- define intrinsic as builtin in Builtins.td
- link intrinsic in hlsl_intrinsics.h
- add semantic analysis to SemaHLSL.cpp
- lower to `llvm` or a `dx` intrinsic when applicable in CGBuiltin.cpp
- define DXIL intrinsic in IntrinsicsDirectX.td
- add DXIL op and mapping in DXIL.td
- enable scalarization of intrinsic
- add basic sema checking to asdouble-errors.hlsl
Resolves #99081
23 lines
969 B
LLVM
23 lines
969 B
LLVM
; RUN: opt -S -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s
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; Test that for scalar and vector inputs, asdouble maps down to the makeDouble
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; DirectX op
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define noundef double @asdouble_scalar(i32 noundef %low, i32 noundef %high) {
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; CHECK: call double @dx.op.makeDouble(i32 101, i32 %low, i32 %high)
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%ret = call double @llvm.dx.asdouble.i32(i32 %low, i32 %high)
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ret double %ret
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}
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declare double @llvm.dx.asdouble.i32(i32, i32)
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define noundef <3 x double> @asdouble_vec(<3 x i32> noundef %low, <3 x i32> noundef %high) {
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; CHECK: call double @dx.op.makeDouble(i32 101, i32 %low.i0, i32 %high.i0)
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; CHECK: call double @dx.op.makeDouble(i32 101, i32 %low.i1, i32 %high.i1)
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; CHECK: call double @dx.op.makeDouble(i32 101, i32 %low.i2, i32 %high.i2)
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%ret = call <3 x double> @llvm.dx.asdouble.v3i32(<3 x i32> %low, <3 x i32> %high)
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ret <3 x double> %ret
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}
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declare <3 x double> @llvm.dx.asdouble.v3i32(<3 x i32>, <3 x i32>)
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