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Documentation work.
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@@ -8,8 +8,8 @@ __GLFW__ is a free, Open Source, multi-platform library for creating windows
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with OpenGL or OpenGL ES contexts and receiving many kinds of input. It is easy
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to integrate into existing applications and does not lay claim to the main loop.
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This is the documentation for version 3.1, which adds many
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[new features](@ref news_31).
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See @ref news_31 for release highlights or the
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[version history](http://www.glfw.org/changelog.html) for details.
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@ref quick is a guide for those new to GLFW. It takes you through how to write
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a small but complete program. For people coming from GLFW 2, the @ref moving
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@@ -24,13 +24,18 @@ There are guides for each of the various areas of the API.
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- @ref monitor – enumerating and working with monitors and video modes
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- @ref input – receiving events, polling and processing input
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The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
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design, implementation and use of GLFW.
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Once you have written a program, see the @ref compile and @ref build guides.
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The [reference documentation](modules.html) provides more detailed information
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about specific functions.
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Once you have written a program, see the @ref compile and @ref build guides.
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There is a section on @ref guarantees_limitations for pointer lifetimes,
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reentrancy, thread safety, event order and backward and forward compatibility.
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The @ref rift fills in the gaps for how to use LibOVR with GLFW.
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The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
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design, implementation and use of GLFW.
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Finally, the @ref compat guide explains what APIs, standards and protocols GLFW
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uses and what happens when they are not present on a given machine.
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