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Documentation work.
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@tableofcontents
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The primary purpose of GLFW is to provide a simple interface to window
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management and OpenGL and OpenGL ES context creation. GLFW supports multiple
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windows, which can be either a normal desktop window or a full screen window.
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This guide introduces the window related functions of GLFW. There are also
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guides for the other areas of GLFW.
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@ref glfwTerminate, if any remain). As the window and context are inseparably
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linked, the object pointer is used as both a context and window handle.
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To see the event stream provided to the various window related callbacks, run
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the `events` test program.
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@subsection window_creation Window creation
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