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Added scancode to key callback.
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@@ -434,7 +434,7 @@ static void mouseButtonFun(GLFWwindow* window, int button, int action, int mods)
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do_redraw = 1;
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}
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static void key_callback(GLFWwindow* window, int key, int action, int mods)
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, GL_TRUE);
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