Files
clang-p2996/clang/test/CodeGenHLSL/builtins/StructuredBuffers-methods-lib.hlsl
Justin Bogner bd92e46204 [HLSL] Implement RWBuffer::operator[] via __builtin_hlsl_resource_getpointer (#117017)
This introduces `__builtin_hlsl_resource_getpointer`, which lowers to
`llvm.dx.resource.getpointer` and is used to implement indexing into
resources.

This will only work through the backend for typed buffers at this point,
but the changes to structured buffers should be correct as far as the
frontend is concerned.

Note: We probably want this to return a reference in the HLSL device
address space, but for now we're just using address space 0. Creating a
device address space and updating this code can be done later as
necessary.

Fixes #95956
2024-12-02 14:03:31 -08:00

26 lines
1.2 KiB
HLSL

// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-DXIL
// RUN-DISABLED: %clang_cc1 -triple spirv-vulkan-library -x hlsl -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s --check-prefixes=CHECK,CHECK-SPIRV
// NOTE: SPIRV codegen for resource methods is not yet implemented
RWStructuredBuffer<float> RWSB1 : register(u0);
RWStructuredBuffer<float> RWSB2 : register(u1);
// CHECK: %"class.hlsl::RWStructuredBuffer" = type { target("dx.RawBuffer", float, 1, 0) }
export void TestIncrementCounter() {
RWSB1.IncrementCounter();
}
// CHECK: define void @_Z20TestIncrementCounterv()
// CHECK-DXIL: call i32 @llvm.dx.bufferUpdateCounter.tdx.RawBuffer_f32_1_0t(target("dx.RawBuffer", float, 1, 0) %{{[0-9]+}}, i8 1)
export void TestDecrementCounter() {
RWSB2.DecrementCounter();
}
// CHECK: define void @_Z20TestDecrementCounterv()
// CHECK-DXIL: call i32 @llvm.dx.bufferUpdateCounter.tdx.RawBuffer_f32_1_0t(target("dx.RawBuffer", float, 1, 0) %{{[0-9]+}}, i8 -1)
// CHECK: declare i32 @llvm.dx.bufferUpdateCounter.tdx.RawBuffer_f32_1_0t(target("dx.RawBuffer", float, 1, 0), i8)