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EGL: Add support for EGL_ANGLE_platform_angle
This adds basic support for selecting the platform type (rendering backend) when running on ANGLE. Related to #1380.
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@@ -93,6 +93,18 @@ __GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
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buttons, for compatibility with earlier versions of GLFW that did not have @ref
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glfwGetJoystickHats. Set this with @ref glfwInitHint.
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@anchor GLFW_ANGLE_PLATFORM_TYPE_hint
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__GLFW_ANGLE_PLATFORM_TYPE__ specifies the platform type (rendering backend) to
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request when using OpenGL ES and EGL via
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[ANGLE](https://chromium.googlesource.com/angle/angle/). If the requested
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platform type is unavailable, ANGLE will use its default. Set this hint with
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@ref glfwInitHint.
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@par
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The ANGLE platform type is specified via the `EGL_ANGLE_platform_angle`
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extension. This extension is not used if this hint is
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`GLFW_ANGLE_PLATFORM_TYPE_NONE`, which is the default value.
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@subsubsection init_hints_osx macOS specific init hints
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@@ -109,11 +121,12 @@ a nib or manually by GLFW. Set this with @ref glfwInitHint.
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@subsubsection init_hints_values Supported and default values
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Initialization hint | Default value | Supported values
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------------------------------- | ------------- | ----------------
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@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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Initialization hint | Default value | Supported values
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------------------------------- | ------------------------------- | ----------------
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@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@ref GLFW_ANGLE_PLATFORM_TYPE | `GLFW_ANGLE_PLATFORM_TYPE_NONE` | `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` or `GLFW_ANGLE_PLATFORM_TYPE_METAL`
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@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@subsection intro_init_terminate Terminating GLFW
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@@ -27,6 +27,15 @@ are still available.
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For more information see @ref cursor_standard.
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@subsubsection features_34_angle_backend Support for ANGLE rendering backend selection
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GLFW now provides the
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[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
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requesting a specific rendering backend when using
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[ANGLE](https://chromium.googlesource.com/angle/angle/) to create OpenGL ES
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contexts.
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@subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu
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GLFW now provides the
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@@ -94,6 +103,14 @@ then GLFW will fail to initialize.
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- @ref GLFW_CONTEXT_DEBUG
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- @ref GLFW_FEATURE_UNAVAILABLE
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- @ref GLFW_FEATURE_UNIMPLEMENTED
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- @ref GLFW_ANGLE_PLATFORM_TYPE
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- @ref GLFW_ANGLE_PLATFORM_TYPE_NONE
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- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGL
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- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGLES
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- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D9
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- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11
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- @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN
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- @ref GLFW_ANGLE_PLATFORM_TYPE_METAL
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@section news_archive Release notes for earlier versions
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