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Documentation work.
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@tableofcontents
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The primary purpose of GLFW is to provide a simple interface to window
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management and OpenGL and OpenGL ES context creation. GLFW supports
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multiple windows, with each window having its own context.
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This guide introduces the functions related to managing OpenGL and OpenGL ES
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contexts. There are also guides for the other areas of the GLFW API.
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This guide introduces the OpenGL and OpenGL ES context related functions of
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GLFW. There are also guides for the other areas of the GLFW API.
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- @ref intro
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- @ref window
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As the window and context are inseparably linked, the window object also serves
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as the context handle.
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To test the creation of various kinds of contexts and see their properties, run
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the `glfwinfo` test program.
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@subsection context_hints Context creation hints
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There are a number of hints, specified using @ref glfwWindowHint, related to
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