32 addrspace(1)* %voffset.ptr) {
; GCN-LABEL: global_load_f32_saddr_zext_vgpr_range_imm_offset:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v[0:1], off
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GCN-NEXT: global_load_dword v0, v0, s[2:3] offset:400
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%voffset = load i32, i32 addrspace(1)* %voffset.ptr, !range !0
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds float, float addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds float, float addrspace(1)* %gep0, i64 100
%load = load float, float addrspace(1)* %gep1
ret float %load
}
; Range is 1 beyond the limit where we can move the shift into 32-bits.
define amdgpu_ps float @global_load_f32_saddr_zext_vgpr_range_too_large(float addrspace(1)* inreg %sbase, i32 addrspace(1)* %voffset.ptr) {
; GFX9-LABEL: global_load_f32_saddr_zext_vgpr_range_too_large:
; GFX9: ; %bb.0:
; GFX9-NEXT: global_load_dword v0, v[0:1], off
; GFX9-NEXT: v_mov_b32_e32 v1, 0
; GFX9-NEXT: v_mov_b32_e32 v2, s3
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: v_lshlrev_b64 v[0:1], 2, v[0:1]
; GFX9-NEXT: v_add_co_u32_e32 v0, vcc, s2, v0
; GFX9-NEXT: v_addc_co_u32_e32 v1, vcc, v2, v1, vcc
; GFX9-NEXT: global_load_dword v0, v[0:1], off
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: global_load_f32_saddr_zext_vgpr_range_too_large:
; GFX10: ; %bb.0:
; GFX10-NEXT: global_load_dword v0, v[0:1], off
; GFX10-NEXT: v_mov_b32_e32 v1, 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_lshlrev_b64 v[0:1], 2, v[0:1]
; GFX10-NEXT: v_add_co_u32 v0, vcc, s2, v0
; GFX10-NEXT: v_add_co_ci_u32_e32 v1, vcc, s3, v1, vcc
; GFX10-NEXT: global_load_dword v0, v[0:1], off
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%voffset = load i32, i32 addrspace(1)* %voffset.ptr, !range !1
%zext.offset = zext i32 %voffset to i64
%gep = getelementptr inbounds float, float addrspace(1)* %sbase, i64 %zext.offset
%load = load float, float addrspace(1)* %gep
ret float %load
}
; --------------------------------------------------------------------------------
; Stress various type loads
; --------------------------------------------------------------------------------
define amdgpu_ps half @global_load_saddr_i16(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ushort v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep0.cast
%cast.load = bitcast i16 %load to half
ret half %cast.load
}
define amdgpu_ps half @global_load_saddr_i16_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ushort v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep1.cast
%cast.load = bitcast i16 %load to half
ret half %cast.load
}
define amdgpu_ps half @global_load_saddr_f16(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_f16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ushort v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to half addrspace(1)*
%load = load half, half addrspace(1)* %gep0.cast
ret half %load
}
define amdgpu_ps half @global_load_saddr_f16_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_f16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ushort v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to half addrspace(1)*
%load = load half, half addrspace(1)* %gep1.cast
ret half %load
}
define amdgpu_ps float @global_load_saddr_i32(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i32:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i32 addrspace(1)*
%load = load i32, i32 addrspace(1)* %gep0.cast
%cast.load = bitcast i32 %load to float
ret float %cast.load
}
define amdgpu_ps float @global_load_saddr_i32_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i32_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i32 addrspace(1)*
%load = load i32, i32 addrspace(1)* %gep1.cast
%cast.load = bitcast i32 %load to float
ret float %cast.load
}
define amdgpu_ps float @global_load_saddr_f32(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_f32:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to float addrspace(1)*
%load = load float, float addrspace(1)* %gep0.cast
ret float %load
}
define amdgpu_ps float @global_load_saddr_f32_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_f32_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to float addrspace(1)*
%load = load float, float addrspace(1)* %gep1.cast
ret float %load
}
define amdgpu_ps <2 x half> @global_load_saddr_v2i16(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2i16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to <2 x i16> addrspace(1)*
%load = load <2 x i16>, <2 x i16> addrspace(1)* %gep0.cast
%cast.load = bitcast <2 x i16> %load to <2 x half>
ret <2 x half> %cast.load
}
define amdgpu_ps <2 x half> @global_load_saddr_v2i16_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2i16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to <2 x i16> addrspace(1)*
%load = load <2 x i16>, <2 x i16> addrspace(1)* %gep1.cast
%cast.load = bitcast <2 x i16> %load to <2 x half>
ret <2 x half> %cast.load
}
define amdgpu_ps <2 x half> @global_load_saddr_v2f16(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2f16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to <2 x half> addrspace(1)*
%load = load <2 x half>, <2 x half> addrspace(1)* %gep0.cast
ret <2 x half> %load
}
