mirror of
https://github.com/glfw/glfw.git
synced 2026-01-11 15:23:17 +01:00
EGL: Add support for EGL_ANGLE_platform_angle
This adds basic support for selecting the platform type (rendering backend) when running on ANGLE. Related to #1380.
This commit is contained in:
@@ -55,6 +55,13 @@
|
||||
#define BEHAVIOR_NAME_NONE "none"
|
||||
#define BEHAVIOR_NAME_FLUSH "flush"
|
||||
|
||||
#define ANGLE_TYPE_OPENGL "gl"
|
||||
#define ANGLE_TYPE_OPENGLES "es"
|
||||
#define ANGLE_TYPE_D3D9 "d3d9"
|
||||
#define ANGLE_TYPE_D3D11 "d3d11"
|
||||
#define ANGLE_TYPE_VULKAN "vk"
|
||||
#define ANGLE_TYPE_METAL "mtl"
|
||||
|
||||
static void usage(void)
|
||||
{
|
||||
printf("Usage: glfwinfo [OPTION]...\n");
|
||||
@@ -101,6 +108,13 @@ static void usage(void)
|
||||
printf(" --srgb request an sRGB capable framebuffer\n");
|
||||
printf(" --singlebuffer request single-buffering\n");
|
||||
printf(" --no-error request a context that does not emit errors\n");
|
||||
printf(" --angle-type=TYPE the ANGLE platform type to use ("
|
||||
ANGLE_TYPE_OPENGL ", "
|
||||
ANGLE_TYPE_OPENGLES ", "
|
||||
ANGLE_TYPE_D3D9 ", "
|
||||
ANGLE_TYPE_D3D11 ", "
|
||||
ANGLE_TYPE_VULKAN " or "
|
||||
ANGLE_TYPE_METAL ")\n");
|
||||
printf(" --graphics-switching request macOS graphics switching\n");
|
||||
}
|
||||
|
||||
@@ -344,6 +358,7 @@ int main(int argc, char** argv)
|
||||
bool fb_stereo = false;
|
||||
bool fb_srgb = false;
|
||||
bool fb_doublebuffer = true;
|
||||
int angle_type = GLFW_ANGLE_PLATFORM_TYPE_NONE;
|
||||
bool cocoa_graphics_switching = false;
|
||||
|
||||
enum { CLIENT, CONTEXT, BEHAVIOR, DEBUG_CONTEXT, FORWARD, HELP,
|
||||
@@ -352,7 +367,7 @@ int main(int argc, char** argv)
|
||||
REDBITS, GREENBITS, BLUEBITS, ALPHABITS, DEPTHBITS, STENCILBITS,
|
||||
ACCUMREDBITS, ACCUMGREENBITS, ACCUMBLUEBITS, ACCUMALPHABITS,
|
||||
AUXBUFFERS, SAMPLES, STEREO, SRGB, SINGLEBUFFER, NOERROR_SRSLY,
|
||||
GRAPHICS_SWITCHING };
|
||||
ANGLE_TYPE, GRAPHICS_SWITCHING };
|
||||
const struct option options[] =
|
||||
{
|
||||
{ "behavior", 1, NULL, BEHAVIOR },
|
||||
@@ -384,6 +399,7 @@ int main(int argc, char** argv)
|
||||
{ "srgb", 0, NULL, SRGB },
|
||||
{ "singlebuffer", 0, NULL, SINGLEBUFFER },
|
||||
{ "no-error", 0, NULL, NOERROR_SRSLY },
|
||||
{ "angle-type", 1, NULL, ANGLE_TYPE },
|
||||
{ "graphics-switching", 0, NULL, GRAPHICS_SWITCHING },
|
||||
{ NULL, 0, NULL, 0 }
|
||||
};
|
||||
@@ -569,6 +585,25 @@ int main(int argc, char** argv)
|
||||
case NOERROR_SRSLY:
|
||||
context_no_error = true;
|
||||
break;
|
||||
case ANGLE_TYPE:
|
||||
if (strcmp(optarg, ANGLE_TYPE_OPENGL) == 0)
|
||||
angle_type = GLFW_ANGLE_PLATFORM_TYPE_OPENGL;
|
||||
else if (strcmp(optarg, ANGLE_TYPE_OPENGLES) == 0)
|
||||
angle_type = GLFW_ANGLE_PLATFORM_TYPE_OPENGLES;
|
||||
else if (strcmp(optarg, ANGLE_TYPE_D3D9) == 0)
|
||||
angle_type = GLFW_ANGLE_PLATFORM_TYPE_D3D9;
|
||||
else if (strcmp(optarg, ANGLE_TYPE_D3D11) == 0)
|
||||
angle_type = GLFW_ANGLE_PLATFORM_TYPE_D3D11;
|
||||
else if (strcmp(optarg, ANGLE_TYPE_VULKAN) == 0)
|
||||
angle_type = GLFW_ANGLE_PLATFORM_TYPE_VULKAN;
|
||||
else if (strcmp(optarg, ANGLE_TYPE_METAL) == 0)
|
||||
angle_type = GLFW_ANGLE_PLATFORM_TYPE_METAL;
|
||||
else
|
||||
{
|
||||
usage();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
break;
|
||||
case GRAPHICS_SWITCHING:
|
||||
cocoa_graphics_switching = true;
|
||||
break;
|
||||
@@ -587,6 +622,8 @@ int main(int argc, char** argv)
|
||||
|
||||
glfwInitHint(GLFW_COCOA_MENUBAR, false);
|
||||
|
||||
glfwInitHint(GLFW_ANGLE_PLATFORM_TYPE, angle_type);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user