Implement glfwGetJoystickHats

This moves the buttons-as-hats logic to shared code and adds the
GLFW_JOYSTICK_HAT_BUTTONS input mode as a way to disable this legacy
behavior.

Fixes #889.
This commit is contained in:
Camilla Löwy
2017-03-01 23:27:20 +01:00
parent 368dec7ac7
commit 798d7c6d68
13 changed files with 282 additions and 82 deletions

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@@ -204,7 +204,8 @@ ALIASES = "thread_safety=@par Thread safety\n" \
"x11=__X11:__" \
"wayland=__Wayland:__" \
"win32=__Windows:__" \
"macos=__macOS:__"
"macos=__macOS:__" \
"linux=__Linux:__"
# This tag can be used to specify a number of word-keyword mappings (TCL only).
# A mapping has the form "name=value". For example adding

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@@ -510,21 +510,24 @@ A simple mouse wheel, being vertical, provides offsets along the Y-axis.
The joystick functions expose connected joysticks and controllers, with both
referred to as joysticks. It supports up to sixteen joysticks, ranging from
`GLFW_JOYSTICK_1`, `GLFW_JOYSTICK_2` up to `GLFW_JOYSTICK_LAST`. You can test
whether a [joystick](@ref joysticks) is present with @ref glfwJoystickPresent.
`GLFW_JOYSTICK_1`, `GLFW_JOYSTICK_2` up to and including `GLFW_JOYSTICK_16` or
`GLFW_JOYSTICK_LAST`. You can test whether a [joystick](@ref joysticks) is
present with @ref glfwJoystickPresent.
@code
int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
@endcode
When GLFW is initialized, detected joysticks are added to to the beginning of
the array, starting with `GLFW_JOYSTICK_1`. Once a joystick is detected, it
keeps its assigned index until it is disconnected, so as joysticks are connected
and disconnected, they will become spread out.
the array. Once a joystick is detected, it keeps its assigned ID until it is
disconnected or the library is terminated, so as joysticks are connected and
disconnected, there may appear gaps in the IDs.
Joystick state is updated as needed when a joystick function is called and does
not require a window to be created or @ref glfwPollEvents or @ref glfwWaitEvents
to be called.
Joystick axis, button and hat state is updated when polled and does not require
a window to be created or events to be processed. However, if you want joystick
connection and disconnection events reliably delivered to the
[joystick callback](@ref joystick_event) then you must
[process events](@ref events).
To see all the properties of all connected joysticks in real-time, run the
`joysticks` test program.
@@ -538,7 +541,7 @@ returned array.
@code
int count;
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &count);
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_5, &count);
@endcode
Each element in the returned array is a value between -1.0 and 1.0.
@@ -552,11 +555,55 @@ returned array.
@code
int count;
const unsigned char* axes = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &count);
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_3, &count);
@endcode
Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`.
For backward compatibility with earlier versions that did not have @ref
glfwGetJoystickHats, the button array by default also includes all hats. See
the reference documentation for @ref glfwGetJoystickButtons for details.
@subsection joystick_hat Joystick hat states
The states of all hats are returned by @ref glfwGetJoystickHats. See the
reference documentation for the lifetime of the returned array.
@code
int count;
const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count);
@endcode
Each element in the returned array is one of the following:
Name | Value
--------------------- | --------------------------------
`GLFW_HAT_CENTERED` | 0
`GLFW_HAT_UP` | 1
`GLFW_HAT_RIGHT` | 2
`GLFW_HAT_DOWN` | 4
`GLFW_HAT_LEFT` | 8
`GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
`GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
`GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
`GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
The diagonal directions are bitwise combinations of the primary (up, right, down
and left) directions and you can test for these individually by ANDing it with
the corresponding direction.
@code
if (hats[2] & GLFW_HAT_RIGHT)
{
// State of hat 2 could be right-up, right or right-down
}
@endcode
For backward compatibility with earlier versions that did not have @ref
glfwGetJoystickHats, all hats are by default also included in the button array.
See the reference documentation for @ref glfwGetJoystickButtons for details.
@subsection joystick_name Joystick name
@@ -565,7 +612,7 @@ glfwGetJoystickName. See the reference documentation for the lifetime of the
returned string.
@code
const char* name = glfwGetJoystickName(GLFW_JOYSTICK_1);
const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4);
@endcode
Joystick names are not guaranteed to be unique. Two joysticks of the same model

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@@ -77,6 +77,11 @@ platform but they will only affect their specific platform. Other platforms
will simply ignore them. Setting these hints requires no platform specific
headers or calls.
@anchor GLFW_JOYSTICK_HAT_BUTTONS
__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
buttons, for compatibility with earlier versions of GLFW that did not have @ref
glfwGetJoystickHats.
@subsubsection init_hints_osx macOS specific hints
@@ -95,6 +100,7 @@ initialized.
Init hint | Default value | Supported values
------------------------------- | ------------- | ----------------
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`

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@@ -25,6 +25,13 @@ GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
windows with @ref glfwSetWindowAttrib.
@subsection news_33_joyhats Support for joystick hats
GLFW now supports querying the hats of a joystick with @ref glfwGetJoystickHats
and controlling whether hats are also exposed as buttons with the @ref
GLFW_JOYSTICK_HAT_BUTTONS init hint.
@subsection news_33_inithint Support for initialization hints
GLFW now supports setting library initialization hints with @ref glfwInitHint.