define amdgpu_ps <2 x half> @global_load_saddr_v2f16_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2f16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to <2 x half> addrspace(1)*
%load = load <2 x half>, <2 x half> addrspace(1)* %gep1.cast
ret <2 x half> %load
}
define amdgpu_ps <2 x half> @global_load_saddr_p3(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_p3:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i8 addrspace(3)* addrspace(1)*
%load = load i8 addrspace(3)*, i8 addrspace(3)* addrspace(1)* %gep0.cast
%cast.load0 = ptrtoint i8 addrspace(3)* %load to i32
%cast.load1 = bitcast i32 %cast.load0 to <2 x half>
ret <2 x half> %cast.load1
}
define amdgpu_ps <2 x half> @global_load_saddr_p3_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_p3_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dword v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i8 addrspace(3)* addrspace(1)*
%load = load i8 addrspace(3)*, i8 addrspace(3)* addrspace(1)* %gep1.cast
%cast.load0 = ptrtoint i8 addrspace(3)* %load to i32
%cast.load1 = bitcast i32 %cast.load0 to <2 x half>
ret <2 x half> %cast.load1
}
define amdgpu_ps <2 x float> @global_load_saddr_f64(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_f64:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to double addrspace(1)*
%load = load double, double addrspace(1)* %gep0.cast
%cast.load = bitcast double %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_f64_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_f64_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to double addrspace(1)*
%load = load double, double addrspace(1)* %gep1.cast
%cast.load = bitcast double %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_i64(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i64:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i64 addrspace(1)*
%load = load i64, i64 addrspace(1)* %gep0.cast
%cast.load = bitcast i64 %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_i64_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i64_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i64 addrspace(1)*
%load = load i64, i64 addrspace(1)* %gep1.cast
%cast.load = bitcast i64 %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_v2f32(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2f32:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to <2 x float> addrspace(1)*
%load = load <2 x float>, <2 x float> addrspace(1)* %gep0.cast
ret <2 x float> %load
}
define amdgpu_ps <2 x float> @global_load_saddr_v2f32_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2f32_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to <2 x float> addrspace(1)*
%load = load <2 x float>, <2 x float> addrspace(1)* %gep1.cast
ret <2 x float> %load
}
define amdgpu_ps <2 x float> @global_load_saddr_v2i32(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2i32:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to <2 x i32> addrspace(1)*
%load = load <2 x i32>, <2 x i32> addrspace(1)* %gep0.cast
%cast.load = bitcast <2 x i32> %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_v2i32_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2i32_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to <2 x i32> addrspace(1)*
%load = load <2 x i32>, <2 x i32> addrspace(1)* %gep1.cast
%cast.load = bitcast <2 x i32> %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_v4i16(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4i16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to <4 x i16> addrspace(1)*
%load = load <4 x i16>, <4 x i16> addrspace(1)* %gep0.cast
%cast.load = bitcast <4 x i16> %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_v4i16_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4i16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to <4 x i16> addrspace(1)*
%load = load <4 x i16>, <4 x i16> addrspace(1)* %gep1.cast
%cast.load = bitcast <4 x i16> %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_v4f16(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4f16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to <4 x half> addrspace(1)*
%load = load <4 x half>, <4 x half> addrspace(1)* %gep0.cast
%cast.load = bitcast <4 x half> %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_v4f16_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4f16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to <4 x half> addrspace(1)*
%load = load <4 x half>, <4 x half> addrspace(1)* %gep1.cast
%cast.load = bitcast <4 x half> %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @global_load_saddr_p1(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_p1:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i8 addrspace(1)* addrspace(1)*
%load = load i8 addrspace(1)*, i8 addrspace(1)* addrspace(1)* %gep0.cast
%cast.load0 = ptrtoint i8 addrspace(1)* %load to i64
%cast.load1 = bitcast i64 %cast.load0 to <2 x float>
ret <2 x float> %cast.load1
}
define amdgpu_ps <2 x float> @global_load_saddr_p1_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_p1_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i8 addrspace(1)* addrspace(1)*
%load = load i8 addrspace(1)*, i8 addrspace(1)* addrspace(1)* %gep1.cast
%cast.load0 = ptrtoint i8 addrspace(1)* %load to i64
%cast.load1 = bitcast i64 %cast.load0 to <2 x float>
ret <2 x float> %cast.load1
}
