Files
clice/include/Server/Scheduler.h
ykiko c082458fb1 1. Make resource dir unique and global.
2. Use our custom CDB loader.
2024-12-10 16:15:50 +08:00

133 lines
3.7 KiB
C++

#pragma once
#include <deque>
#include "Server/Async.h"
#include "Server/Command.h"
#include "Server/Protocol.h"
#include "Server/Trace.h"
#include "Compiler/Compiler.h"
namespace clice {
/// A C++ source file may have different AST in different context.
/// `SourceContext` is used to distinguish different context.
struct SourceContext {
/// Compile options for this context.
std::string command;
/// For a header file, it may be not self contained and need a main file.
/// `includes` record the include chain of the header file. Each different
/// include chain will have a different context.
std::vector<proto::TextDocumentPositionParams> includes;
};
} // namespace clice
template <>
struct llvm::DenseMapInfo<clice::SourceContext> {
static clice::SourceContext getEmptyKey() {
return clice::SourceContext{.command = "Empty", .includes = {}};
}
static clice::SourceContext getTombstoneKey() {
return clice::SourceContext{.command = "Tombstone", .includes = {}};
}
static unsigned getHashValue(const clice::SourceContext& context) {
return clice::refl::hash(context);
}
static bool isEqual(const clice::SourceContext& lhs, const clice::SourceContext& rhs) {
return clice::refl::equal(lhs, rhs);
}
};
namespace clice {
struct File2 {
bool isIdle = true;
llvm::DenseMap<SourceContext, ASTInfo> contexts;
};
struct File;
struct Task {
/// Whether this task is a build task.
bool isBuild = false;
/// The coroutine handle of this task.
std::coroutine_handle<> waiting;
};
struct File {
bool isIdle = true;
std::string content;
/// The compiler instance of this file.
ASTInfo compiler;
std::deque<Task> waitings;
};
class Scheduler {
private:
async::promise<void> updatePCH(llvm::StringRef path,
llvm::StringRef content,
llvm::StringRef command);
async::promise<void> updatePCM() {
co_return;
}
async::promise<void> buildAST(llvm::StringRef path, llvm::StringRef content);
public:
async::promise<void> add(llvm::StringRef path, llvm::StringRef content);
async::promise<void> update(llvm::StringRef path, llvm::StringRef content);
async::promise<void> save(llvm::StringRef path);
async::promise<void> close(llvm::StringRef path);
async::promise<proto::CompletionResult> codeComplete(llvm::StringRef path,
unsigned int line,
unsigned int column);
/// Schedule a task for a file. If the file is building, the task will be
/// appended to the task list of the file and wait for the building to finish.
/// Otherwise, the task will be executed immediately.
template <typename Task>
auto schedule(llvm::StringRef path, Task&& task)
-> async::promise<decltype(task(std::declval<ASTInfo&>()))> {
auto& file = files[path];
if(!file.isIdle) {
co_await async::suspend([&](auto handle) {
file.waitings.push_back({.isBuild = false, .waiting = handle});
});
}
file.isIdle = false;
auto& compiler = file.compiler;
auto result = co_await async::schedule_task([&task, &compiler] { return task(compiler); });
if(!file.waitings.empty()) {
auto task = std::move(file.waitings.front());
async::schedule(task.waiting);
file.waitings.pop_front();
}
file.isIdle = true;
co_return result;
}
private:
llvm::StringMap<PCHInfo> pchs;
llvm::StringMap<File> files;
CommandManager cmdMgr;
};
} // namespace clice