Some of the tests from the X86 directory can be generalized to improve coverage for other architectures (cont.)
426 lines
22 KiB
LLVM
426 lines
22 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
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; RUN: %if x86-registered-target %{ opt < %s -passes=slp-vectorizer -S -mtriple=x86_64-unknown-linux-gnu | FileCheck %s %}
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; RUN: %if aarch64-registered-target %{ opt < %s -passes=slp-vectorizer -S -mtriple=aarch64-unknown-linux-gnu | FileCheck %s %}
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@b = common global [4 x i32] zeroinitializer, align 16
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@c = common global [4 x i32] zeroinitializer, align 16
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@d = common global [4 x i32] zeroinitializer, align 16
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@e = common global [4 x i32] zeroinitializer, align 16
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@a = common global [4 x i32] zeroinitializer, align 16
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@fb = common global [4 x float] zeroinitializer, align 16
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@fc = common global [4 x float] zeroinitializer, align 16
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@fa = common global [4 x float] zeroinitializer, align 16
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@fd = common global [4 x float] zeroinitializer, align 16
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; Function Attrs: nounwind uwtable
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define void @addsub() #0 {
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; CHECK-LABEL: @addsub(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, ptr @b, align 4
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; CHECK-NEXT: [[TMP1:%.*]] = load <4 x i32>, ptr @c, align 4
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; CHECK-NEXT: [[TMP2:%.*]] = add nsw <4 x i32> [[TMP0]], [[TMP1]]
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; CHECK-NEXT: [[TMP3:%.*]] = load <4 x i32>, ptr @d, align 4
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; CHECK-NEXT: [[TMP4:%.*]] = load <4 x i32>, ptr @e, align 4
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; CHECK-NEXT: [[TMP5:%.*]] = add nsw <4 x i32> [[TMP3]], [[TMP4]]
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; CHECK-NEXT: [[TMP6:%.*]] = add nsw <4 x i32> [[TMP2]], [[TMP5]]
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; CHECK-NEXT: [[TMP7:%.*]] = sub nsw <4 x i32> [[TMP2]], [[TMP5]]
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; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP6]], <4 x i32> [[TMP7]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
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; CHECK-NEXT: store <4 x i32> [[TMP8]], ptr @a, align 4
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; CHECK-NEXT: ret void
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;
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entry:
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%0 = load i32, ptr @b, align 4
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%1 = load i32, ptr @c, align 4
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%add = add nsw i32 %0, %1
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%2 = load i32, ptr @d, align 4
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%3 = load i32, ptr @e, align 4
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%add1 = add nsw i32 %2, %3
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%add2 = add nsw i32 %add, %add1
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store i32 %add2, ptr @a, align 4
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%4 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 1), align 4
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%5 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 1), align 4
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%add3 = add nsw i32 %4, %5
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%6 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 1), align 4
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%7 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 1), align 4
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%add4 = add nsw i32 %6, %7
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%sub = sub nsw i32 %add3, %add4
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store i32 %sub, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 1), align 4
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%8 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 2), align 4
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%9 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 2), align 4
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%add5 = add nsw i32 %8, %9
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%10 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 2), align 4
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%11 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 2), align 4
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%add6 = add nsw i32 %10, %11
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%add7 = add nsw i32 %add5, %add6
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store i32 %add7, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 2), align 4
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%12 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 3), align 4
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%13 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 3), align 4
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%add8 = add nsw i32 %12, %13
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%14 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 3), align 4
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%15 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 3), align 4
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%add9 = add nsw i32 %14, %15
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%sub10 = sub nsw i32 %add8, %add9
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store i32 %sub10, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 3), align 4
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ret void
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}
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define void @addsub_freeze() #0 {
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; CHECK-LABEL: @addsub_freeze(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, ptr @b, align 4
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; CHECK-NEXT: [[TMP1:%.*]] = load <4 x i32>, ptr @c, align 4
