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Added scancode to key callback.
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@@ -48,7 +48,7 @@ static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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glViewport(0, 0, width, height);
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}
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static void key_callback(GLFWwindow* window, int key, int action, int mods)
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (action != GLFW_PRESS)
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return;
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