Documentation work.

This commit is contained in:
Camilla Berglund
2013-04-10 23:01:12 +02:00
parent 7b5b33ee3b
commit 8282a8fbe0
7 changed files with 191 additions and 97 deletions

View File

@@ -110,8 +110,8 @@ glfwSetErrorCallback(error_callback);
@section quick_create_window Creating a window and context
The window (and its context) is created with @ref glfwCreateWindow, which
returns a handle to the created window. For example, this creates an 640 by 480
pixels windowed mode window:
returns a handle to the created window. For example, this creates a 640 by 480
windowed mode window:
@code
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
@@ -131,16 +131,16 @@ if (!window)
This handle is then passed to all window related functions, and is provided to
you along with input events, so you know which window received the input.
To create a fullscreen window, you need to specify which monitor the window
To create a full screen window, you need to specify which monitor the window
should use. In most cases, the user's primary monitor is a good choice. You
can get this with @ref glfwGetPrimaryMonitor. To make the above window
fullscreen, just pass along the monitor handle:
full screen, just pass along the monitor handle:
@code
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
@endcode
Fullscreen windows cover the entire screen, have no border or decorations, and
Full screen windows cover the entire screen, have no border or decorations, and
change the monitor's resolution to the one most closely matching the requested
window size.
@@ -272,8 +272,8 @@ keyboard input, it's possible to create a simple program.
@snippet simple.c code
This program creates a 640 by 480 pixels window and runs a loop clearing the
screen, rendering a triangle and processing events until the user closes the
This program creates a 640 by 480 windowed mode window and runs a loop clearing
the screen, rendering a triangle and processing events until the user closes the
window. It can be found in the source distribution as `examples/simple.c`, and
is by default compiled along with all other examples when you build GLFW.