Support SV_GroupID attribute. Translate it into dx.group.id in clang codeGen. Fixes: #70120
17 lines
1.1 KiB
HLSL
17 lines
1.1 KiB
HLSL
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -hlsl-entry CSMain -x hlsl -finclude-default-header -ast-dump -o - %s | FileCheck %s
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-mesh -hlsl-entry CSMain -x hlsl -finclude-default-header -verify -o - %s
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[numthreads(8,8,1)]
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// expected-error@+3 {{attribute 'SV_GroupIndex' is unsupported in 'mesh' shaders, requires compute}}
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// expected-error@+2 {{attribute 'SV_DispatchThreadID' is unsupported in 'mesh' shaders, requires compute}}
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// expected-error@+1 {{attribute 'SV_GroupID' is unsupported in 'mesh' shaders, requires compute}}
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void CSMain(int GI : SV_GroupIndex, uint ID : SV_DispatchThreadID, uint GID : SV_GroupID) {
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// CHECK: FunctionDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> line:[[@LINE-1]]:6 CSMain 'void (int, uint, uint)'
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// CHECK-NEXT: ParmVarDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> col:17 GI 'int'
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// CHECK-NEXT: HLSLSV_GroupIndexAttr
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// CHECK-NEXT: ParmVarDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> col:42 ID 'uint'
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// CHECK-NEXT: HLSLSV_DispatchThreadIDAttr
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// CHECK-NEXT: ParmVarDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> col:73 GID 'uint'
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// CHECK-NEXT: HLSLSV_GroupIDAttr
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}
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