mirror of
https://github.com/glfw/glfw.git
synced 2026-08-27 08:05:54 +02:00
Reintroduced glfwGetWindowPos, glfwSetWindowPos.
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@@ -35,6 +35,7 @@
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#define WIDTH 400
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#define HEIGHT 400
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#define OFFSET 50
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static GLFWwindow* windows[2];
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static GLboolean closed = GL_FALSE;
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@@ -60,14 +61,15 @@ static GLFWwindow* open_window(const char* title, GLFWwindow* share, int posX, i
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{
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GLFWwindow* window;
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glfwWindowHint(GLFW_POSITION_X, posX);
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glfwWindowHint(GLFW_POSITION_Y, posY);
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glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
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window = glfwCreateWindow(WIDTH, HEIGHT, title, NULL, share);
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if (!window)
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return NULL;
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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glfwSetWindowPos(window, posX, posY);
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glfwShowWindow(window);
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glfwSetWindowCloseCallback(window, window_close_callback);
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glfwSetKeyCallback(window, key_callback);
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@@ -131,6 +133,7 @@ static void draw_quad(GLuint texture)
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int main(int argc, char** argv)
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{
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int x, y, width;
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GLuint texture;
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glfwSetErrorCallback(error_callback);
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@@ -138,7 +141,7 @@ int main(int argc, char** argv)
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if (!glfwInit())
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exit(EXIT_FAILURE);
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windows[0] = open_window("First", NULL, 0, 0);
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windows[0] = open_window("First", NULL, OFFSET, OFFSET);
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if (!windows[0])
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{
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glfwTerminate();
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@@ -150,8 +153,11 @@ int main(int argc, char** argv)
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// It will then be shared with the second context, created below
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texture = create_texture();
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glfwGetWindowPos(windows[0], &x, &y);
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glfwGetWindowSize(windows[0], &width, NULL);
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// Put the second window to the right of the first one
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windows[1] = open_window("Second", windows[0], WIDTH + 50, 0);
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windows[1] = open_window("Second", windows[0], x + width + OFFSET, y);
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if (!windows[1])
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{
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glfwTerminate();
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@@ -90,10 +90,10 @@ int main(void)
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if (!glfwInit())
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exit(EXIT_FAILURE);
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glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
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for (i = 0; i < count; i++)
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{
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glfwWindowHint(GLFW_POSITION_X, 200 + 250 * i);
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glfwWindowHint(GLFW_POSITION_Y, 200);
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threads[i].window = glfwCreateWindow(200, 200,
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threads[i].title,
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NULL, NULL);
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@@ -103,6 +103,9 @@ int main(void)
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exit(EXIT_FAILURE);
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}
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glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
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glfwShowWindow(threads[i].window);
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if (thrd_create(&threads[i].id, thread_main, threads + i) !=
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thrd_success)
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{
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@@ -56,10 +56,10 @@ int main(void)
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if (!glfwInit())
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exit(EXIT_FAILURE);
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glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
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for (i = 0; i < 4; i++)
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{
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glfwWindowHint(GLFW_POSITION_X, 100 + (i & 1) * 300);
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glfwWindowHint(GLFW_POSITION_Y, 100 + (i >> 1) * 300);
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windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL);
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if (!windows[i])
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{
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@@ -72,6 +72,9 @@ int main(void)
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(GLclampf) (i >> 1),
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i ? 0.f : 1.f,
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0.f);
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glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300);
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glfwShowWindow(windows[i]);
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}
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while (running)
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