define amdgpu_ps <3 x float> @global_load_saddr_v3f32(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v3f32:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx3 v[0:2], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to <3 x float> addrspace(1)*
%load = load <3 x float>, <3 x float> addrspace(1)* %gep0.cast
ret <3 x float> %load
}
define amdgpu_ps <3 x float> @global_load_saddr_v3f32_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v3f32_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx3 v[0:2], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to <3 x float> addrspace(1)*
%load = load <3 x float>, <3 x float> addrspace(1)* %gep1.cast
ret <3 x float> %load
}
define amdgpu_ps <3 x float> @global_load_saddr_v3i32(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v3i32:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx3 v[0:2], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to <3 x i32> addrspace(1)*
%load = load <3 x i32>, <3 x i32> addrspace(1)* %gep0.cast
%cast.load = bitcast <3 x i32> %load to <3 x float>
ret <3 x float> %cast.load
}
define amdgpu_ps <3 x float> @global_load_saddr_v3i32_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v3i32_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx3 v[0:2], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to <3 x i32> addrspace(1)*
%load = load <3 x i32>, <3 x i32> addrspace(1)* %gep1.cast
%cast.load = bitcast <3 x i32> %load to <3 x float>
ret <3 x float> %cast.load
}
define amdgpu_ps <6 x half> @global_load_saddr_v6f16(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v6f16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx3 v[0:2], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to <6 x half> addrspace(1)*
%load = load <6 x half>, <6 x half> addrspace(1)* %gep0.cast
ret <6 x half> %load
}
define amdgpu_ps <6 x half> @global_load_saddr_v6f16_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v6f16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx3 v[0:2], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to <6 x half> addrspace(1)*
%load = load <6 x half>, <6 x half> addrspace(1)* %gep1.cast
ret <6 x half> %load
}
define amdgpu_ps <4 x float> @global_load_saddr_v4f32(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4f32:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to <4 x float> addrspace(1)*
%load = load <4 x float>, <4 x float> addrspace(1)* %gep0.cast
ret <4 x float> %load
}
define amdgpu_ps <4 x float> @global_load_saddr_v4f32_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4f32_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to <4 x float> addrspace(1)*
%load = load <4 x float>, <4 x float> addrspace(1)* %gep1.cast
ret <4 x float> %load
}
define amdgpu_ps <4 x float> @global_load_saddr_v4i32(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4i32:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to <4 x i32> addrspace(1)*
%load = load <4 x i32>, <4 x i32> addrspace(1)* %gep0.cast
%cast.load = bitcast <4 x i32> %load to <4 x float>
ret <4 x float> %cast.load
}
define amdgpu_ps <4 x float> @global_load_saddr_v4i32_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4i32_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to <4 x i32> addrspace(1)*
%load = load <4 x i32>, <4 x i32> addrspace(1)* %gep1.cast
%cast.load = bitcast <4 x i32> %load to <4 x float>
ret <4 x float> %cast.load
}
define amdgpu_ps <4 x float> @global_load_saddr_v2i64(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2i64:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to <2 x i64> addrspace(1)*
%load = load <2 x i64>, <2 x i64> addrspace(1)* %gep0.cast
%cast.load = bitcast <2 x i64> %load to <4 x float>
ret <4 x float> %cast.load
}
define amdgpu_ps <4 x float> @global_load_saddr_v2i64_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2i64_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to <2 x i64> addrspace(1)*
%load = load <2 x i64>, <2 x i64> addrspace(1)* %gep1.cast
%cast.load = bitcast <2 x i64> %load to <4 x float>
ret <4 x float> %cast.load
}
define amdgpu_ps <4 x float> @global_load_saddr_i128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i128 addrspace(1)*
%load = load i128, i128 addrspace(1)* %gep0.cast
%cast.load = bitcast i128 %load to <4 x float>
ret <4 x float> %cast.load
}
define amdgpu_ps <4 x float> @global_load_saddr_i128_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i128_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i128 addrspace(1)*
%load = load i128, i128 addrspace(1)* %gep1.cast
%cast.load = bitcast i128 %load to <4 x float>
ret <4 x float> %cast.load
}
define amdgpu_ps <4 x float> @global_load_saddr_v2p1(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2p1:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to <2 x i8 addrspace(1)*> addrspace(1)*
%load = load <2 x i8 addrspace(1)*>, <2 x i8 addrspace(1)*> addrspace(1)* %gep0.cast
%cast.load0 = ptrtoint <2 x i8 addrspace(1)*> %load to <2 x i64>
%cast.load1 = bitcast <2 x i64> %cast.load0 to <4 x float>
ret <4 x float> %cast.load1
}
define amdgpu_ps <4 x float> @global_load_saddr_v2p1_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v2p1_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to <2 x i8 addrspace(1)*> addrspace(1)*
%load = load <2 x i8 addrspace(1)*>, <2 x i8 addrspace(1)*> addrspace(1)* %gep1.cast
%cast.load0 = ptrtoint <2 x i8 addrspace(1)*> %load to <2 x i64>
