The basic idea to this is that a) having a single canonical type makes CSE easier, and b) many of our transforms are inconsistent about which types we end up with based on visit order. I'm restricting this to constants as for non-constants, we'd have to decide whether the simplicity was worth extra instructions. For constants, there are no extra instructions. We chose the canonical type as i64 arbitrarily. We might consider changing this to something else in the future if we have cause. Differential Revision: https://reviews.llvm.org/D115387
123 lines
4.6 KiB
LLVM
123 lines
4.6 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
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; This test makes sure that these instructions are properly eliminated.
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;
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; RUN: opt < %s -instcombine -S | FileCheck %s
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define i32 @shl_C1_add_A_C2_i32(i16 %A) {
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; CHECK-LABEL: @shl_C1_add_A_C2_i32(
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; CHECK-NEXT: [[B:%.*]] = zext i16 [[A:%.*]] to i32
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; CHECK-NEXT: [[D:%.*]] = shl i32 192, [[B]]
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; CHECK-NEXT: ret i32 [[D]]
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;
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%B = zext i16 %A to i32
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%C = add i32 %B, 5
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%D = shl i32 6, %C
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ret i32 %D
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}
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define i32 @ashr_C1_add_A_C2_i32(i32 %A) {
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; CHECK-LABEL: @ashr_C1_add_A_C2_i32(
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; CHECK-NEXT: ret i32 0
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;
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%B = and i32 %A, 65535
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%C = add i32 %B, 5
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%D = ashr i32 6, %C
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ret i32 %D
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}
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define i32 @lshr_C1_add_A_C2_i32(i32 %A) {
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; CHECK-LABEL: @lshr_C1_add_A_C2_i32(
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; CHECK-NEXT: [[B:%.*]] = and i32 [[A:%.*]], 65535
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; CHECK-NEXT: [[D:%.*]] = shl i32 192, [[B]]
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; CHECK-NEXT: ret i32 [[D]]
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;
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%B = and i32 %A, 65535
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%C = add i32 %B, 5
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%D = shl i32 6, %C
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ret i32 %D
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}
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define <4 x i32> @shl_C1_add_A_C2_v4i32(<4 x i16> %A) {
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; CHECK-LABEL: @shl_C1_add_A_C2_v4i32(
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; CHECK-NEXT: [[B:%.*]] = zext <4 x i16> [[A:%.*]] to <4 x i32>
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; CHECK-NEXT: [[D:%.*]] = shl <4 x i32> <i32 6, i32 4, i32 poison, i32 -458752>, [[B]]
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; CHECK-NEXT: ret <4 x i32> [[D]]
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;
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%B = zext <4 x i16> %A to <4 x i32>
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%C = add <4 x i32> %B, <i32 0, i32 1, i32 50, i32 16>
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%D = shl <4 x i32> <i32 6, i32 2, i32 1, i32 -7>, %C
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ret <4 x i32> %D
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}
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define <4 x i32> @ashr_C1_add_A_C2_v4i32(<4 x i32> %A) {
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; CHECK-LABEL: @ashr_C1_add_A_C2_v4i32(
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; CHECK-NEXT: [[B:%.*]] = and <4 x i32> [[A:%.*]], <i32 0, i32 15, i32 255, i32 65535>
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; CHECK-NEXT: [[D:%.*]] = ashr <4 x i32> <i32 6, i32 1, i32 poison, i32 -1>, [[B]]
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; CHECK-NEXT: ret <4 x i32> [[D]]
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;
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%B = and <4 x i32> %A, <i32 0, i32 15, i32 255, i32 65535>
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%C = add <4 x i32> %B, <i32 0, i32 1, i32 50, i32 16>
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%D = ashr <4 x i32> <i32 6, i32 2, i32 1, i32 -7>, %C
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ret <4 x i32> %D
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}
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define <4 x i32> @lshr_C1_add_A_C2_v4i32(<4 x i32> %A) {
