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Documentation work
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@@ -5,9 +5,8 @@
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@tableofcontents
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This guide introduces the OpenGL and OpenGL ES context related functions of
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GLFW. For details on a specific function, see the
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[reference documentation](@ref context). There are also guides for the other
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areas of the GLFW API.
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GLFW. For details on a specific function in this category, see the @ref
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context. There are also guides for the other areas of the GLFW API.
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- @ref intro_guide
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- @ref window_guide
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@@ -5,12 +5,13 @@
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@tableofcontents
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This guide introduces the input related functions of GLFW. For details on
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a specific function, see the [reference documentation](@ref input). There are
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also guides for the other areas of GLFW.
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a specific function in this category, see the @ref input. There are also guides
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for the other areas of GLFW.
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- @ref intro_guide
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- @ref window_guide
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- @ref context_guide
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- @ref vulkan_guide
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- @ref monitor_guide
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GLFW provides many kinds of input. While some can only be polled, like time, or
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@@ -6,8 +6,8 @@
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This guide introduces the basic concepts of GLFW and describes initialization,
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error handling and API guarantees and limitations. For a broad but shallow
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tutorial, see @ref quick_guide instead. For details about a specific function,
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see the [reference documentation](@ref init).
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tutorial, see @ref quick_guide instead. For details on a specific function in
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this category, see the @ref init.
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There are also guides for the other areas of GLFW.
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@@ -5,12 +5,13 @@
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@tableofcontents
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This guide introduces the monitor related functions of GLFW. For details on
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a specific function, see the [reference documentation](@ref monitor). There are
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also guides for the other areas of GLFW.
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a specific function in this category, see the @ref monitor. There are also
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guides for the other areas of GLFW.
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- @ref intro_guide
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- @ref window_guide
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- @ref context_guide
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- @ref vulkan_guide
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- @ref input_guide
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@@ -18,9 +18,8 @@ The GLFW library does not need the Vulkan SDK to enable support for Vulkan.
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However, any Vulkan-specific test and example programs are built only if the
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CMake files find a Vulkan SDK.
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For details on a specific function, see the
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[reference documentation](@ref vulkan). There are also guides for the other
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areas of the GLFW API.
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For details on a specific function in this category, see the @ref vulkan. There
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are also guides for the other areas of the GLFW API.
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- @ref intro_guide
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- @ref window_guide
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@@ -5,11 +5,12 @@
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@tableofcontents
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This guide introduces the window related functions of GLFW. For details on
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a specific function, see the [reference documentation](@ref window). There are
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also guides for the other areas of GLFW.
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a specific function in this category, see the @ref window. There are also
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guides for the other areas of GLFW.
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- @ref intro_guide
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- @ref context_guide
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- @ref vulkan_guide
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- @ref monitor_guide
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- @ref input_guide
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@@ -268,6 +269,10 @@ creation API is used on a given platform may fail if you change this hint. This
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can be resolved by having it load via @ref glfwGetProcAddress, which always uses
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the selected API.
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@bug On some Linux systems, creating contexts via both the native and EGL APIs
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in a single process will cause the application to segfault. Stick to one API or
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the other on Linux for now.
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`GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` specify the client
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API version that the created context must be compatible with. The exact
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behavior of these hints depend on the requested client API.
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