%cast.load1 = bitcast <2 x i64> %cast.load0 to <4 x float>
ret <4 x float> %cast.load1
}
define amdgpu_ps <4 x float> @global_load_saddr_v4p3(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4p3:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to <4 x i8 addrspace(3)*> addrspace(1)*
%load = load <4 x i8 addrspace(3)*>, <4 x i8 addrspace(3)*> addrspace(1)* %gep0.cast
%cast.load0 = ptrtoint <4 x i8 addrspace(3)*> %load to <4 x i32>
%cast.load1 = bitcast <4 x i32> %cast.load0 to <4 x float>
ret <4 x float> %cast.load1
}
define amdgpu_ps <4 x float> @global_load_saddr_v4p3_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_v4p3_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_dwordx4 v[0:3], v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to <4 x i8 addrspace(3)*> addrspace(1)*
%load = load <4 x i8 addrspace(3)*>, <4 x i8 addrspace(3)*> addrspace(1)* %gep1.cast
%cast.load0 = ptrtoint <4 x i8 addrspace(3)*> %load to <4 x i32>
%cast.load1 = bitcast <4 x i32> %cast.load0 to <4 x float>
ret <4 x float> %cast.load1
}
; --------------------------------------------------------------------------------
; Extending loads
; --------------------------------------------------------------------------------
define amdgpu_ps float @global_sextload_saddr_i8(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_sextload_saddr_i8:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_sbyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%load = load i8, i8 addrspace(1)* %gep0
%sextload = sext i8 %load to i32
%cast.load = bitcast i32 %sextload to float
ret float %cast.load
}
define amdgpu_ps float @global_sextload_saddr_i8_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_sextload_saddr_i8_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_sbyte v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%load = load i8, i8 addrspace(1)* %gep1
%sextload = sext i8 %load to i32
%cast.load = bitcast i32 %sextload to float
ret float %cast.load
}
define amdgpu_ps float @global_sextload_saddr_i16(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_sextload_saddr_i16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_sshort v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep0.cast
%sextload = sext i16 %load to i32
%cast.load = bitcast i32 %sextload to float
ret float %cast.load
}
define amdgpu_ps float @global_sextload_saddr_i16_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_sextload_saddr_i16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_sshort v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep1.cast
%sextload = sext i16 %load to i32
%cast.load = bitcast i32 %sextload to float
ret float %cast.load
}
define amdgpu_ps float @global_zextload_saddr_i8(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_zextload_saddr_i8:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%load = load i8, i8 addrspace(1)* %gep0
%zextload = zext i8 %load to i32
%cast.load = bitcast i32 %zextload to float
ret float %cast.load
}
define amdgpu_ps float @global_zextload_saddr_i8_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_zextload_saddr_i8_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%load = load i8, i8 addrspace(1)* %gep1
%zextload = zext i8 %load to i32
%cast.load = bitcast i32 %zextload to float
ret float %cast.load
}
define amdgpu_ps float @global_zextload_saddr_i16(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_zextload_saddr_i16:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ushort v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep0.cast
%zextload = zext i16 %load to i32
%cast.load = bitcast i32 %zextload to float
ret float %cast.load
}
define amdgpu_ps float @global_zextload_saddr_i16_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_zextload_saddr_i16_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ushort v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep1.cast
%zextload = zext i16 %load to i32
%cast.load = bitcast i32 %zextload to float
ret float %cast.load
}
; --------------------------------------------------------------------------------
; Atomic load
; --------------------------------------------------------------------------------
define amdgpu_ps float @atomic_global_load_saddr_i32(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GFX9-LABEL: atomic_global_load_saddr_i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dword v0, v0, s[2:3] glc
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: buffer_wbinvl1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_global_load_saddr_i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: global_load_dword v0, v0, s[2:3] glc dlc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: buffer_gl0_inv
; GFX10-NEXT: buffer_gl1_inv
; GFX10-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i32 addrspace(1)*
%load = load atomic i32, i32 addrspace(1)* %gep0.cast seq_cst, align 4
%cast.load = bitcast i32 %load to float
ret float %cast.load
}
define amdgpu_ps float @atomic_global_load_saddr_i32_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GFX9-LABEL: atomic_global_load_saddr_i32_immneg128:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dword v0, v0, s[2:3] offset:-128 glc
