Documentation work.

This commit is contained in:
Camilla Berglund
2013-04-10 23:01:12 +02:00
parent 7b5b33ee3b
commit 8282a8fbe0
7 changed files with 191 additions and 97 deletions

View File

@@ -32,7 +32,7 @@ select which context is current on a given thread.
GLFW now explicitly supports multiple monitors. They can be enumerated with
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
and specified at window creation to make the newly created window fullscren on
and specified at window creation to make the newly created window full screen on
that specific monitor.
@@ -65,9 +65,9 @@ GLFW now supports the creation of OpenGL ES contexts, by setting the
contexts are supported. Note that GLFW *does not implement* OpenGL ES, so your
driver must provide support in a way usable by GLFW. Modern nVidia and Intel
drivers support creation of OpenGL ES context using the GLX and WGL APIs, while
AMD currently only provides an EGL implementation.
AMD provides an EGL implementation instead.
GLFW now has an (experimental) EGL context creation backend, which can be
GLFW now has an (experimental) EGL context creation back end, which can be
selected through CMake options.
@@ -118,7 +118,7 @@ to @ref glfwCreateWindow.
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
glfwShowWindow and created initially hidden with the `GLFW_VISIBLE` window hint.
This allows for offscreen rendering in a way compatible with most drivers, as
This allows for off-screen rendering in a way compatible with most drivers, as
well as moving a window to a specific position before showing it.
*/