Documentation work

This commit is contained in:
Camilla Löwy
2017-10-22 16:27:17 +02:00
parent 81963967e5
commit 1be81a1540
9 changed files with 40 additions and 44 deletions

View File

@@ -77,7 +77,7 @@ GLFWvidmode.blueBits | @ref GLFW_BLUE_BITS hint
GLFWvidmode.refreshRate | @ref GLFW_REFRESH_RATE hint
Once you have a full screen window, you can change its resolution, refresh rate
and monitor with @ref glfwSetWindowMonitor. If you just need change its
and monitor with @ref glfwSetWindowMonitor. If you only need change its
resolution you can also call @ref glfwSetWindowSize. In all cases, the new
video mode will be selected the same way as the video mode chosen by @ref
glfwCreateWindow. If the window has an OpenGL or OpenGL ES context, it will be
@@ -99,7 +99,7 @@ If the closest match for the desired video mode is the current one, the video
mode will not be changed, making window creation faster and application
switching much smoother. This is sometimes called _windowed full screen_ or
_borderless full screen_ window and counts as a full screen window. To create
such a window, simply request the current video mode.
such a window, request the current video mode.
@code
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
@@ -151,8 +151,8 @@ and reset all at once to their defaults with @ref glfwDefaultWindowHints.
Some hints are platform specific. These are always valid to set on any
platform but they will only affect their specific platform. Other platforms
will simply ignore them. Setting these hints requires no platform specific
headers or calls.
will ignore them. Setting these hints requires no platform specific headers or
calls.
Note that hints need to be set _before_ the creation of the window and context
you wish to have the specified attributes.
@@ -694,7 +694,7 @@ glfwSetWindowAspectRatio(window, 16, 9);
The aspect ratio is specified as a numerator and denominator, corresponding to
the width and height, respectively. If you want a window to maintain its
current aspect ratio, simply use its current size as the ratio.
current aspect ratio, use its current size as the ratio.
@code
int width, height;