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Renamed GLFW_NO_GLU to GLFW_INCLUDE_GLU.
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@@ -146,11 +146,7 @@ extern "C" {
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/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
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/* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is
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* convenient for the user to only have to include <GL/glfw.h>. This also
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* solves the problem with Windows <GL/gl.h> and <GL/glu.h> needing some
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* special defines which normally requires the user to include <windows.h>
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* (which is not a nice solution for portable programs).
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/* Include the chosen OpenGL header and, optionally, the GLU header.
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*/
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#if defined(__APPLE_CC__)
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#if defined(GLFW_INCLUDE_GL3)
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@@ -159,7 +155,7 @@ extern "C" {
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#define GL_GLEXT_LEGACY
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#include <OpenGL/gl.h>
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#endif
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#ifndef GLFW_NO_GLU
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#if defined(GLFW_INCLUDE_GLU)
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#include <OpenGL/glu.h>
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#endif
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#else
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@@ -168,7 +164,7 @@ extern "C" {
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#else
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#include <GL/gl.h>
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#endif
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#ifndef GLFW_NO_GLU
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#if defined(GLFW_INCLUDE_GLU)
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#include <GL/glu.h>
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#endif
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#endif
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