Add gamepad mapping filtering by backend

This fixes gamepad mappings being included in GLFW binaries that would
then never use them because they were for a different platform.
This commit is contained in:
Camilla Löwy
2021-06-29 00:42:31 +02:00
parent 01778329ec
commit 0c90e1a33f
6 changed files with 39 additions and 20 deletions

View File

@@ -24,7 +24,22 @@ endif()
file(STRINGS "${source_path}" lines)
foreach(line ${lines})
if ("${line}" MATCHES "^[0-9a-fA-F].*$")
set(GLFW_GAMEPAD_MAPPINGS "${GLFW_GAMEPAD_MAPPINGS}\"${line}\",\n")
if ("${line}" MATCHES "platform:Windows")
if (GLFW_WIN32_MAPPINGS)
set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\n")
endif()
set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\"${line}\",")
elseif ("${line}" MATCHES "platform:Mac OS X")
if (GLFW_COCOA_MAPPINGS)
set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\n")
endif()
set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\"${line}\",")
elseif ("${line}" MATCHES "platform:Linux")
if (GLFW_LINUX_MAPPINGS)
set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\n")
endif()
set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\"${line}\",")
endif()
endif()
endforeach()