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Ripped out horribly broken refresh rate mess.
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@@ -63,7 +63,6 @@ static ParamGL gl_params[] =
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static ParamGLFW glfw_params[] =
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{
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{ GLFW_REFRESH_RATE, "refresh rate" },
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{ GLFW_CONTEXT_VERSION_MAJOR, "Context version major" },
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{ GLFW_CONTEXT_VERSION_MINOR, "Context version minor" },
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{ GLFW_OPENGL_FORWARD_COMPAT, "OpenGL forward compatible" },
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