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Add GLFW_INCLUDE_ES32
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@@ -171,6 +171,11 @@ extern "C" {
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#if defined(GLFW_INCLUDE_GLEXT)
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#include <GLES2/gl2ext.h>
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#endif
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#elif defined(GLFW_INCLUDE_ES32)
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#include <GLES3/gl32.h>
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#if defined(GLFW_INCLUDE_GLEXT)
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#include <GLES2/gl2ext.h>
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#endif
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#elif !defined(GLFW_INCLUDE_NONE)
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#include <GL/gl.h>
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#if defined(GLFW_INCLUDE_GLEXT)
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