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: buffer_wbinvl1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_global_load_saddr_i32_immneg128:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: global_load_dword v0, v0, s[2:3] offset:-128 glc dlc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: buffer_gl0_inv
; GFX10-NEXT: buffer_gl1_inv
; GFX10-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i32 addrspace(1)*
%load = load atomic i32, i32 addrspace(1)* %gep1.cast seq_cst, align 4
%cast.load = bitcast i32 %load to float
ret float %cast.load
}
define amdgpu_ps <2 x float> @atomic_global_load_saddr_i64(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GFX9-LABEL: atomic_global_load_saddr_i64:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] glc
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: buffer_wbinvl1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_global_load_saddr_i64:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] glc dlc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: buffer_gl0_inv
; GFX10-NEXT: buffer_gl1_inv
; GFX10-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i64 addrspace(1)*
%load = load atomic i64, i64 addrspace(1)* %gep0.cast seq_cst, align 8
%cast.load = bitcast i64 %load to <2 x float>
ret <2 x float> %cast.load
}
define amdgpu_ps <2 x float> @atomic_global_load_saddr_i64_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GFX9-LABEL: atomic_global_load_saddr_i64_immneg128:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX9-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128 glc
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: buffer_wbinvl1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_global_load_saddr_i64_immneg128:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: global_load_dwordx2 v[0:1], v0, s[2:3] offset:-128 glc dlc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: buffer_gl0_inv
; GFX10-NEXT: buffer_gl1_inv
; GFX10-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i64 addrspace(1)*
%load = load atomic i64, i64 addrspace(1)* %gep1.cast seq_cst, align 8
%cast.load = bitcast i64 %load to <2 x float>
ret <2 x float> %cast.load
}
; --------------------------------------------------------------------------------
; D16 load (low 16)
; --------------------------------------------------------------------------------
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_undef_hi(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_d16lo_undef_hi:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_short_d16 v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep0.cast
%build = insertelement <2 x i16> undef, i16 %load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_undef_hi_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_d16lo_undef_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_short_d16 v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep1.cast
%build = insertelement <2 x i16> undef, i16 %load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_zero_hi(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_d16lo_zero_hi:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v1, 0
; GCN-NEXT: global_load_short_d16 v1, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep0.cast
%build = insertelement <2 x i16> zeroinitializer, i16 %load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_zero_hi_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_d16lo_zero_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v1, 0
; GCN-NEXT: global_load_short_d16 v1, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep1.cast
%build = insertelement <2 x i16> zeroinitializer, i16 %load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_reg_hi(i8 addrspace(1)* inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16lo_reg_hi:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_short_d16 v1, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep0.cast
%build = insertelement <2 x i16> %reg, i16 %load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_reg_hi_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16lo_reg_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_short_d16 v1, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep1.cast
%build = insertelement <2 x i16> %reg, i16 %load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_zexti8_reg_hi(i8 addrspace(1)* inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16lo_zexti8_reg_hi:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte_d16 v1, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i8 addrspace(1)*
%load = load i8, i8 addrspace(1)* %gep0.cast
%zext.load = zext i8 %load to i16
%build = insertelement <2 x i16> %reg, i16 %zext.load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_zexti8_reg_hi_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16lo_zexti8_reg_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte_d16 v1, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i8 addrspace(1)*
%load = load i8, i8 addrspace(1)* %gep1.cast
%zext.load = zext i8 %load to i16
%build = insertelement <2 x i16> %reg, i16 %zext.load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_sexti8_reg_hi(i8 addrspace(1)* inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16lo_sexti8_reg_hi:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_sbyte_d16 v1, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i8 addrspace(1)*
