Replace GL booleans with public macros

This commit is contained in:
Camilla Berglund
2015-08-23 19:30:04 +02:00
parent 13fbb4748a
commit 0eccf75f65
71 changed files with 581 additions and 557 deletions

View File

@@ -386,7 +386,7 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
{
case GLFW_KEY_ESCAPE:
/* Exit program on Escape */
glfwSetWindowShouldClose(window, GL_TRUE);
glfwSetWindowShouldClose(window, GLFW_TRUE);
break;
}
}
@@ -414,11 +414,11 @@ int main(int argc, char** argv)
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
window = glfwCreateWindow(800, 600, "GLFW OpenGL3 Heightmap demo", NULL, NULL);
if (! window )