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; CHECK-NEXT: [[TMP2:%.*]] = add nsw <4 x i32> [[TMP0]], [[TMP1]]
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; CHECK-NEXT: [[TMP3:%.*]] = load <4 x i32>, ptr @d, align 4
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; CHECK-NEXT: [[TMP4:%.*]] = load <4 x i32>, ptr @e, align 4
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; CHECK-NEXT: [[TMP5:%.*]] = add nsw <4 x i32> [[TMP3]], [[TMP4]]
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; CHECK-NEXT: [[TMP6:%.*]] = add nsw <4 x i32> [[TMP2]], [[TMP5]]
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; CHECK-NEXT: [[TMP7:%.*]] = sub nsw <4 x i32> [[TMP2]], [[TMP5]]
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; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP6]], <4 x i32> [[TMP7]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
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; CHECK-NEXT: [[TMP9:%.*]] = freeze <4 x i32> [[TMP8]]
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; CHECK-NEXT: store <4 x i32> [[TMP9]], ptr @a, align 4
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; CHECK-NEXT: ret void
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;
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entry:
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%0 = load i32, ptr @b, align 4
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%1 = load i32, ptr @c, align 4
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%add = add nsw i32 %0, %1
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%2 = load i32, ptr @d, align 4
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%3 = load i32, ptr @e, align 4
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%add1 = add nsw i32 %2, %3
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%add2 = add nsw i32 %add, %add1
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%freeze.add2 = freeze i32 %add2
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store i32 %freeze.add2, ptr @a, align 4
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%4 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 1), align 4
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%5 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 1), align 4
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%add3 = add nsw i32 %4, %5
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%6 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 1), align 4
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%7 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 1), align 4
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%add4 = add nsw i32 %6, %7
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%sub = sub nsw i32 %add3, %add4
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%freeze.sub = freeze i32 %sub
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store i32 %freeze.sub, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 1), align 4
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%8 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 2), align 4
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%9 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 2), align 4
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%add5 = add nsw i32 %8, %9
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%10 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 2), align 4
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%11 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 2), align 4
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%add6 = add nsw i32 %10, %11
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%add7 = add nsw i32 %add5, %add6
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%freeze.add7 = freeze i32 %add7
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store i32 %freeze.add7, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 2), align 4
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%12 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 3), align 4
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%13 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 3), align 4
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%add8 = add nsw i32 %12, %13
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%14 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 3), align 4
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%15 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 3), align 4
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%add9 = add nsw i32 %14, %15
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%sub10 = sub nsw i32 %add8, %add9
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%freeze.sub10 = freeze i32 %sub10
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store i32 %freeze.sub10, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 3), align 4
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ret void
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}
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; Function Attrs: nounwind uwtable
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define void @subadd() #0 {
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; CHECK-LABEL: @subadd(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP0:%.*]] = load <4 x i32>, ptr @b, align 4
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; CHECK-NEXT: [[TMP1:%.*]] = load <4 x i32>, ptr @c, align 4
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; CHECK-NEXT: [[TMP2:%.*]] = add nsw <4 x i32> [[TMP0]], [[TMP1]]
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; CHECK-NEXT: [[TMP3:%.*]] = load <4 x i32>, ptr @d, align 4
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; CHECK-NEXT: [[TMP4:%.*]] = load <4 x i32>, ptr @e, align 4
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; CHECK-NEXT: [[TMP5:%.*]] = add nsw <4 x i32> [[TMP3]], [[TMP4]]
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; CHECK-NEXT: [[TMP6:%.*]] = sub nsw <4 x i32> [[TMP2]], [[TMP5]]
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; CHECK-NEXT: [[TMP7:%.*]] = add nsw <4 x i32> [[TMP2]], [[TMP5]]
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; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP6]], <4 x i32> [[TMP7]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
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; CHECK-NEXT: store <4 x i32> [[TMP8]], ptr @a, align 4
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; CHECK-NEXT: ret void
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;
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entry:
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%0 = load i32, ptr @b, align 4
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%1 = load i32, ptr @c, align 4
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%add = add nsw i32 %0, %1
