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Add GLFW_TRANSPARENT attribute and documentation
This completes support for window framebuffer transparency on Windows, macOS and X11. Note that the hint/attribute may be renamed before release to clarify its relationship to GLFW_OPACITY. Fixes #197. Closes #1079. Related to #663. Related to #715. Related to #723. Related to #1078.
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@@ -80,6 +80,11 @@ GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion
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when the cursor is disabled. If the running X server does not support this
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extension, regular accelerated mouse motion will be used.
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GLFW uses both the XRender extension and the compositing manager to support
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transparent window framebuffers. If the running X server does not support this
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extension or there is no running compositing manager, the `GLFW_TRANSPARENT`
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framebuffer hint will have no effect.
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@section compat_glx GLX extensions
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