Add GLFW_FOCUS_ON_SHOW window hint and attribute

This adds a window hint and attribute for controlling whether
glfwShowWindow gives the specified window input focus in addition to
making it visible.

Fixes #1189.
Closes #1275.
This commit is contained in:
Doug Binks
2018-05-29 14:51:36 +01:00
committed by Camilla Löwy
parent bf6551a3ca
commit 0be4f3f75a
7 changed files with 65 additions and 7 deletions

View File

@@ -819,6 +819,12 @@ extern "C" {
* Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
*/
#define GLFW_HOVERED 0x0002000B
/*! @brief Input focus on calling show window hint and attribute
*
* Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
* [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
*/
#define GLFW_FOCUS_ON_SHOW 0x0002000C
/*! @brief Framebuffer bit depth hint.
*
@@ -3085,6 +3091,11 @@ GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
* hidden. If the window is already visible or is in full screen mode, this
* function does nothing.
*
* By default, windowed mode windows are focused when shown
* Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
* to change this behavior for all newly created windows, or change the
* behavior for an existing window with @ref glfwSetWindowAttrib.
*
* @param[in] window The window to make visible.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
@@ -3132,6 +3143,10 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
* initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
* disable this behavior.
*
* Also by default, windowed mode windows are focused when shown
* with @ref glfwShowWindow. Set the
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
*
* __Do not use this function__ to steal focus from other applications unless
* you are certain that is what the user wants. Focus stealing can be
* extremely disruptive.
@@ -3306,8 +3321,9 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
*
* The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
* [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and
* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib).
* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
*
* Some of these attributes are ignored for full screen windows. The new
* value will take effect if the window is later made windowed.