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%2 = load i32, ptr @d, align 4
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%3 = load i32, ptr @e, align 4
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%add1 = add nsw i32 %2, %3
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%sub = sub nsw i32 %add, %add1
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store i32 %sub, ptr @a, align 4
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%4 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 1), align 4
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%5 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 1), align 4
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%add2 = add nsw i32 %4, %5
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%6 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 1), align 4
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%7 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 1), align 4
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%add3 = add nsw i32 %6, %7
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%add4 = add nsw i32 %add2, %add3
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store i32 %add4, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 1), align 4
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%8 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 2), align 4
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%9 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 2), align 4
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%add5 = add nsw i32 %8, %9
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%10 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 2), align 4
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%11 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 2), align 4
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%add6 = add nsw i32 %10, %11
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%sub7 = sub nsw i32 %add5, %add6
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store i32 %sub7, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 2), align 4
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%12 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @b, i32 0, i64 3), align 4
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%13 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @c, i32 0, i64 3), align 4
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%add8 = add nsw i32 %12, %13
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%14 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @d, i32 0, i64 3), align 4
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%15 = load i32, ptr getelementptr inbounds ([4 x i32], ptr @e, i32 0, i64 3), align 4
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%add9 = add nsw i32 %14, %15
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%add10 = add nsw i32 %add8, %add9
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store i32 %add10, ptr getelementptr inbounds ([4 x i32], ptr @a, i32 0, i64 3), align 4
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ret void
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}
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; Function Attrs: nounwind uwtable
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define void @faddfsub() #0 {
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; CHECK-LABEL: @faddfsub(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr @fb, align 4
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; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr @fc, align 4
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; CHECK-NEXT: [[TMP2:%.*]] = fadd <4 x float> [[TMP0]], [[TMP1]]
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; CHECK-NEXT: [[TMP3:%.*]] = fsub <4 x float> [[TMP0]], [[TMP1]]
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; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
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; CHECK-NEXT: store <4 x float> [[TMP4]], ptr @fa, align 4
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; CHECK-NEXT: ret void
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;
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entry:
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%0 = load float, ptr @fb, align 4
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%1 = load float, ptr @fc, align 4
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%add = fadd float %0, %1
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store float %add, ptr @fa, align 4
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%2 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4
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%3 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4
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%sub = fsub float %2, %3
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store float %sub, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4
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%4 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4
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%5 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4
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%add1 = fadd float %4, %5
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store float %add1, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4
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%6 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4
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%7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4
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%sub2 = fsub float %6, %7
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store float %sub2, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4
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ret void
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}
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; Function Attrs: nounwind uwtable
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define void @fsubfadd() #0 {
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; CHECK-LABEL: @fsubfadd(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr @fb, align 4
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; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr @fc, align 4
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; CHECK-NEXT: [[TMP2:%.*]] = fsub <4 x float> [[TMP0]], [[TMP1]]
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; CHECK-NEXT: [[TMP3:%.*]] = fadd <4 x float> [[TMP0]], [[TMP1]]
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; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
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; CHECK-NEXT: store <4 x float> [[TMP4]], ptr @fa, align 4
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; CHECK-NEXT: ret void
