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Documentation work.
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@@ -32,7 +32,7 @@ select which context is current on a given thread.
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GLFW now explicitly supports multiple monitors. They can be enumerated with
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@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
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glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
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and specified at window creation to make the newly created window fullscren on
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and specified at window creation to make the newly created window full screen on
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that specific monitor.
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@@ -65,9 +65,9 @@ GLFW now supports the creation of OpenGL ES contexts, by setting the
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contexts are supported. Note that GLFW *does not implement* OpenGL ES, so your
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driver must provide support in a way usable by GLFW. Modern nVidia and Intel
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drivers support creation of OpenGL ES context using the GLX and WGL APIs, while
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AMD currently only provides an EGL implementation.
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AMD provides an EGL implementation instead.
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GLFW now has an (experimental) EGL context creation backend, which can be
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GLFW now has an (experimental) EGL context creation back end, which can be
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selected through CMake options.
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@@ -118,7 +118,7 @@ to @ref glfwCreateWindow.
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Windows can now be hidden with @ref glfwHideWindow, shown using @ref
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glfwShowWindow and created initially hidden with the `GLFW_VISIBLE` window hint.
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This allows for offscreen rendering in a way compatible with most drivers, as
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This allows for off-screen rendering in a way compatible with most drivers, as
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well as moving a window to a specific position before showing it.
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*/
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