%load = load i8, i8 addrspace(1)* %gep0.cast
%sext.load = sext i8 %load to i16
%build = insertelement <2 x i16> %reg, i16 %sext.load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16lo_sexti8_reg_hi_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16lo_sexti8_reg_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_sbyte_d16 v1, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i8 addrspace(1)*
%load = load i8, i8 addrspace(1)* %gep1.cast
%sext.load = sext i8 %load to i16
%build = insertelement <2 x i16> %reg, i16 %sext.load, i32 0
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
; --------------------------------------------------------------------------------
; D16 hi load (hi16)
; --------------------------------------------------------------------------------
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_undef_hi(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_d16hi_undef_hi:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_short_d16_hi v0, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep0.cast
%build = insertelement <2 x i16> undef, i16 %load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_undef_hi_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_d16hi_undef_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_short_d16_hi v0, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep1.cast
%build = insertelement <2 x i16> undef, i16 %load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_zero_hi(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_d16hi_zero_hi:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v1, 0
; GCN-NEXT: global_load_short_d16_hi v1, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep0.cast
%build = insertelement <2 x i16> zeroinitializer, i16 %load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_zero_hi_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset) {
; GCN-LABEL: global_load_saddr_i16_d16hi_zero_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: v_mov_b32_e32 v1, 0
; GCN-NEXT: global_load_short_d16_hi v1, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep1.cast
%build = insertelement <2 x i16> zeroinitializer, i16 %load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_reg_hi(i8 addrspace(1)* inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16hi_reg_hi:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_short_d16_hi v1, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep0.cast
%build = insertelement <2 x i16> %reg, i16 %load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_reg_hi_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16hi_reg_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_short_d16_hi v1, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i16 addrspace(1)*
%load = load i16, i16 addrspace(1)* %gep1.cast
%build = insertelement <2 x i16> %reg, i16 %load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_zexti8_reg_hi(i8 addrspace(1)* inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16hi_zexti8_reg_hi:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte_d16_hi v1, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i8 addrspace(1)*
%load = load i8, i8 addrspace(1)* %gep0.cast
%zext.load = zext i8 %load to i16
%build = insertelement <2 x i16> %reg, i16 %zext.load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_zexti8_reg_hi_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16hi_zexti8_reg_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_ubyte_d16_hi v1, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i8 addrspace(1)*
%load = load i8, i8 addrspace(1)* %gep1.cast
%zext.load = zext i8 %load to i16
%build = insertelement <2 x i16> %reg, i16 %zext.load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_sexti8_reg_hi(i8 addrspace(1)* inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16hi_sexti8_reg_hi:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_sbyte_d16_hi v1, v0, s[2:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep0.cast = bitcast i8 addrspace(1)* %gep0 to i8 addrspace(1)*
%load = load i8, i8 addrspace(1)* %gep0.cast
%sext.load = sext i8 %load to i16
%build = insertelement <2 x i16> %reg, i16 %sext.load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
define amdgpu_ps <2 x half> @global_load_saddr_i16_d16hi_sexti8_reg_hi_immneg128(i8 addrspace(1)* inreg %sbase, i32 %voffset, <2 x i16> %reg) {
; GCN-LABEL: global_load_saddr_i16_d16hi_sexti8_reg_hi_immneg128:
; GCN: ; %bb.0:
; GCN-NEXT: global_load_sbyte_d16_hi v1, v0, s[2:3] offset:-128
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: v_mov_b32_e32 v0, v1
; GCN-NEXT: ; return to shader part epilog
%zext.offset = zext i32 %voffset to i64
%gep0 = getelementptr inbounds i8, i8 addrspace(1)* %sbase, i64 %zext.offset
%gep1 = getelementptr inbounds i8, i8 addrspace(1)* %gep0, i64 -128
%gep1.cast = bitcast i8 addrspace(1)* %gep1 to i8 addrspace(1)*
%load = load i8, i8 addrspace(1)* %gep1.cast
%sext.load = sext i8 %load to i16
%build = insertelement <2 x i16> %reg, i16 %sext.load, i32 1
%cast = bitcast <2 x i16> %build to <2 x half>
ret <2 x half> %cast
}
; --------------------------------------------------------------------------------
; or-with-constant as add
; --------------------------------------------------------------------------------
; Check add-as-or with split 64-bit or.
