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Add monitor and joystick user pointers
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@@ -531,7 +531,7 @@ See @ref events.
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@subsection window_userptr User pointer
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Each window has a user pointer that can be set with @ref
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glfwSetWindowUserPointer and fetched with @ref glfwGetWindowUserPointer. This
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glfwSetWindowUserPointer and queried with @ref glfwGetWindowUserPointer. This
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can be used for any purpose you need and will not be modified by GLFW throughout
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the life-time of the window.
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