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; CHECK-LABEL: @lshr_C1_add_A_C2_v4i32(
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; CHECK-NEXT: [[B:%.*]] = and <4 x i32> [[A:%.*]], <i32 0, i32 15, i32 255, i32 65535>
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; CHECK-NEXT: [[D:%.*]] = lshr <4 x i32> <i32 6, i32 1, i32 poison, i32 65535>, [[B]]
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; CHECK-NEXT: ret <4 x i32> [[D]]
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;
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%B = and <4 x i32> %A, <i32 0, i32 15, i32 255, i32 65535>
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%C = add <4 x i32> %B, <i32 0, i32 1, i32 50, i32 16>
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%D = lshr <4 x i32> <i32 6, i32 2, i32 1, i32 -7>, %C
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ret <4 x i32> %D
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}
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define <4 x i32> @shl_C1_add_A_C2_v4i32_splat(i16 %I) {
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; CHECK-LABEL: @shl_C1_add_A_C2_v4i32_splat(
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; CHECK-NEXT: [[A:%.*]] = zext i16 [[I:%.*]] to i32
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; CHECK-NEXT: [[B:%.*]] = insertelement <4 x i32> undef, i32 [[A]], i64 0
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; CHECK-NEXT: [[C:%.*]] = shufflevector <4 x i32> [[B]], <4 x i32> undef, <4 x i32> zeroinitializer
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; CHECK-NEXT: [[E:%.*]] = shl <4 x i32> <i32 6, i32 4, i32 poison, i32 -458752>, [[C]]
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; CHECK-NEXT: ret <4 x i32> [[E]]
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;
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%A = zext i16 %I to i32
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%B = insertelement <4 x i32> undef, i32 %A, i32 0
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%C = shufflevector <4 x i32> %B, <4 x i32> undef, <4 x i32> zeroinitializer
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%D = add <4 x i32> %C, <i32 0, i32 1, i32 50, i32 16>
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%E = shl <4 x i32> <i32 6, i32 2, i32 1, i32 -7>, %D
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ret <4 x i32> %E
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}
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define <4 x i32> @ashr_C1_add_A_C2_v4i32_splat(i16 %I) {
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; CHECK-LABEL: @ashr_C1_add_A_C2_v4i32_splat(
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; CHECK-NEXT: [[A:%.*]] = zext i16 [[I:%.*]] to i32
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; CHECK-NEXT: [[B:%.*]] = insertelement <4 x i32> undef, i32 [[A]], i64 0
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; CHECK-NEXT: [[C:%.*]] = shufflevector <4 x i32> [[B]], <4 x i32> undef, <4 x i32> zeroinitializer
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; CHECK-NEXT: [[E:%.*]] = ashr <4 x i32> <i32 6, i32 1, i32 poison, i32 -1>, [[C]]
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; CHECK-NEXT: ret <4 x i32> [[E]]
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;
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%A = zext i16 %I to i32
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%B = insertelement <4 x i32> undef, i32 %A, i32 0
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%C = shufflevector <4 x i32> %B, <4 x i32> undef, <4 x i32> zeroinitializer
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%D = add <4 x i32> %C, <i32 0, i32 1, i32 50, i32 16>
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%E = ashr <4 x i32> <i32 6, i32 2, i32 1, i32 -7>, %D
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ret <4 x i32> %E
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}
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define <4 x i32> @lshr_C1_add_A_C2_v4i32_splat(i16 %I) {
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; CHECK-LABEL: @lshr_C1_add_A_C2_v4i32_splat(
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; CHECK-NEXT: [[A:%.*]] = zext i16 [[I:%.*]] to i32
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; CHECK-NEXT: [[B:%.*]] = insertelement <4 x i32> undef, i32 [[A]], i64 0
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; CHECK-NEXT: [[C:%.*]] = shufflevector <4 x i32> [[B]], <4 x i32> undef, <4 x i32> zeroinitializer
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; CHECK-NEXT: [[E:%.*]] = lshr <4 x i32> <i32 6, i32 1, i32 poison, i32 65535>, [[C]]
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; CHECK-NEXT: ret <4 x i32> [[E]]
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;
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%A = zext i16 %I to i32
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%B = insertelement <4 x i32> undef, i32 %A, i32 0
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%C = shufflevector <4 x i32> %B, <4 x i32> undef, <4 x i32> zeroinitializer
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%D = add <4 x i32> %C, <i32 0, i32 1, i32 50, i32 16>
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%E = lshr <4 x i32> <i32 6, i32 2, i32 1, i32 -7>, %D
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ret <4 x i32> %E
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}
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