define amdgpu_ps float @global_load_saddr_i8_offset_or_i64_imm_offset_16(i8 addrspace(6)* inreg %sbase, i32 %idx) {
; GCN-LABEL: global_load_saddr_i8_offset_or_i64_imm_offset_16:
; GCN: ; %bb.0:
; GCN-NEXT: v_or_b32_e32 v0, 16, v0
; GCN-NEXT: v_mov_b32_e32 v1, 0
; GCN-NEXT: global_load_ubyte v0, v[0:1], off
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.idx = zext i32 %idx to i64
%or = or i64 %zext.idx, 16
%addr = inttoptr i64 %or to i8 addrspace(1)*
%load = load i8, i8 addrspace(1)* %addr
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
define amdgpu_ps float @global_load_saddr_i8_offset_or_i64_imm_offset_4160(i8 addrspace(6)* inreg %sbase, i32 %idx) {
; GCN-LABEL: global_load_saddr_i8_offset_or_i64_imm_offset_4160:
; GCN: ; %bb.0:
; GCN-NEXT: v_or_b32_e32 v0, 0x1040, v0
; GCN-NEXT: v_mov_b32_e32 v1, 0
; GCN-NEXT: global_load_ubyte v0, v[0:1], off
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%zext.idx = zext i32 %idx to i64
%or = or i64 %zext.idx, 4160
%addr = inttoptr i64 %or to i8 addrspace(1)*
%load = load i8, i8 addrspace(1)* %addr
%zext = zext i8 %load to i32
%to.vgpr = bitcast i32 %zext to float
ret float %to.vgpr
}
; --------------------------------------------------------------------------------
; Full 64-bit scalar add.
; --------------------------------------------------------------------------------
define amdgpu_ps void @global_addr_64bit_lsr_iv(float addrspace(1)* inreg %arg) {
; GFX9-LABEL: global_addr_64bit_lsr_iv:
; GFX9: ; %bb.0: ; %bb
; GFX9-NEXT: s_mov_b64 s[0:1], 0
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: .LBB128_1: ; %bb3
; GFX9-NEXT: ; =>This Inner Loop Header: Depth=1
; GFX9-NEXT: s_add_u32 s4, s2, s0
; GFX9-NEXT: s_addc_u32 s5, s3, s1
; GFX9-NEXT: global_load_dword v1, v0, s[4:5] glc
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_add_u32 s0, s0, 4
; GFX9-NEXT: s_addc_u32 s1, s1, 0
; GFX9-NEXT: s_cmpk_eq_i32 s0, 0x400
; GFX9-NEXT: s_cbranch_scc0 .LBB128_1
; GFX9-NEXT: ; %bb.2: ; %bb2
; GFX9-NEXT: s_endpgm
;
; GFX10-LABEL: global_addr_64bit_lsr_iv:
; GFX10: ; %bb.0: ; %bb
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: s_mov_b64 s[0:1], 0
; GFX10-NEXT: .LBB128_1: ; %bb3
; GFX10-NEXT: ; =>This Inner Loop Header: Depth=1
; GFX10-NEXT: s_waitcnt_depctr 0xffe3
; GFX10-NEXT: s_add_u32 s4, s2, s0
; GFX10-NEXT: s_addc_u32 s5, s3, s1
; GFX10-NEXT: s_add_u32 s0, s0, 4
; GFX10-NEXT: global_load_dword v1, v0, s[4:5] glc dlc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_addc_u32 s1, s1, 0
; GFX10-NEXT: s_cmpk_eq_i32 s0, 0x400
; GFX10-NEXT: s_cbranch_scc0 .LBB128_1
; GFX10-NEXT: ; %bb.2: ; %bb2
; GFX10-NEXT: s_endpgm
bb:
br label %bb3
bb2: ; preds = %bb3
ret void
bb3: ; preds = %bb3, %bb
%i = phi i32 [ 0, %bb ], [ %i8, %bb3 ]
%i4 = zext i32 %i to i64
%i5 = getelementptr inbounds float, float addrspace(1)* %arg, i64 %i4
%i6 = load volatile float, float addrspace(1)* %i5, align 4
%i8 = add nuw nsw i32 %i, 1
%i9 = icmp eq i32 %i8, 256
br i1 %i9, label %bb2, label %bb3
}
; Make sure we only have a single zero vaddr initialization.