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;
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entry:
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%0 = load float, ptr @fb, align 4
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%1 = load float, ptr @fc, align 4
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%sub = fsub float %0, %1
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store float %sub, ptr @fa, align 4
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%2 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4
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%3 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4
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%add = fadd float %2, %3
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store float %add, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4
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%4 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4
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%5 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4
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%sub1 = fsub float %4, %5
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store float %sub1, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4
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%6 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4
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%7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4
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%add2 = fadd float %6, %7
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store float %add2, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4
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ret void
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}
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; Function Attrs: nounwind uwtable
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define void @faddfsub_select() #0 {
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; CHECK-LABEL: @faddfsub_select(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr @fb, align 4
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; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr @fc, align 4
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; CHECK-NEXT: [[TMP2:%.*]] = fadd <4 x float> [[TMP0]], [[TMP1]]
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; CHECK-NEXT: [[TMP3:%.*]] = fsub <4 x float> [[TMP0]], [[TMP1]]
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; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 2, i32 7>
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; CHECK-NEXT: store <4 x float> [[TMP4]], ptr @fa, align 4
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; CHECK-NEXT: ret void
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;
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entry:
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%0 = load float, ptr @fb, align 4
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%1 = load float, ptr @fc, align 4
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%add = fadd float %0, %1
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store float %add, ptr @fa, align 4
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%2 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4
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%3 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4
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%add1 = fadd float %2, %3
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store float %add1, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4
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%4 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4
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%5 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4
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%add2 = fadd float %4, %5
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store float %add2, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4
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%6 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4
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%7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4
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%sub = fsub float %6, %7
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store float %sub, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4
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ret void
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}
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; Check vectorization of following code for float data type-
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; fc[0] = fb[0]+fa[0]; //swapped fb and fa
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; fc[1] = fa[1]-fb[1];
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; fc[2] = fa[2]+fb[2];
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; fc[3] = fa[3]-fb[3];
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define void @reorder_alt() #0 {
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; CHECK-LABEL: @reorder_alt(
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; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr @fa, align 4
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; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, ptr @fb, align 4
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; CHECK-NEXT: [[TMP3:%.*]] = fadd <4 x float> [[TMP1]], [[TMP2]]
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; CHECK-NEXT: [[TMP4:%.*]] = fsub <4 x float> [[TMP1]], [[TMP2]]
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; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <4 x float> [[TMP3]], <4 x float> [[TMP4]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
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; CHECK-NEXT: store <4 x float> [[TMP5]], ptr @fc, align 4
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; CHECK-NEXT: ret void
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;
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%1 = load float, ptr @fb, align 4
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%2 = load float, ptr @fa, align 4
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%3 = fadd float %1, %2
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store float %3, ptr @fc, align 4
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%4 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4
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|
%5 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4
|
|
%6 = fsub float %4, %5
|
|
store float %6, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4
|
|
%7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4
