mirror of
https://github.com/glfw/glfw.git
synced 2026-01-11 15:23:17 +01:00
Restructure monitor enumeration
This way is both kinder on event-based enumeration and less work to unwind allocations for when properly implementing GLFW_OUT_OF_MEMORY.
This commit is contained in:
@@ -209,6 +209,66 @@ static void endFadeReservation(CGDisplayFadeReservationToken token)
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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// Poll for changes in the set of connected monitors
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//
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void _glfwPollMonitorsNS(void)
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{
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uint32_t i, j, displayCount, disconnectedCount;
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CGDirectDisplayID* displays;
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_GLFWmonitor** disconnected;
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CGGetOnlineDisplayList(0, NULL, &displayCount);
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displays = calloc(displayCount, sizeof(CGDirectDisplayID));
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CGGetOnlineDisplayList(displayCount, displays, &displayCount);
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disconnectedCount = _glfw.monitorCount;
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disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
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memcpy(disconnected, _glfw.monitors, _glfw.monitorCount * sizeof(_GLFWmonitor*));
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for (i = 0; i < displayCount; i++)
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{
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_GLFWmonitor* monitor;
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const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
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if (CGDisplayIsAsleep(displays[i]))
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continue;
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for (j = 0; j < disconnectedCount; j++)
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{
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// HACK: Compare unit numbers instead of display IDs to work around
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// display replacement on machines with automatic graphics
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// switching
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if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
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{
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disconnected[j] = NULL;
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break;
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}
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}
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const CGSize size = CGDisplayScreenSize(displays[i]);
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char* name = getDisplayName(displays[i]);
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if (!name)
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name = strdup("Unknown");
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monitor = _glfwAllocMonitor(name, size.width, size.height);
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monitor->ns.displayID = displays[i];
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monitor->ns.unitNumber = unitNumber;
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free(name);
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_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
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}
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for (i = 0; i < disconnectedCount; i++)
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{
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if (disconnected[i])
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_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
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}
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free(disconnected);
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free(displays);
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}
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// Change the current video mode
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//
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GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
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@@ -288,55 +348,6 @@ void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor)
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
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{
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uint32_t i, found = 0, displayCount;
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_GLFWmonitor** monitors;
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CGDirectDisplayID* displays;
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*count = 0;
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CGGetOnlineDisplayList(0, NULL, &displayCount);
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displays = calloc(displayCount, sizeof(CGDirectDisplayID));
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monitors = calloc(displayCount, sizeof(_GLFWmonitor*));
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CGGetOnlineDisplayList(displayCount, displays, &displayCount);
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for (i = 0; i < displayCount; i++)
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{
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_GLFWmonitor* monitor;
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if (CGDisplayIsAsleep(displays[i]))
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continue;
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const CGSize size = CGDisplayScreenSize(displays[i]);
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char* name = getDisplayName(displays[i]);
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if (!name)
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name = strdup("Unknown");
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monitor = _glfwAllocMonitor(name, size.width, size.height);
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monitor->ns.displayID = displays[i];
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monitor->ns.unitNumber = CGDisplayUnitNumber(displays[i]);
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free(name);
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found++;
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monitors[found - 1] = monitor;
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}
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free(displays);
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*count = found;
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return monitors;
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}
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GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
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{
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// HACK: Compare unit numbers instead of display IDs to work around display
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// replacement on machines with automatic graphics switching
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return first->ns.unitNumber == second->ns.unitNumber;
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}
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void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
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{
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const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);
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