define amdgpu_ps void @global_addr_64bit_lsr_iv_multiload(float addrspace(1)* inreg %arg, float addrspace(1)* inreg %arg.1) {
; GFX9-LABEL: global_addr_64bit_lsr_iv_multiload:
; GFX9: ; %bb.0: ; %bb
; GFX9-NEXT: s_mov_b64 s[0:1], 0
; GFX9-NEXT: v_mov_b32_e32 v0, 0
; GFX9-NEXT: .LBB129_1: ; %bb3
; GFX9-NEXT: ; =>This Inner Loop Header: Depth=1
; GFX9-NEXT: s_add_u32 s4, s2, s0
; GFX9-NEXT: s_addc_u32 s5, s3, s1
; GFX9-NEXT: global_load_dword v1, v0, s[4:5] glc
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: global_load_dword v1, v0, s[4:5] glc
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_add_u32 s0, s0, 4
; GFX9-NEXT: s_addc_u32 s1, s1, 0
; GFX9-NEXT: s_cmpk_eq_i32 s0, 0x400
; GFX9-NEXT: ; kill: killed $sgpr4 killed $sgpr5
; GFX9-NEXT: s_cbranch_scc0 .LBB129_1
; GFX9-NEXT: ; %bb.2: ; %bb2
; GFX9-NEXT: s_endpgm
;
; GFX10-LABEL: global_addr_64bit_lsr_iv_multiload:
; GFX10: ; %bb.0: ; %bb
; GFX10-NEXT: v_mov_b32_e32 v0, 0
; GFX10-NEXT: s_mov_b64 s[0:1], 0
; GFX10-NEXT: .LBB129_1: ; %bb3
; GFX10-NEXT: ; =>This Inner Loop Header: Depth=1
; GFX10-NEXT: s_waitcnt_depctr 0xffe3
; GFX10-NEXT: s_add_u32 s4, s2, s0
; GFX10-NEXT: s_addc_u32 s5, s3, s1
; GFX10-NEXT: s_add_u32 s0, s0, 4
; GFX10-NEXT: global_load_dword v1, v0, s[4:5] glc dlc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: global_load_dword v1, v0, s[4:5] glc dlc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_addc_u32 s1, s1, 0
; GFX10-NEXT: s_cmpk_eq_i32 s0, 0x400
; GFX10-NEXT: ; kill: killed $sgpr4 killed $sgpr5
; GFX10-NEXT: s_cbranch_scc0 .LBB129_1
; GFX10-NEXT: ; %bb.2: ; %bb2
; GFX10-NEXT: s_endpgm
bb:
br label %bb3
bb2: ; preds = %bb3
ret void
bb3: ; preds = %bb3, %bb
%i = phi i32 [ 0, %bb ], [ %i8, %bb3 ]
%i4 = zext i32 %i to i64
%i5 = getelementptr inbounds float, float addrspace(1)* %arg, i64 %i4
%i6 = load volatile float, float addrspace(1)* %i5, align 4
%i5.1 = getelementptr inbounds float, float addrspace(1)* %arg.1, i64 %i4
%i6.1 = load volatile float, float addrspace(1)* %i5, align 4
%i8 = add nuw nsw i32 %i, 1
%i9 = icmp eq i32 %i8, 256
br i1 %i9, label %bb2, label %bb3
}
!0 = !{i32 0, i32 1073741824} ; (1 << 30)
!1 = !{i32 0, i32 1073741825} ; (1 << 30) + 1