|
|
%8 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4
|
|
%9 = fadd float %7, %8
|
|
store float %9, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4
|
|
%10 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4
|
|
%11 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4
|
|
%12 = fsub float %10, %11
|
|
store float %12, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4
|
|
ret void
|
|
}
|
|
|
|
; Check vectorization of following code for float data type-
|
|
; fc[0] = fa[0]+(fb[0]-fd[0]);
|
|
; fc[1] = fa[1]-(fb[1]+fd[1]);
|
|
; fc[2] = fa[2]+(fb[2]-fd[2]);
|
|
; fc[3] = fa[3]-(fd[3]+fb[3]); //swapped fd and fb
|
|
|
|
define void @reorder_alt_subTree() #0 {
|
|
; CHECK-LABEL: @reorder_alt_subTree(
|
|
; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr @fa, align 4
|
|
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, ptr @fd, align 4
|
|
; CHECK-NEXT: [[TMP3:%.*]] = load <4 x float>, ptr @fb, align 4
|
|
; CHECK-NEXT: [[TMP4:%.*]] = fsub <4 x float> [[TMP3]], [[TMP2]]
|
|
; CHECK-NEXT: [[TMP5:%.*]] = fadd <4 x float> [[TMP3]], [[TMP2]]
|
|
; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <4 x float> [[TMP4]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
|
|
; CHECK-NEXT: [[TMP7:%.*]] = fadd <4 x float> [[TMP1]], [[TMP6]]
|
|
; CHECK-NEXT: [[TMP8:%.*]] = fsub <4 x float> [[TMP1]], [[TMP6]]
|
|
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x float> [[TMP7]], <4 x float> [[TMP8]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
|
|
; CHECK-NEXT: store <4 x float> [[TMP9]], ptr @fc, align 4
|
|
; CHECK-NEXT: ret void
|
|
;
|
|
%1 = load float, ptr @fa, align 4
|
|
%2 = load float, ptr @fb, align 4
|
|
%3 = load float, ptr @fd, align 4
|
|
%4 = fsub float %2, %3
|
|
%5 = fadd float %1, %4
|
|
store float %5, ptr @fc, align 4
|
|
%6 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4
|
|
%7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4
|
|
%8 = load float, ptr getelementptr inbounds ([4 x float], ptr @fd, i32 0, i64 1), align 4
|
|
%9 = fadd float %7, %8
|
|
%10 = fsub float %6, %9
|
|
store float %10, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4
|
|
%11 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4
|
|
%12 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4
|
|
%13 = load float, ptr getelementptr inbounds ([4 x float], ptr @fd, i32 0, i64 2), align 4
|
|
%14 = fsub float %12, %13
|
|
%15 = fadd float %11, %14
|
|
store float %15, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4
|
|
%16 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4
|
|
%17 = load float, ptr getelementptr inbounds ([4 x float], ptr @fd, i32 0, i64 3), align 4
|
|
%18 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4
|
|
%19 = fadd float %17, %18
|
|
%20 = fsub float %16, %19
|
|
store float %20, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4
|
|
ret void
|
|
}
|
|
|
|
; Check vectorization of following code for double data type-
|
|
; c[0] = (a[0]+b[0])-d[0];
|
|
; c[1] = d[1]+(a[1]+b[1]); //swapped d[1] and (a[1]+b[1])
|
|
|
|
define void @reorder_alt_rightsubTree(ptr nocapture %c, ptr noalias nocapture readonly %a, ptr noalias nocapture readonly %b, ptr noalias nocapture readonly %d) {
|
|
; CHECK-LABEL: @reorder_alt_rightsubTree(
|
|
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, ptr [[D:%.*]], align 8
|
|
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, ptr [[A:%.*]], align 8
|
|
; CHECK-NEXT: [[TMP3:%.*]] = load <2 x double>, ptr [[B:%.*]], align 8
|
|
; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP2]], [[TMP3]]
|
|
; CHECK-NEXT: [[TMP5:%.*]] = fsub <2 x double> [[TMP4]], [[TMP1]]
|
|
; CHECK-NEXT: [[TMP6:%.*]] = fadd <2 x double> [[TMP4]], [[TMP1]]
|
|
; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <2 x double> [[TMP5]], <2 x double> [[TMP6]], <2 x i32> <i32 0, i32 3>
|
|
; CHECK-NEXT: store <2 x double> [[TMP7]], ptr [[C:%.*]], align 8
|
|
; CHECK-NEXT: ret void
|
|
;
|
|
%1 = load double, ptr %a
|
|
%2 = load double, ptr %b
|
|
%3 = fadd double %1, %2
|
|
%4 = load double, ptr %d
|
|
%5 = fsub double %3, %4
|
|
store double %5, ptr %c
|
|
%6 = getelementptr inbounds double, ptr %d, i64 1
|
|
%7 = load double, ptr %6
|
|
%8 = getelementptr inbounds double, ptr %a, i64 1
|
|
%9 = load double, ptr %8
|
|
%10 = getelementptr inbounds double, ptr %b, i64 1
|
|
%11 = load double, ptr %10
|
|
%12 = fadd double %9, %11
|
|
%13 = fadd double %7, %12
|
|
%14 = getelementptr inbounds double, ptr %c, i64 1
|
|
store double %13, ptr %14
|
|
ret void
|
|
}
|
|
|
|
define void @vec_shuff_reorder() #0 {
|
|
; CHECK-LABEL: @vec_shuff_reorder(
|
|
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x float>, ptr @fa, align 4
|
|
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x float>, ptr @fb, align 4
|
|
; CHECK-NEXT: [[TMP3:%.*]] = load <2 x float>, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4
|
|
; CHECK-NEXT: [[TMP4:%.*]] = load <2 x float>, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4
|
|
; CHECK-NEXT: [[TMP5:%.*]] = call <4 x float> @llvm.vector.insert.v4f32.v2f32(<4 x float> poison, <2 x float> [[TMP1]], i64 0)
|
|
; CHECK-NEXT: [[TMP6:%.*]] = call <4 x float> @llvm.vector.insert.v4f32.v2f32(<4 x float> [[TMP5]], <2 x float> [[TMP3]], i64 2)
|
|
; CHECK-NEXT: [[TMP7:%.*]] = call <4 x float> @llvm.vector.insert.v4f32.v2f32(<4 x float> poison, <2 x float> [[TMP2]], i64 0)
|
|
; CHECK-NEXT: [[TMP8:%.*]] = call <4 x float> @llvm.vector.insert.v4f32.v2f32(<4 x float> [[TMP7]], <2 x float> [[TMP4]], i64 2)
|
|
; CHECK-NEXT: [[TMP9:%.*]] = fadd <4 x float> [[TMP6]], [[TMP8]]
|
|
; CHECK-NEXT: [[TMP10:%.*]] = fsub <4 x float> [[TMP6]], [[TMP8]]
|
|
; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <4 x float> [[TMP9]], <4 x float> [[TMP10]], <4 x i32> <i32 0, i32 5, i32 2, i32 7>
|
|
; CHECK-NEXT: store <4 x float> [[TMP11]], ptr @fc, align 4
|
|
; CHECK-NEXT: ret void
|
|
;
|
|
%1 = load float, ptr @fb, align 4
|
|
%2 = load float, ptr @fa, align 4
|
|
%3 = fadd float %1, %2
|
|
store float %3, ptr @fc, align 4
|
|
%4 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 1), align 4
|
|
%5 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 1), align 4
|
|
%6 = fsub float %4, %5
|
|
store float %6, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 1), align 4
|
|
%7 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 2), align 4
|
|
%8 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 2), align 4
|
|
%9 = fadd float %7, %8
|
|
store float %9, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 2), align 4
|
|
%10 = load float, ptr getelementptr inbounds ([4 x float], ptr @fb, i32 0, i64 3), align 4
|
|
%11 = load float, ptr getelementptr inbounds ([4 x float], ptr @fa, i32 0, i64 3), align 4
|
|
%12 = fsub float %10, %11
|
|
store float %12, ptr getelementptr inbounds ([4 x float], ptr @fc, i32 0, i64 3), align 4
|
|
ret void
|
|
}
|
|
|
|
|
|
attributes #0 = { nounwind }
|
|
|