Documentation work.

Enabled Doxygen tree view, added CMake options for native and internal
modules, improved internal and native documentation.
This commit is contained in:
Camilla Berglund
2013-02-14 13:14:17 +01:00
parent 666181d923
commit 6f8084f061
5 changed files with 117 additions and 92 deletions

View File

@@ -783,10 +783,12 @@ GLFWAPI void glfwTerminate(void);
*/
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
/*! @brief Returns the version string of the GLFW library.
/*! @brief Returns a string describing the compile-time configuration.
*
* The version string contains information about what compile-time options were
* enabled when the library was built.
* The format of the string is as follows:
* @arg The name of the window system API
* @arg The name of the context creation API
* @arg Any additional options or APIs
*
* @return The GLFW version string.
* @ingroup init
@@ -1062,6 +1064,10 @@ GLFWAPI void glfwWindowHint(int target, int hint);
* can use the newly created context, you need to make it current using @ref
* glfwMakeContextCurrent.
*
* @remarks To create the window at a specific position, make it initially
* invisible using the @c GLFW_VISIBLE window hint, set its position and then
* show it.
*
* @remarks For fullscreen windows the initial cursor mode is @c
* GLFW_CURSOR_CAPTURED and the screensaver is prohibited from starting. For
* regular windows the initial cursor mode is @c GLFW_CURSOR_NORMAL and the

View File

@@ -39,11 +39,31 @@ extern "C" {
* Doxygen documentation
*************************************************************************/
/*! @defgroup native Native API
/*! @defgroup native Native access
*
* By using the native API, you assert that you know what you are doing and how
* to fix problems caused by using it. If you don't, you shouldn't be using
* it.
* <strong>By using the native API, you assert that you know what you are
* doing and how to fix problems caused by using it. If you don't, you
* shouldn't be using it.</strong>
*
* Before the inclusion of @ref glfw3native.h, you must define exactly one
* window API macro and exactly one context API macro. Failure to do this
* will cause a compile-time error.
*
* The available window API macros are:
* @arg @c GLFW_EXPOSE_NATIVE_WIN32
* @arg @c GLFW_EXPOSE_NATIVE_COCOA
* @arg @c GLFW_EXPOSE_NATIVE_X11
*
* The available context API macros are:
* @arg @c GLFW_EXPOSE_NATIVE_WGL
* @arg @c GLFW_EXPOSE_NATIVE_NSGL
* @arg @c GLFW_EXPOSE_NATIVE_GLX
* @arg @c GLFW_EXPOSE_NATIVE_EGL
*
* These macros select which of the native access functions are declared and
* which platform-specific headers to include. It is then up your (by
* definition platform-specific) code to handle which of these should be
* defined.
*/