Documentation work.

This commit is contained in:
Camilla Berglund
2015-01-11 18:25:54 +01:00
parent 500f5ebf04
commit 4e375d0e74
6 changed files with 47 additions and 40 deletions

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@@ -4,10 +4,6 @@
@tableofcontents
The primary purpose of GLFW is to provide a simple interface to window
management and OpenGL and OpenGL ES context creation. GLFW supports multiple
windows, which can be either a normal desktop window or a full screen window.
This guide introduces the window related functions of GLFW. There are also
guides for the other areas of GLFW.
@@ -24,6 +20,9 @@ created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow (or
@ref glfwTerminate, if any remain). As the window and context are inseparably
linked, the object pointer is used as both a context and window handle.
To see the event stream provided to the various window related callbacks, run
the `events` test program.
@subsection window_creation Window creation